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-   -   CCOM 12.0 (https://www.subsim.com/radioroom/showthread.php?t=237000)

lumat83 10-12-18 03:08 AM

Hello

First, thank you for this wonderfull mod
But I 've a little problem with the dates :


2 examples :

Before the 2th patrol, at the base, the calendar say "08 august". But as soon as I'm on the ship, it's the 10 august.
Before the 3th patrol, at the base we are 19 august and on the ship at the harbor, it's the 16 september ….

It's a little ennoying, I Don't understand why there is this problem… An idea maybe ?


Tank :)

Fifi 02-14-20 02:15 PM

I’m really surprised there is no more post/thread about this mega mod...
It was the only one i never tried, and was pleasantly surprised.
It runs great, load faster than WAC, has the best ships rendering i ever saw in any SH3 mod, life is everywhere, full sub interiors, no CTDs, all in all almost perfect.

One thing i don’t really like thought is the U-boat external rendering, when leaving beautiful WAC subs.
Do you know if the German U-Boat compilation mod can run on Ccom12? :06:

U301 02-14-20 04:46 PM

I might have missed a post.
Any screenshots?
Many thanks if you can help.
KUrtz

Fifi 02-15-20 03:01 AM

Quote:

Originally Posted by Fifi (Post 2649389)
Do you know if the German U-Boat compilation mod can run on Ccom12? :06:

i will answer my own question: yes it’s working with Ccom12...with some adaptation, no troubles :D

Fifi 03-10-20 06:41 AM

I’m still very impressed by the work done in this Ccom12 :yep:
I forgot about the U-Boat external rendering, the gameplay is so intensive and well done, it’s not really mandatory.
AI escorts are damn accurate even at war start, and extended challenge is the right name for this beautiful mega mod (furthermore playing type II!)
And at least no need for dozens extra mods, the lone Ccom12 is plenty sufficient itself :yeah:

Awesome job Rowi :Kaleun_Thumbs_Up:

John Pancoast 03-10-20 08:16 AM

Quote:

Originally Posted by Fifi (Post 2653472)
I’m still very impressed by the work done in this Ccom12 :yep:
I forgot about the U-Boat external rendering, the gameplay is so intensive and well done, it’s not really mandatory.
AI escorts are damn accurate even at war start, and extended challenge is the right name for this beautiful mega mod (furthermore playing type II!)
And at least no need for dozens extra mods, the lone Ccom12 is plenty sufficient itself :yeah:

Awesome job Rowi :Kaleun_Thumbs_Up:

I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.

Fifi 03-10-20 09:01 AM

Quote:

Originally Posted by John Pancoast (Post 2653484)
I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.

What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol! :timeout:
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)

John Pancoast 03-10-20 09:09 AM

Quote:

Originally Posted by Fifi (Post 2653489)
What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol! :timeout:
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)

Thanks for the info., definitely sounds interesting !

Fifi 03-10-20 10:21 AM

You’re welcome John :up:

Be aware of the nasty planes too.
As soon as you are spotted (by any ship, any plane) they are calling everything around available to hunt you :doh:
That’s really the first mega mod with such accurate feature.
Of course at war start, you only see planes around English coasts. But at second patrol start, we got an air raid above Wilhelmshaven :D

John Pancoast 03-10-20 10:50 AM

Quote:

Originally Posted by Fifi (Post 2653498)
You’re welcome John :up:

Be aware of the nasty planes too.
As soon as you are spotted (by any ship, any plane) they are calling everything around available to hunt you :doh:
That’s really the first mega mod with such accurate feature.
Of course at war start, you only see planes around English coasts. But at second patrol start, we got an air raid above Wilhelmshaven :D

Sounds great ! Have to finish up my current NYGM patrol and fire it up. Been playing AOD more lately; better AI, etc. Have to unlearn all the bad SH3 habits to survive in AOD though, ha !

John Pancoast 03-10-20 10:57 AM

Also Fifi, have you noticed if the weather works as intended ? I believe he had it setup to change during the seasons ? That sounds interesting too.

Fifi 03-10-20 11:03 AM

I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10 :yep:
With this file on top of all, weather is changing almost every day (sometimes it’s a little too much to my taste though)

John Pancoast 03-10-20 11:04 AM

Quote:

Originally Posted by Fifi (Post 2653512)
I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10 :yep:
With this file on top of all, weather is changing almost every day.

Thanks !

Fifi 03-11-20 06:20 AM

So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk :timeout:
Then was depth charged by 7 Swordfish at same time!!
Back home without any kills :wah:
Time for the type VIIB available now :D

John Pancoast 03-11-20 06:48 AM

Quote:

Originally Posted by Fifi (Post 2653645)
So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk :timeout:
Then was depth charged by 7 Swordfish at same time!!
Back home without any kills :wah:
Time for the type VIIB available now :D

In re-reading Blair's books, I was surprised by how many ships were only damaged/didn't sink after being hit.

Ugh. Seven aircraft doesn't sound right.


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