S3ditor help
So, I dtried editing the Sargo class hull, but when I tried to import the edited obj. file I get a message saying "Value 0 for SelectedIndex is invalid"
https://i.postimg.cc/tgY7pB7y/NSS-Sa...3-16-55-05.png |
As I know you must take care that your 3D object uses only triangles. Not squares.
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Only triangles?
That means, if I want to include any square-shape I need to construct it out of triangles? :doh: |
Yes, so I do with the torpedos. Is a lot more work.
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Ok, there were a few square surfaces in my model. I divided them up into triangles, but the error persists...
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If you're using Blender, there is a "Triangulate" function in it. That message also happens if you are not exporting from Blender properly. I finally figured out how to "Save" my export settings... uhh... if I can find that... lol
... hmmm :hmmm: , I cannot find my original image, which was courtesy of kapuhy and his settings, but this is to the best of my remembrance... https://i.imgur.com/Qd6O9mr.jpg Don't forget to name the file appropriately to go with the obj you have, such as NSS_Adua.obj so that it matches what you will use it in, otherwise you will have trouble with other items "linked" to it in the game. To "save" your pre-set, click the little "plus" (+) sign in the upper right next to the "Operator Pre-sets" box. Type a name you want and save it. When you click on it to use it later, it will still just show "Operator Pre-sets" in that box, but all the tick marks you had should show. You might not need the "Normals" ticked if you are not using normals. |
Ok, this is going way better than I expected :haha:
As you see, the cablesaw I added to the snout is actually rendered, but the texture is not loading, I guess I somehow have to add the new model to the uv map? https://i.postimg.cc/fLxWD6w1/Silent...3-19-42-48.png |
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