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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Onealex 04-25-21 09:30 AM

[QUOTE=Niume;2744340]
Quote:

Originally Posted by Onealex (Post 2744126)
A new version has been uploaded.

GWX Onealex Edition v1.45 - list of changes:

5. Added a new random parameter for ASDIС.




Is this parameter randomized by the game or the Silent hunter commander?

Only SH Commander

Niume 04-25-21 10:32 AM

1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942

Onealex 04-25-21 10:50 AM

Quote:

Originally Posted by Niume (Post 2744360)
1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942

Hi. I don't think so. I have created random sonar parameters in SH Commander and I have good feedback. Also I have made plenty tests with elite escorts when calm water. And results were successful. Maybe your tactic is wrong and you let them detect you...

dex 04-25-21 10:53 AM

Quote:

Originally Posted by Niume (Post 2744360)
1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942

shoot from far distance 3,4000 met. and run,sneak up with silent runing

Niume 04-25-21 11:47 AM

Quote:

Originally Posted by Onealex (Post 2744361)
Hi. I don't think so. I have created random sonar parameters in SH Commander and I have good feedback. Also I have made plenty tests with elite escorts when calm water. And results were successful. Maybe your tactic is wrong and you let them detect you...

I was doing 50 rpms and silent running. tried manuevering it didnt helped.

Niume 04-25-21 11:55 AM

Checked sensor files I noticed that even early radars have very long range which is unrealistic.


For example Type 271 ( first radar used for corvettes)
Could detect surfaced submarine at 4,8km
Source:https://en.wikipedia.org/wiki/Type_271_radar


In your modpack it has max range of 10km!


And the radar amount of radars were in limited quantity
Wikipedia quote


The prototype, 271X, was fitted to HMS Orchis in March 1941 and declared operational in May. Small numbers became available during the year, with about thirty sets in operation by October.

ericlea 04-25-21 12:39 PM

It was from the spring of 1943 onwards that the Allied radars became formidable, particularly those fitted to aircraft.
May 1943 is a turning point of the battle of the Atlantic because of these radars. in 1 month, 1/4 of the totality of the fleet of uboats was eliminated.
I find that this is quite present in onealex. from 1943 onwards, it is no longer a walk in the park and can even be painful to play.
it is good.

Onealex 04-25-21 12:41 PM

https://a.radikal.ru/a09/2104/6e/2c8af0a0e712.jpg
In game submarine can be detected by visual sensors in range near 5 km and with flank speed from 7 km. So the question is: why we should set detection range of radar to 4.5 km? Look at the picture from your link (Range). The first radar maybe had bad results with detecting range. But in my modpack this type of radar is installed in the middle of 1942. I think that in the middle of 1942 the escort ships could detect submarine from 10 km when good weather conditions. To conclude I want to say that in game the main thing is balance.

Niume 04-25-21 01:03 PM

What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3?


https://www.part.lt/img/66b9eff77a39...a3da325257.png

Onealex 04-25-21 01:13 PM

Quote:

Originally Posted by Niume (Post 2744392)
What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3?


https://www.part.lt/img/66b9eff77a39...a3da325257.png

In 1941 radar can detect submarine in my modpack when good weather conditions in range near 7-8km...

Onealex 04-25-21 02:17 PM

Quote:

Originally Posted by Niume (Post 2744392)
What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3?

https://www.part.lt/img/66b9eff77a39...a3da325257.png

I have made some tests. And there is a problem when escort ship detects submarine via radar before the crew of submarine spotted the escort ship when calm water and excellent visibility in 1941. So correction of early radars is needed...

Onealex 04-25-21 02:23 PM

Early radars fix. The main link has been updated.
https://drive.google.com/file/d/1h3h...ew?usp=sharing

dex 04-25-21 04:08 PM

Please help OneAlex
 
The base was changed to (null).....
I choose 23/29 flotilla in base,bunker....I was in Lorient,exit the game load Gwx Medit.campaign and reopen game,load bunker .... I don't know what to do now..... Game freeze,stop but not Ctd

Onealex 04-26-21 12:01 AM

Quote:

Originally Posted by dex (Post 2744439)
The base was changed to (null).....
I choose 23/29 flotilla in base,bunker....I was in Lorient,exit the game load Gwx Medit.campaign and reopen game,load bunker .... I don't know what to do now..... Game freeze,stop but not Ctd

It's hard to answer but I haven't had such problem. I have tried to make a transfer from Lorient to 23/29 flotilla in 1942. No problem...
https://c.radikal.ru/c15/2104/29/f279cb791f44.jpg

https://a.radikal.ru/a16/2104/25/53c491a8f0e4.jpg

https://b.radikal.ru/b01/2104/34/861effd9dd63.jpg

dex 04-26-21 01:31 AM

23/29 flotilla
 
Quote:

Originally Posted by Onealex (Post 2744480)
It's hard to answer but I haven't had such problem. I have tried to make a transfer from Lorient to 23/29 flotilla in 1942. No problem...
https://c.radikal.ru/c15/2104/29/f279cb791f44.jpg

https://a.radikal.ru/a16/2104/25/53c491a8f0e4.jpg

https://b.radikal.ru/b01/2104/34/861effd9dd63.jpg

Maybe problem is because is september 1941and transfer from Lorient.... perhapse I must to wait 1942,some glitch in the game,I'm thinking
Also I didn't get 10th flotilla


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