Quote:
Originally Posted by Jeff-Groves
(Post 2788382)
To the best of my memory? There is no way to control wind direction for smoke and such.
I'd think the Flag animation 'could' be controlled for a speed effect in several different ways.
StateMachine, animation controllers as DivingDuck did for Animations of engines, vickers03's particals approach.
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Off topic (sorry)
I know nothing about StateMachine controllers. Where are they used in stock SHIII/IV/5 and related mods? :hmm2:
Do they encompass weather state (fog, storms, etc.) or AI alert state (due to enemy spotting, collision avoidance, etc.) and can they be used for triggering a particle effect?
Quote:
Originally Posted by John Pancoast
(Post 2788387)
I don't think a model for various wind states would necessarily be needed. I.e., the flag is only used around the port where there's never much wind anyway.
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Well, it depends on your definition of 'limp flag'.
Even on a slow-moving vessel and with zero wind, a flag like this would be totally unrealistic. Something more like this maybe... :hmmm:
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