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-   -   [TEC] S3ditor help (https://www.subsim.com/radioroom/showthread.php?t=254707)

SwissSubCommander 02-07-23 10:55 AM

S3ditor help
 
So, I dtried editing the Sargo class hull, but when I tried to import the edited obj. file I get a message saying "Value 0 for SelectedIndex is invalid"

https://i.postimg.cc/tgY7pB7y/NSS-Sa...3-16-55-05.png

jimimadrid 02-07-23 11:55 AM

As I know you must take care that your 3D object uses only triangles. Not squares.

SwissSubCommander 02-07-23 12:28 PM

Only triangles?
That means, if I want to include any square-shape I need to construct it out of triangles? :doh:

jimimadrid 02-07-23 12:48 PM

Yes, so I do with the torpedos. Is a lot more work.

SwissSubCommander 02-07-23 01:07 PM

Ok, there were a few square surfaces in my model. I divided them up into triangles, but the error persists...

propbeanie 02-07-23 01:25 PM

If you're using Blender, there is a "Triangulate" function in it. That message also happens if you are not exporting from Blender properly. I finally figured out how to "Save" my export settings... uhh... if I can find that... lol

... hmmm :hmmm: , I cannot find my original image, which was courtesy of kapuhy and his settings, but this is to the best of my remembrance...

https://i.imgur.com/Qd6O9mr.jpg


Don't forget to name the file appropriately to go with the obj you have, such as NSS_Adua.obj so that it matches what you will use it in, otherwise you will have trouble with other items "linked" to it in the game. To "save" your pre-set, click the little "plus" (+) sign in the upper right next to the "Operator Pre-sets" box. Type a name you want and save it. When you click on it to use it later, it will still just show "Operator Pre-sets" in that box, but all the tick marks you had should show. You might not need the "Normals" ticked if you are not using normals.

SwissSubCommander 02-07-23 01:44 PM

Ok, this is going way better than I expected :haha:
As you see, the cablesaw I added to the snout is actually rendered,
but the texture is not loading, I guess I somehow have to add the new model to the uv map?

https://i.postimg.cc/fLxWD6w1/Silent...3-19-42-48.png


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