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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

Stiebler 06-18-13 03:08 AM

@Linea Maginot:

Quote:

When one uses the UZO and off TDC (CTRL + T), it is impossible to adjust the "bearing". However, in the other stations are not the same problem.
You are correct.
You are also very observant. I had not noticed this problem before.

This is, I think, a problem due to the installation of the "Hitman Optics NYGM 3.6 (Fixed)" mod.

Perhaps Hitman can provide the answer, or the solution, to this problem.

Thanks for your notification of this error.

Stiebler.

Ligne Maginot 06-18-13 08:53 AM

Thanks for the reply. The mod is glorious!!! :salute:

I found the problem, one of the entries in Dials.cfg not coincided with corresponding menu_1024_768.ini. You need to make the following change:

[Dial76]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3F4900FF;; NEW ----> Dial=0x284900FF
CrtVal=0x28490001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

You need to change the lines, I hope that does not alter other entry....

Stiebler 06-19-13 11:00 AM

@Linea Maginot:

I have confirmed that your fix works, and does not appear to affect other functionality.

Good work!
Many thanks for finding the problem AND for finding the solution!

Stiebler.

tonton68 07-08-13 11:22 AM

too hard !! :)
 
hello!
i'm playing to sh3 since 3 months....after 1.4 version(standard) , and Rub 1.45(very good !) , now i'm playing to NGYM 3.6b version
great thanks !

BUT : NGYm is very "hard":wah:....
is it possible to have sonar détection by DD not so hard ? more easy ?
it is possible to change anything in the playgame (files zones.cfg ??...) maybe ?
THANKS FOR ALL !:up:

desertstriker 07-08-13 12:54 PM

all is changable with the right tools and knowing what to change.

Stiebler 07-09-13 01:47 AM

@Tonton68:

NYGM is intended to give realistic play.

I don't think real U-boat commanders could ask the Allies to make their 'game' easier.

Therefore, sorry, but I shall make no change.

However, for your own use, you could try replacing NYGM's AI_Sensors.dat file with the original from stock SH3.

Stiebler.

tonton68 07-09-13 05:50 AM

However, for your own use, you could try replacing NYGM's AI_Sensors.dat file with the original from stock SH3.


yeh....super ! greats thanks ! it's good for me ! :up:
when I will have some more experience , may be i will take NGYm "full"...

so , it's a very good Mod for Sh3....

Hitman 07-09-13 10:10 AM

IIRC there is also an option in the game menu for "realistic sensors" ?

Try disabling that ...

Anvart 07-10-13 07:55 AM

Where can I find the fixes made ​​after the release of version 3.6b (23 July 2012)?

Thanks.

Stiebler 07-10-13 11:06 AM

@Anvart:

Quote:

Where can I find the fixes made ​​after the release of version 3.6b (23 July 2012)?
There are no significant fixes - I upload files for NYGM to update NYGM 3.6B after every significant fix.

There are a couple of minor fixes not yet uploaded, such as that from Linea Maginot (Reply # 797 above).

I hope that helps.
Stiebler.

Stiebler 07-11-13 04:21 AM

@Anvart:

I've been checking the files that you have sent me.

I have no record of any mod that should alter [Dial76], indeed the NYGM dials.cfg only reaches [Dial68]. [Higher with Hitman's Optics 3.2 Mod installed.]

I have two mods from you with altered files for the U-boat Turms. One dated 2007, and one dated 2011. However, the 2011 .7z file contains only object files dated for year 2005.

The issue of the turms for the U-boats is greatly complicated, since:
1. I cannot remember changes made more than one year ago.
2. Other people have also submitted changed work which may or may not have started from your original work.

I am sorry that I cannot be more helpful. However, I can place your two mods for the turms on the NYGM website at SubSim for you to examine, if you wish.

You may wish also to examine NYGM_HirResSubmarines.7z, also available from the NYGM website at SubSim.

I hope that helps,
Stiebler.

BigWalleye 07-11-13 06:44 AM

As near as I can tell, the [Dials76] item only exists in Hitman's Optics Mod. I assume Linea Maginot is using it. But the error he reported doesn't seem to be present in the basic NYGM mod.

Ligne Maginot 07-12-13 01:18 AM

Hello, I need help with the following: at certain times of day, especially at dusk or sunrise, the Watch Officer is not able to find contacts, even when the column of smoke which emit merchant, is several meters. Here I have an example:

http://www.mediafire.com/view/n89ud3emgkb0hb1/2.jpg

As you can see, the contact is between 12km and 13km, but still without notifying absolutely nothing (even though one of them is on fire = D). Analyzing Sensors.cfg file, there are three values ​​that are accompanied by other, very different after a ";", these are:

; Visual.
Visual range factor = 1.4 ;0.5
Visual fog factor = 1 ;0.85
Visual light factor = 1.6 ;1.5

These duplicates are alternatives?

@ Hitman:

Lo que trato de decir es que en determinadas condiciones el oficial de puente es incapaz de reportar un contacto, a pesar de que la columna de humo emitida por los buques es bastante nítida por encima del horizonte. Hay unos valores en el Sensors.cfg indicados arriba que vienen antecedidos de unos “;” que me gustaría saber que función cumplen, claro esta que el juego trabaja sobre los primeros. Pero si los segundos son adecuados agradecería que me dieras una mano.

Por cierto los mods que estoy usando en este momento son:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6B
Hitman Optics NYGM 3.6 (Fixed)

(es una lista bastante escueta , pero intento determinar que mejoras del V16B1 representan un aporte significativo al NYGM 3.6B).

Gracias por tu atención.

Atte. Ligne Maginot. :salute:

BigWalleye 07-12-13 05:54 AM

ANYTHING in a text file following a semicolon ; is ignored by the game engine. The line

;Visual

is a comment to help programmers/modders locate the section of Sensors.cfg which pertains to visual sensors.

The values after the semicolon (1.4;0.5) are also comments. They may refer to the value of the parameter in the stock Sensors.dat file. In Airstrike.cfg, they give acceptable ranges for the parameter. In other files, they may refer to something else entirely. They are not used by the game engine, which always stops reading a line in a text file when it encounters a semicolon.

In some cases, the values in the comment might refer to acceptable alternative values. But they serve whatever purpose the programmer/modder who wrote or altered the file intended. So you must infer the intent from context, and should not assume that the values have any particular significance.

Commented lines abound in commands_xx.cfg, where they are just a way to disable a line without removing it. So you can see the history of changes in the commented lines - if you can figure out what was changed when.:)

Stiebler 07-12-13 09:30 AM

@Linea Maginot:

Quote:

; Visual.
Visual range factor = 1.4 ;0.5
Visual fog factor = 1 ;0.85
Visual light factor = 1.6 ;1.5
The values after the ';' are the original values, and are commented out by the ';'.

Concerning your original complaint, that ships are not seen even when quite close:
The quality of the crew in general (including the lookouts) is determined by their experience.
If you have an inexperienced crew, they will see very little. If you have a very experienced crew (at sea for years), they will report ships which you cannot see yourself (except, perhaps, as a shadow, when using binoculars.)

Stiebler.


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