SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   UBOAT (https://www.subsim.com/radioroom/forumdisplay.php?f=281)
-   -   More gameplay from youtube (https://www.subsim.com/radioroom/showthread.php?t=240644)

Paajtor 04-09-19 05:41 PM

More gameplay from youtube
 
https://youtu.be/7et0o50qsqA

Onkel Neal 04-09-19 07:01 PM

This looks like a game you can spend many hours enjoying. :Kaleun_Thumbs_Up:

Jotte 04-10-19 01:33 PM

Thanks for posting this video. Very informative. :Kaleun_Thumbs_Up:
It's at the top of my list now.

THEBERBSTER 04-10-19 03:42 PM

Looking forward to this release at the end of the month although I am not aware of what the price is going to be?
Like Wolfpack this an in depth sim and quite complex.
I like the idea that in 2019 there will be 2 up to date sims, currently catering for the multi player and single player.

The YouTube tutorial has been very useful and I thank you for that Taff rather than just the over views that have been available to date.

It will be useful to see a range of different tutorials as to how the different processes work.

I was hoping that there would be a pdf tutorial which would explain some of the relevant features.
This is something that Wolfpack has done ahead of its release.
Peter



Bonfleck 04-10-19 05:08 PM

DEVELOPMENT TEAM, PLEASE HELP THE MASSES!
 
I'm so jealous of those who get 1st crack at this one! It looks so awesome! DEVELOPMENT TEAM, PLEASE MAKE THIS GAME AVAILABLE ON A MAC OR CONSOLE FOR THOSE OF US THAT DON'T "PC" ANYMORE! PLEASE PLEASE PLEASE!

Paajtor 04-11-19 04:05 AM

Another video, from right after the NDA got lifted:

https://youtu.be/-Kd3ujB1HxU

Elphaba 04-11-19 12:04 PM

Yesterday’s video from one of these beta’s said there is no manual TDC.

Searched the forum; no results.

Anyone have clarification?

LtCmdrRat 04-11-19 02:34 PM

Quote:

Originally Posted by Elphaba (Post 2602748)
Yesterday’s video from one of these beta’s said there is no manual TDC.

Searched the forum; no results.

Anyone have clarification?

It's semimanual, you collect data using stadimeter, set AOB, you use watch to define the speed and you identify the target by using the ship identification book. When you collect all these data you can launch torpedoes

LtCmdrRat 04-11-19 02:41 PM

Quote:

Originally Posted by Elphaba (Post 2602748)
Yesterday’s video from one of these beta’s said there is no manual TDC.

Searched the forum; no results.

Anyone have clarification?

And you probably will have possibility to use periscope divisions to define all parameters to launch torpedo according periscope 's heading (works on short distance only 450 -850 m). It's not implemented yet but Marek said that it's short time work to make this feature available. He asked to remind him about it 2 weeks before release

Elphaba 04-11-19 05:22 PM

Ok, well, that's better than what I've seen.

The player just clicked a button and then a bar slowly filled up, and when full it signalled that the solution was complete and he just flooded a tube and clicked fire.

No grey matter involved. :k_confused:

I'm guessing it's an option? Or was it because he was in a 'tutorial' of some kind?

Sailor Steve 04-11-19 06:07 PM

Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.

Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me.

The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did.

Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon.

Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.

Parkera 04-12-19 02:01 AM

Yeah Ive seen Tafts video on Yt and also the 3 streams from above mentioned TMTC channel.

Lots to love and hope for and as mentioned still very much in development. One thing Im not keen on is the research function and how thats implemented.

But still looking forward to seeing how it goes and tempted to buy for sure.

italianmarine 04-12-19 02:47 AM

Quote:

Originally Posted by Sailor Steve (Post 2602796)
Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.

Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me.

The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did.

Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon.

Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.

Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.

Parkera 04-12-19 02:50 AM

Quote:

Originally Posted by italianmarine (Post 2602834)
Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.

I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.

italianmarine 04-12-19 02:58 AM

Quote:

Originally Posted by Parkera (Post 2602835)
I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.

ok regarding this, I don`t know if it was really possible from an U-boat and if it was historically correct.

What we know is that the game will not be really a Sim. I am confident that modders will make it more simbased. :-)


All times are GMT -5. The time now is 03:58 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.