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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Sub Flags for SH5 (https://www.subsim.com/radioroom/showthread.php?t=167037)

Able72 04-04-10 09:00 AM

Sweet, now I get my Jolly Roger B)

TheDarkWraith 04-04-10 09:00 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1347154)
TheDarkWraith please remember perfection is good Were possible.

but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.

TheDarkWraith 04-04-10 12:39 PM

Does anyone know how to enable the snorkel in SH5? If I can get the snorkel to enable then I might be able to use it to control the raising/lowering of the flags. Currently when I try to issue the command Rise_snorkel or Toggle_snorkel it keeps telling me that the snorkel is not available. I can't figure out how to make it available :damn:

Paco 04-04-10 01:36 PM

Looks great :yeah:

Paco

gutted 04-04-10 01:50 PM

Tried it out and it looks cool.

But...


They flap too big and too quick for my tastes.

Maybe slow it down a tad and make it so it doesn't have as big of a horizontal flap to it.

rsvette12 04-04-10 03:35 PM

Thnaks for the hard work, one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, I did see flag but as I said crash after hitting "p" key, just a thought also flag looks a bit cartoonish prob we could up with something better, darker and maybe dirtier, just a thought, thank you.

Rich

java`s revenge 04-04-10 04:01 PM

When the game is made till 1943 i don`t think the "snorkel" has been made.:hmmm:

gutted 04-04-10 04:24 PM

Any way to have it move like the other ships flags?

I was watching a merchant's flag while leaving port.. and this flag doesn't flap the same at all. The merchan'ts one looked alot more natural... while mine looked like it was in a hurricane and smoking crack LOL.

Anvart 04-04-10 05:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 1347123)
nothing wrong with that now is there :03:

Without doubts.
But you can simplify flag model, as in SH3 it consists of two meshes :03:
... possible to think about animation too...

UberMatz 04-04-10 05:17 PM

Awesome job as always! Thanx!!

UberMatz

rsvette12 04-04-10 07:45 PM

My apologies, the cause of the crashes is from the new crew mod, thank you.

Regards, Rich

tonschk 04-04-10 08:02 PM

:salute: :rock: thank you Darkwraith :yeah: :woot:

PL_Andrev 04-05-10 02:47 AM

How these flags work at other wind direction?
How these flags work when no wind / no uboat speed?
How these flags work when uboat is under surface?

LeBabouin 04-05-10 06:35 AM

Cool ! Thanks a lot !

http://tof.canardpc.com/preview2/a7c...395142ffa7.jpg

reaper7 04-05-10 03:59 PM

Got my new Grim Reaper Flag at half Mast. :up:

http://i1004.photobucket.com/albums/...7_SH5/Flag.jpg




EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes.
But the Alpha channel does not show transparent?

http://i1004.photobucket.com/albums/...lags-Alpha.jpg

The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency).
Any workaround to this ??


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