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-   -   Need help with TMO difficulty! (https://www.subsim.com/radioroom/showthread.php?t=254065)

Pagan_PL 11-21-22 04:43 PM

Need help with TMO difficulty!
 
Hello guys!

This time I have another trouble. After learning how to hunt Dots on the map (:D) Now I am confussed. This difficulty is unplayable for me - I mean the sub hunters and destroyers around the ports. There is no way I can runaway from them. No matter how and what ( the actual depth or silent runing) they ALWAYS seems to detect me. It is not fun. Even when storm is raging. Damn It is near impossible for me to sink the destroyer who is coming from left to right. My best solution - In the vanilla there was no need for that , but only solution is to avoid them by sticking near to the land and just stay out of their range - but as I said I hate that. They ALWAYS finds me.

Any advices , guys? It is great mod , but I am in despair and think about just dumping down the AI. Please advice!

Thank You.

Pagan_PL 11-21-22 05:23 PM

Ok Guys! I Just stopped the boat at long range and decided to observe. So that destroyer just HAD the course plotted near the port. My patience is rewarded by now. One hit from 4900 meters! :)))

Still, If You have any hints for me it will be greatly appreciated!

propbeanie 11-22-22 09:31 AM

Don't raid harbors??... lol

KaleunMarco 11-22-22 11:05 AM

Quote:

Originally Posted by Pagan_PL (Post 2838953)
Ok Guys! I Just stopped the boat at long range and decided to observe. So that destroyer just HAD the course plotted near the port. My patience is rewarded by now. One hit from 4900 meters! :)))

Still, If You have any hints for me it will be greatly appreciated!

i have to agree with PB on this one.
it is a bad habit to get into because the really good mod-sets have mines and subnets in addition to nasty patrol craft protecting harbors.

Pagan_PL 11-25-22 08:44 PM

Thank You guys! For Your replies. In fact, I am familliar to vanilla vesion only (I am playing ocasionally from 2007) Bought it on release date :) - Still getting experience on this one in TMO. previously mastered the manual targeting like 20 ships sunk on single patrol. Now it is a challenge!

I like that! SO! Can U tell me the other mods that is working with TMO? Any will be appreciatted!

Thank You!

KaleunMarco 11-25-22 10:31 PM

Quote:

Originally Posted by Pagan_PL (Post 2839577)
Thank You guys! For Your replies. In fact, I am familliar to vanilla vesion only (I am playing ocasionally from 2007) Bought it on release date :) - Still getting experience on this one in TMO. previously mastered the manual targeting like 20 ships sunk on single patrol. Now it is a challenge!

I like that! SO! Can U tell me the other mods that is working with TMO? Any will be appreciatted!

Thank You!

if you are playing CapnScurvy's TMO, then, I believe you can tack on either Run Silent, Run Deep (RSRD) or Real Fleet Boat (RFB).

if you are playing TMO ala Bubblehead, i do not believe you should add any mod not specifically documented in BH's Support folder.

glad to hear that you are making progress.
Good Luck!
:Kaleun_Salute:

Bubblehead1980 11-25-22 11:12 PM

Quote:

Originally Posted by propbeanie (Post 2839038)
Don't raid harbors??... lol

This lmao.

I did a lot of work to make harbor raiding in most cases a likely death trap between mines, nets, and patrol craft. Harbor raiding in most cases irritates me lol.

Armistead 12-05-22 09:58 PM

I can remember when I first started playing TMO how hard I thought it was. It's sort of a balance because the game has a lot of hardcoded stupidity that makes many aspects too easy, so TMO sort of made some aspects hard. However, once you understand how the AI works connected to numerous factors and to attack when factors are in your favor you can pretty much easily beat the AI as long as you don't make dumb mistakes. Course like most games you'll learn tricks or tactics to make it easier to beat the AI. Once you get use to it and still sinking 100k tons of shipping per patrol, you'll add more realism such as no contacts and cams and go for the full difficult experience.

propbeanie 12-06-22 01:39 PM

If you are after a TMO-style of play, but slightly de-tuned AI, you could always try Trigger Maru Overhauled with Training wheels (TMOwTw) by Dave Grayson (Florida Sailor). It is a Bonus Mod, so you do have to be a paying member of SubSim, but along with several of the other Bonus Mods, is over and above worth the money spent to help support SubSim.

This is not to say that TMOwTw is "easy", not by any stretch of the imagination. In fact, it is still more difficult than most other mods, but it is generally not as difficult as regular TMO, though you can still be sunk all too easily if you do not tread lightly through the waters... :salute:

Pagan_PL 12-24-22 10:30 PM

Guys! First Thank You for sharing thoughts!

But I have another questions. First:
I think the upgraded deck gun 5.51 is bugged in TMO - my dumb crew are better then I to shoot the target. despite the calculation of mine :(((

Second - sometimes the destroyers spawn in riddiculously fast time after I destroyed them - 2 hours in game? really? (harbors guardians)

And finally - the medal fix implemented with the TMO - my crew ALWAYS obtain the two kind of medals - thee asiatic pacific campaign medal and that second one (can't remember which) ALWAYS! no matter If my tonage is 20,000 or 100,000 tons!!!

Guys please help me with this, because I am starting to think like the other guy who call this game "Bugs Of The Pacific"

I am playing this game from 2007 - the release date - and I love it so much, but I hate Ubisoft for making so buggy game. TMO eliminates much of the BUGS but not all of it...

Please help me!


Thank You!

KaleunMarco 12-24-22 11:41 PM

Quote:

Originally Posted by Pagan_PL (Post 2844016)
Guys! First Thank You for sharing thoughts!

But I have another questions. First:
I think the upgraded deck gun 5.51 is bugged in TMO - my dumb crew are better then I to shoot the target. despite the calculation of mine :(((

manually firing your deck gun will always be more accurate than your crew on auto-fire. always. the only time your crew will consistently hit a target more than miss is when you are within 2000 yds and you do not want to be on the surface and only 2000 yds from an enemy.


Quote:

Originally Posted by Pagan_PL (Post 2844016)
Second - sometimes the destroyers spawn in riddiculously fast time after I destroyed them - 2 hours in game? really? (harbors guardians)

stay out of harbors. i thought we covered that topic previously.:hmmm:

Quote:

Originally Posted by Pagan_PL (Post 2844016)
And finally - the medal fix implemented with the TMO - my crew ALWAYS obtain the two kind of medals - thee asiatic pacific campaign medal and that second one (can't remember which) ALWAYS! no matter If my tonage is 20,000 or 100,000 tons!!!

yep, we all live with that feature.
occasionally, a silver star or navy cross will appear. i've seen it after a tough mission where the boat takes bad damage and lots of crew are seriously injured AND you are fairly successful sinking enemy ships, but it it rare. that's a lot of ifs, too.
in fact, in real life, the crew, other than the CO and the XO, rarely received decorations, not that Ubi worried about that.
in the game, medals are meaningless for future play. decorated crew perform no different afterwards than before.
so, bottom line, hand out the awards that appear and go sink some ships.

:Kaleun_Salute:

1Patriotofmany 12-25-22 02:12 AM

I've been playing Sh4 since it came out and I find TMO too difficult for me. I resorted to TMOwTW, I find it easier. No slight on Bubblehead but TMO is just too difficult for me, maybe he would tinker a little and make an option for TMO in the settings for much easier play for sub standard skippers like myself :) But fact is, I've been playing Dark Waters the most for some time now.

Pagan_PL 12-25-22 05:12 PM

Thank You for making all that clear for me.

But cause my english is terrible I need to write again for my 5.51 deck gun problem.

So what I had in mind was:

-Previously with standard deck gun, 3.50 or 4.50 everything was fine. I could easily hit the target from over 4.000 meters.

-Now with 5.51 this damn gun is going crazy. I have bearing and distance calculated , BUT: Manualy set the gun to 2500 meters and.... Every shoot fired by mine is like 50 meters forward to the water or like 8.000 away forward.

Hope You understand me now better :)

It just looks like this gun is firing randomly when I am aiming.
I do not understand that.
Oh - of course I was thinking it is just because high water shaking, but all this happen even when weather is completly calm.

KaleunMarco 12-25-22 08:14 PM

Quote:

Originally Posted by Pagan_PL (Post 2844084)
Thank You for making all that clear for me.

But cause my english is terrible I need to write again for my 5.51 deck gun problem.

So what I had in mind was:

-Previously with standard deck gun, 3.50 or 4.50 everything was fine. I could easily hit the target from over 4.000 meters.

-Now with 5.51 this damn gun is going crazy. I have bearing and distance calculated , BUT: Manualy set the gun to 2500 meters and.... Every shoot fired by mine is like 50 meters forward to the water or like 8.000 away forward.

Hope You understand me now better :)

It just looks like this gun is firing randomly when I am aiming.
I do not understand that.
Oh - of course I was thinking it is just because high water shaking, but all this happen even when weather is completly calm.

that is new behavior for me. never seen that before.
must be NGS (nervous gunner syndrome). :har:

Pagan_PL 12-25-22 09:06 PM

Quote:

Originally Posted by KaleunMarco (Post 2844099)
that is new behavior for me. never seen that before.
must be NGS (nervous gunner syndrome). :har:

Ok my bad! Shame on me. It was really the bad weather! That was the cause.

But despite of that - I was able to sink two fat Maru class ships when the swing of the boat continues. haha! Skills... ;)


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