Hi gap,
absolutely great work :yeah: I'm looking forward to seeing the finished launcher! Best, LGN1 |
Quote:
Best, LGN1 |
Quote:
Quote:
Quote:
Quote:
Quote:
I am already at a good point of the UV-mapping work. Finishing it will take a bit longer that it usually does though, because I need a non-overlapping UV channel if I want to use it both as diffuse and ambient occlusion map (for the reason I explained a few days ago). Arranging all the details of the model and making them to fit the UV-space takes time. Quote:
Quote:
Quote:
:rotfl2: Quote:
|
Hi guys,
the new squid launcher is 99% ready :woot: Since my last report, the following features were added to the model: - UV coordinates for texture mapping; - diffuse map; - ambient occlusion map (overlayed on the diffuse). https://i.imgur.com/1nTkYXg.png https://i.imgur.com/cFaIMxT.png Please note that the above previews were rendered using high resolution textures (6144x6144). Before release, I will resize them to a resolution more acceptable to our GPUs. For similar reasons, we might decide to reduce model's polygon count (current: 11,311 polygons, 17,356 edges, 6,411 vertices). Besides optimizing model and maps for game usage and dat file editing, there is still a couple of maps I want to add: - normal map (does anyone know if SHIII normal maps are greenish as SHIV ones?) - specular map. Stay tuned for updates :salute: |
Great work, gap :yeah: :yeah: :yeah: :up:
I'm looking forward to combining your model with my work! Best, LGN1 |
No news here ?
|
Quote:
|
Great news, gap!
I have just sent you a pm! Cheers, LGN1 |
Quote:
https://www.facebook.com/groups/2599.../?notif_t=like |
Did you manage to create the animations of the 3 charges thrown in the airs ?
|
Quote:
|
Quote:
|
I guess this is hard to tell since it depends on the destroyer's ability to determine the submarine's position correctly. It would be hard to know whether the destroyer has an accurate fix on the submarine.
:hmmm: Maybe it doesn't depend on the relative position of the two vessels, at all. Could it be that the destroyer drops its depth charges a few seconds after it loses contact with the submarine?:hmm2: |
Quote:
|
Quote:
|
All times are GMT -5. The time now is 12:21 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.