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-   -   Visual contact even when submerged (https://www.subsim.com/radioroom/showthread.php?t=254815)

bedros 02-22-23 01:09 PM

Visual contact even when submerged
 
Hi guys, I'm having problems because when I'm submerged instead of sound contact I receive visual contact like "ship spotted" and on map I've ships silhouette instead the sound contact lines.
Someone could help me?

propbeanie 02-22-23 01:22 PM

The game can only do one "sensor" at a time, so you might start with a "Sonar target, blah blah blah", and you'll see the sonar line(s) pointing at your "target(s)". If you have a radar detector and then receive a "Radar signals detected!" message, you will now see the radar signal line pointing at your "target", and the sonar lines go away. If you then make contact on radar, the "radar signals detected" line will go away, and you have your radar "blip" to go by. Then comes visual, and as soon as visual contact is made, all other information is redundant and goes away. This applies to ships and planes as they come into visual range. So you might have a mix of various lines and icons representing potential "targets", but none of them will have more than one type of sensor detection associated with them. The "visual contact" you describe can happen even when you have your periscope down under certain circumstances, but if you drop a pinch in depth, you will usually go back to the default sonar contact lines. So if you are seeing icons on the map, check your periscope, and if necessary, go to 20m or similar, something below PD. Give the game a few minutes to "lose" that visual and give you the sonar back...

bedros 02-22-23 01:58 PM

Unfortunately isn't this case, when I submerge to detect sound contacts at long distance (over 20km) instead to have lines and sound contact I get visual contact with ship spotted, if I go to the surface I have no visual contact because too far.

1Patriotofmany 02-22-23 05:07 PM

Leave your periscope up by accident?

propbeanie 02-22-23 05:16 PM

Quote:

Originally Posted by bedros (Post 2854519)
Unfortunately isn't this case, when I submerge to detect sound contacts at long distance (over 20km) instead to have lines and sound contact I get visual contact with ship spotted, if I go to the surface I have no visual contact because too far.

In that case, the game is a mess... Post back with where you got the game from (ie: Steam, Ubisoft, Amazon or disk), what folder you have the game installed in, and if you have mods activated, run JSGME and use the "Tasks... Export activated mods list to -> Clipboard", and then Ctrl-V paste that into your next post. :salute:

KaleunMarco 02-22-23 07:25 PM

Quote:

Originally Posted by propbeanie (Post 2854572)
In that case, the game is a mess... Post back with where you got the game from (ie: Steam, Ubisoft, Amazon or disk), what folder you have the game installed in, and if you have mods activated, run JSGME and use the "Tasks... Export activated mods list to -> Clipboard", and then Ctrl-V paste that into your next post. :salute:

you should have him check his crew roster for Mike Nelson.
if Mike is a crewman, it is more than likely that he has attached himself to the periscope in order to keep a watchful eye on the enemy while his boat is submerged. this is why the contact reports are visual.
https://www.youtube.com/watch?v=yF8J4fae5nU

propbeanie 02-22-23 10:59 PM

Ya know what else I just thought it might be KM? If bedros is doing the Stock game, it might be one of those "Ultra" reports that don't say they're Ultra or anything... just a convoy or task force dutifully reporting itself... In the Stock game bedros, those can happen rather frequently, and are little square icons with tails, showing general direction of travel. If you click on them, they might have some text like "Small convoy, medium speed" or some-such... It is a waste of effort to go chasing them much over 50 or 60nm away, but at 20nm, it is rather doable to chase them down... unless, of course, it is a Task Force traveling away at 24 knots... :roll: :salute:

bedros 02-23-23 09:44 AM

Problem solved , it was fault of a special ability "sonarcontactasvisual" removed from special ability and now works normally, thanks to all.


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