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-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Fanders 02-16-21 02:57 AM

Well,

for those who doesnt want the challenge the high seas has to offer, I bet they will be able to choose the weather conditions in the game lobby.

Keept up the good work! The water looks amazing! :up:

Usurpator 02-19-21 03:04 PM

Weekly update
 
Hello everyone!
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships.
Axel is working on expanding the net code.
Oscar is working on the new water asset.
Here are some screenshots of the work in progress galley.

https://cdn.discordapp.com/attachmen...494528/g_2.png

https://cdn.discordapp.com/attachmen...014248/g_1.png

PL_Andrev 02-19-21 03:13 PM

Hahaha

I hope this "feature" well known form DN will be implemented.
:up:

https://www.youtube.com/watch?v=bTq29h9tYZY

Konrad Friedrich 02-19-21 03:40 PM

Removed my last comment because it doesn't really fit the topic of updates.

PickRelated 02-20-21 05:13 PM

If I turn TDC tracking off - it still changes AOB when I change my course. Is that how it's supposed to work?

Usurpator 02-26-21 12:49 PM

Weekly update
 
Hello everyone!
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships.
Oscar is working on the new water asset.
Axel is working on the netcode. Underlying netcode functionality is complete and internal testing will begin as soon as crew (names, roles) and server functionality (browsing, hosting, etc) is ready.

jgsky 02-27-21 03:24 AM

Navigation Chart and Recg M. Lights at night - Suggestion
 
Hi all,
A update suggestion very important to hunt at night

Playing at night with the red lights on, we get our eyes used to the low light. so when we need to open the map screen or see the distance table we have our pupils contracted quickly and when we return the view to the periscope (at night) .... we can barely see the details and shadows.
Would an update be possible by changing the color of these screens to red light also when we are in a dark environment?
Congratulations for the excellent work. Thank you very much.:Kaleun_Salute:

Aktungbby 02-27-21 03:31 AM

welcome aboard!
 
jgsky!:Kaleun_Salute:

Konrad Friedrich 02-27-21 06:13 AM

Quote:

Originally Posted by jgsky (Post 2732843)
Hi all,
A update suggestion very important to hunt at night

Playing at night with the red lights on, we get our eyes used to the low light. so when we need to open the map screen or see the distance table we have our pupils contracted quickly and when we return the view to the periscope (at night) .... we can barely see the details and shadows.
Would an update be possible by changing the color of these screens to red light also when we are in a dark environment?
Congratulations for the excellent work. Thank you very much.:Kaleun_Salute:


As a workaround, I recommend matching the colors of the map.

To do this, start Wolfpack and go to Options/Game.

Under "Map foreground color" and "Map background color" you can adjust the RGB color sliders.

Simply move them all to the left by roughly the same amount, depending on the foreground or background.


The map is always darker now, but at least you don't have this alternating effect from light to dark.
In daylight it doesn't matter that much if the nautical map is a little darker.

jgsky 02-27-21 11:19 AM

Quote:

Originally Posted by Konrad Friedrich (Post 2732854)
As a workaround, I recommend matching the colors of the map.

To do this, start Wolfpack and go to Options/Game.

Under "Map foreground color" and "Map background color" you can adjust the RGB color sliders.

Simply move them all to the left by roughly the same amount, depending on the foreground or background.


The map is always darker now, but at least you don't have this alternating effect from light to dark.
In daylight it doesn't matter that much if the nautical map is a little darker.


Tnks..works well. :03:

jgsky 02-27-21 11:21 AM

Quote:

Originally Posted by Aktungbby (Post 2732845)
jgsky!:Kaleun_Salute:

My Pleasure:03:

Usurpator 03-05-21 01:52 PM

Weekly update
 
Hello everyone!
This week I've continued working on the U-boat's new compartments, mainly UV unwrapping and preparing for texturing. Koji is working on the new merchant ships. Axel is working on the netcode. Oscar just became a father so he's on parental leave for the rest of the month. When he gets back he will continue working on the water asset.

Lost At Sea 03-05-21 10:51 PM

Thx Devs, and congrats to Oscar ! :)

Lost

VDraculaV 03-08-21 09:49 PM

My congratulations to Oscar and all the best for the baby! :yeah::Kaleun_Cheers:

Usurpator 03-12-21 08:55 PM

Weekly update
 
Hello everyone!
This week I've continued working on the U-boat's new compartments, still UV unwrapping and preparing for texturing. Koji is working on the new merchant ships. Axel is working on the netcode.


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