Thank you for your amazing work!
Cheers to you and your team, Kpt. Lehman for the many years of enjoyment that your wonderful mod has given me and the subsim community at large. I realize this post is a few years after the fact but, as you have so eloquently stated, life has a way of getting in the way sometimes.
Thanks again, Kpt. Foehammer :subsim: |
Got to add my two penworth for such a brilliant mod as GWX 3.0, which without, SH3 would not have lasted as long as it has. So well done guys for giving us GWX. and keeping SH3 alive and kicking! :Kaleun_Applaud:
|
Long time coming, A great many thanks to the GWX team for their work!
Good hunting! :arrgh!: |
Quote:
|
thanks
Thank you GWX team for being awesome :Kaleun_Cheers: :Kaleun_Salute:
|
Quote:
|
Thank you so much guys at GWX! You guys were the best and will always be the best! You made me smile when I shot that Medium Cargo as it put a smile on my face when it sank rather than normal SH3. I hope you guys have a successful journey on your ways across the Atlantic! Goodbye GWX! Never forget!
|
Quote:
|
You know I've wanted to know something. If you knew how bad SH5 would be(at first as since then mods make it playable finally) would you guys still have split up or would you have finished the GWX4 project?
|
Sincere thanks
I've just reloaded SHIII after an absence of three years and which mods did I load? GWX of course. I haven't bothered looking at the rest (despite having a hardly-used copy of SH5 and acknowledging the talent that's in this forum) because I know it could never get better than what the GWX guys turned this sim into. Thank you guys. :salute: SINK 'EM ALL!
|
Quote:
Quote:
That is not meant as a slur toward Dan or any of his colleagues because we all know 'he who pays the piper calls the tune' and that is what I believed happened where Ubisoft was concerned. I'm confident Dan would and could have produced something far better had they been given the time and the resources. One or two of the Grey Wolves were about to leave for personal reasons (unbeknown to the rest of the team at the time) and once that happened and upon seeing SH5 released in the state it was in I doubt the GWX4 project would have been taken forward. Personally speaking, I was disappointed at what the community were served and wish we could have stayed together as a team and taken the game forward but I remain conscious of the fact that Ubisoft were gracious enough not to object to the work of the team, some might say because it helped sales of the original release which was obviously needed in order to get the mod to work. All the above is my personal viewpoint/opinion. |
it does suck that sh4 didn't get the love sh3 did on mods although the ones we have is great but could been much better
|
Quote:
|
i think so too guess i need to work harder trying to figure it all out but what the gwx team had was a team sh4 has both ao's instead of several mods and multi sh4s why cant one mod be built that covers both ao's
|
IMO, the modding efforts in SH suffer from a systematic problem. |
Quote:
|
Quote:
Search for [Tec] once and you'll see. Now given I may not know exactly how to ask a question, searching just threads tagged like that would be gold. Now tags were started with the SH4 forums if I recall right. That means there's tons of info in the SH3 threads not tagged like that. In that case you'd need to know the name of the modder that did close to what you want to do and search for his posts. Just be ready to see Hex information and not S3D information. |
Well, one quick thing we could still do is update/make a new modding resources thread - sort of like what Hitman did in the SH3 workshop :yep:
|
Quote:
Say we had a Modders question and answer thread that worked in the search engine. Maybe a newer tag that actually works? |
You know i'm thinking about starting a noob modders group. I've been wanting to mod SH4 for years and have only just started figuring out how to edit the dates for when you can get Radar and such. Maybe we could not only support each other in our mod learning and posting what we know for other to learn and add to but even make our own mega-mod.
|
All times are GMT -5. The time now is 04:21 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.