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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

John Pancoast 01-17-22 08:39 PM

Quote:

Originally Posted by Halogen (Post 2788431)
Ok buddy listen, just played tested this a second ago
at 250m literally at 50rpm quite a distance from them, and they lock on like a heat seeking missile again

I dont know what the **** you're talking about


How about your aspect angle ? Believe it or not, the escorts in the game are dumb as bricks and easily to escape from, etc.
But hey, what do I know. :ping:

tonschk 01-17-22 10:17 PM

Hi, I dont know if this is feature of GWXonealex or also for LSH3 but I dont think make sense that the ocean or sea colour is nearly black while the sky is clear blue, if this is the case please do you know if there is a mod which fix this flaw?, below I attach few photos for comparison, thank you

https://www.hostpic.org/images/2201180838440305.png

https://www.hostpic.org/images/2201180841330305.png

https://www.hostpic.org/images/2201041802320315.png

Halogen 01-17-22 10:47 PM

Quote:

Originally Posted by John Pancoast (Post 2788432)
How about your aspect angle ? Believe it or not, the escorts in the game are dumb as bricks and easily to escape from, etc.
But hey, what do I know. :ping:

Sure I guess, but there is no good damn reason for them to just instantly know where I am even sitting at 250m and sitting at 50rpm

Pretty sure even real life escorts had problems when boats ran that deep, much less IN A STORM like I was :k_confused:
Idk just seems like horse **** to me, if I knew how to change it I would

John Pancoast 01-17-22 11:19 PM

Quote:

Originally Posted by Halogen (Post 2788438)
Sure I guess, but there is no good damn reason for them to just instantly know where I am even sitting at 250m and sitting at 50rpm

Pretty sure even real life escorts had problems when boats ran that deep, much less IN A STORM like I was :k_confused:
Idk just seems like horse **** to me, if I knew how to change it I would


In a storm no less; that is strange.

Along with the .exe file, the sim.cfg and ai_sensors.dat files control the ai. The last two can be tweaked, the first one cannot.
But trying to tweak them can very quickly lead to a dog chasing it's own tail scenario and can cause more problems than it solves.
Personally, I'd advise against it.
Maybe consider trying a different install, see if it's easier and if so use that experience to gain knowledge about tactics, game mechanics, etc. Even stock if desired, nothing wrong with that.

That's not meant as an insult. Everyone started there at some point and if it results in your enjoying the game, it's not a bad goal.

propbeanie 01-18-22 12:00 AM

Another thing about those DD is: did they drop the whoop right on your head? Like one right after the other? Or maybe they dropped 2 to 4 cans, and then started hunting around, maybe dropping a few more cans here and there? They're trying to panic you. The game sometimes seems like it is setting you up to hit Ahead Flank because of a drop, and then you do give yourself away, whereas if you just keep quiet and putt-putt along, you'll see they don't really "know" where you are... although the game does, because it knows all about everything SH3... Be very judicious with Time Compression also. Sometimes it seems that the game will punish you for having used TC, and you'll be almost a mile away from the DD, and decide to come back to 1x to check your sonar, and boom-boom-boom, there they are right on top of you. Coincidence?... hmmm...

Most of us just blame it on Bernard... he's the one that dropped the wrench that made all the noise... he's also been found in the after torpedo room banging on the pipes...

Onealex 01-18-22 03:21 AM

Quote:

Originally Posted by tonschk (Post 2788437)
Hi, I dont know if this is feature of GWXonealex or also for LSH3 but I dont think make sense that the ocean or sea colour is nearly black while the sky is clear blue, if this is the case please do you know if there is a mod which fix this flaw?, below I attach few photos for comparison, thank you

https://www.hostpic.org/images/2201180838440305.png

https://www.hostpic.org/images/2201180841330305.png

https://www.hostpic.org/images/2201041802320315.png

Hi. Why did you compare my environment when storm conditions with others with calm water? Why did you make screen from my youtube channel (there was version 1.47 in that video). Current version is 1.52 and environment colors have been changed in version 1.50. Did you know that Das Boot movie was made in the swimming pool and North Sea? These are my screenshots with 2 different environments from my mod and calm water.
https://c.radikal.ru/c27/2201/4c/f8d4d689ac5a.jpg
Default GWX Onealex Edition environment

https://c.radikal.ru/c15/2201/2b/e6d3480f5b25.jpg

https://b.radikal.ru/b30/2201/da/551889d48df0.jpg

https://c.radikal.ru/c07/2201/f7/a5ddb1e394d7.jpg

https://d.radikal.ru/d29/2201/99/5baa021da106.jpg
New Water (Atlantic) mod (just another verion of GWX Onealex Edition environment)
https://b.radikal.ru/b06/2201/4f/6f6ceabac911.jpg

https://a.radikal.ru/a28/2201/07/0faf1691abad.jpg

https://c.radikal.ru/c06/2201/c4/602c683c8256.jpg

https://d.radikal.ru/d08/2201/ff/628614ba7697.jpg

Onealex 01-18-22 03:33 AM

About sonar. Every time you load your a career via SH Commander there are random settings of sonar. Also the thermal layer depth is randomized. I did that to simulate different conditions like storm, different water density, different sonar setting etc. So everytime during destroyer attack you will not shure what is the safe zone )

John Pancoast 01-18-22 04:30 AM

Also the game's escorts, etc. have two states; non-alert and alert. The alert status gets brought on by various things. I.e., torpedo a ship, get seen visually, heard/found submerged, etc.
Once in alert status they are more likely though not guaranteed to find you again, even if they briefly lose you. It can also and usually does cause other escorts to come join in the hunt many times without you even knowing they're there.

tonschk 01-18-22 07:52 AM

Quote:

Originally Posted by Onealex (Post 2788462)
Hi. Why did you compare my environment when storm conditions with others with calm water? Why did you make screen from my youtube channel (there was version 1.47 in that video). Current version is 1.52 and environment colors have been changed in version 1.50. Did you know that Das Boot movie was made in the swimming pool and North Sea? These are my screenshots with 2 different environments from my mod and calm water.

Hi there, thank you very much for reply :yeah:, I did a fresh install of SH3 without mods and while day light about 9.30 am no clouds the sea colour I think is reasonable decent, I attach photo below, please do you know if GWX change such stock sea colour ?, thank you very much

https://www.hostpic.org/images/2201181805590307.png

Onealex 01-18-22 03:19 PM

Quote:

Originally Posted by tonschk (Post 2788502)
Hi there, thank you very much for reply :yeah:, I did a fresh install of SH3 without mods and while day light about 9.30 am no clouds the sea colour I think is reasonable decent, I attach photo below, please do you know if GWX change such stock sea colour ?, thank you very much

https://www.hostpic.org/images/2201181805590307.png

http://www.thegreywolves.com/gwx3/

tonschk 01-18-22 05:01 PM

Quote:

Originally Posted by Onealex (Post 2788601)

Thank you very much for the link :yeah::up:, I am going to try GWX installation now, hopefully is going to be ok, thanks

Halogen 01-18-22 06:42 PM

Quote:

Originally Posted by John Pancoast (Post 2788445)
In a storm no less; that is strange.

Along with the .exe file, the sim.cfg and ai_sensors.dat files control the ai. The last two can be tweaked, the first one cannot.
But trying to tweak them can very quickly lead to a dog chasing it's own tail scenario and can cause more problems than it solves.
Personally, I'd advise against it.
Maybe consider trying a different install, see if it's easier and if so use that experience to gain knowledge about tactics, game mechanics, etc. Even stock if desired, nothing wrong with that.

That's not meant as an insult. Everyone started there at some point and if it results in your enjoying the game, it's not a bad goal.

Well its not even necessarily about it being "Hard" as it seems randomized as **** lol
I consider myself decent at the game since even I think that regular GWX is too easy, and this mod is usually a perfect upgrade in terms of difficulty
But these few outlying instances of them being godlike came out of nowhere
Which is interesting because I just did 3 more patrols and none of that happened
Its very randomized it seems

John Pancoast 01-18-22 06:57 PM

Quote:

Originally Posted by Halogen (Post 2788626)
Well its not even necessarily about it being "Hard" as it seems randomized as **** lol
I consider myself decent at the game since even I think that regular GWX is too easy, and this mod is usually a perfect upgrade in terms of difficulty
But these few outlying instances of them being godlike came out of nowhere
Which is interesting because I just did 3 more patrols and none of that happened
Its very randomized it seems


Ah, understood. In that case maybe post #1357 above holds the answer, from Alex himself.

Halogen 01-20-22 11:41 PM

Anyone else notice the file: "Kaleun_Speech" doesn't seem to play anymore, along with the ambient U-boot base noise?
I dont think I did anything to it lol

Onealex 01-21-22 02:17 AM

Quote:

Originally Posted by Halogen (Post 2789005)
Anyone else notice the file: "Kaleun_Speech" doesn't seem to play anymore, along with the ambient U-boot base noise?
I dont think I did anything to it lol

https://youtu.be/qu9HMSYi9WA


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