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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

U301 04-02-21 05:44 AM

I tried to get German U-Boat compilation to work with NYGM with no success, so that is not a problem.
:Kaleun_Cheers:
KUrtz

midnightcrisis 04-02-21 05:52 AM

Ah, ok.
What's about MEP5

Fifi 04-02-21 06:06 AM

MEP 5 or 6 is environnement mod.
My mod will contain its own environment, hence MEP will not be compatible either.

I tried to keep as much as possible Stiebler nice settings, and German U-Boat Compilation is changing many of them. That’s why i don’t want it, even if heavy editing could solve it :03:
Anyway, U-Boats will be as nice as in Ccom/LSH3.

FUBAR295 04-02-21 06:44 AM

Fifi,

Have you looked at possibly using the SH3 Commander files of GUC to use. I think that is just basically a skin package.

Good hunting,
FUBAR295

Fifi 04-02-21 06:47 AM

Quote:

Originally Posted by FUBAR295 (Post 2739901)
Fifi,

Have you looked at possibly using the SH3 Commander files of GUC to use. I think that is just basically a skin package.

Good hunting,
FUBAR295

As far as i know, GUC is not only a skin package at all :yep:

Anvar1061 04-02-21 07:51 AM

Quote:

Originally Posted by Fifi (Post 2739903)
As far as i know, GUC is not only a skin package at all :yep:

I know the SH3 Commander Skin Pack GUC is only compatible with GUC!

FUBAR295 04-02-21 08:36 AM

Quote:

Originally Posted by Fifi (Post 2739903)
As far as i know, GUC is not only a skin package at all :yep:

Looking at the files, there does not appear to be any sensor files and the like and just a config file. It appears to be basically just the skins, unless am missing something. :hmmm:

I just thought it might be easier to incorporate those for GUC without effecting sensors and the like.

Good hunting,
FUBAR295

FUBAR295 04-02-21 08:38 AM

Quote:

Originally Posted by Anvar1061 (Post 2739913)
I know the SH3 Commander Skin Pack GUC is only compatible with GUC!

If so, never mind and forget my suggestion.

Fifi 04-02-21 09:35 AM

https://i.goopics.net/xQ58o.jpg

Think it will be ready for tomorrow :03:

To make pennants compatible with NYGM, had to lower the attack periscope full raise to 5m (as others megamods) instead of original NYGM settings of 6.5m...
As i don’t know the real full raise height of an attack periscope, i suspect that Stiebler choice was because of his negative buoyancy.
This way even loosing 1 or 2 meters because of all stopped, we could still see something through the periscope...
Now that i had to lower it to 5m, it could be harder to keep the U-Boat steady when big waves...and still see something.
But i think it could be even more historical accurate to have sight difficulties when rough sea... :yep:
Anyway, it will be like that :D

Note: the observation periscope will still have original full height (6.5) and of what i recall, observation periscope was a bit higher than other. So for best view when rough sea, observation periscope will be welcomed!

Fifi 04-06-21 12:31 PM

Could someone tell me why in NYGM you can only clic on those 2 boxes?
We can't clic on all the others to make repairs if needed! :doh:
(not coming from any external mods cause i tried with stock NYGM)

https://i.goopics.net/NgJR1.jpg

So the 2 only boxes we can access are bow & stern quarters...

John Pancoast 04-06-21 01:13 PM

Quote:

Originally Posted by Fifi (Post 2740940)
Could someone tell me why in NYGM you can only clic on those 2 boxes?
We can't clic on all the others to make repairs if needed! :doh:
(not coming from any external mods cause i tried with stock NYGM)

https://i.goopics.net/NgJR1.jpg

So the 2 only boxes we can access are bow & stern quarters...

Fifi, to answer some of your NYGM questions:

1. Be careful changing Stiebler's scope, etc. settings. NYGM's env. is carefully modded so that the scopes and snorkel work correctly. I.e., especially wave height.
I can't remember the exact details but a google should help.
2. Regarding repairs, many time NYGM doesn't use a dedicated repair crew. Instead, one loads the affected compartment with crew instead and they do the repairs.

Hope this helps.

Fifi 04-06-21 01:40 PM

Ha ok...so we put repair crew into damaged compartments and they do the job...
Didn’t know that, thanks :up:

Didn’t changed any Stiebler setting for sub cfg.
I only made the attack scope full raising 5m instead of 6.5m, so the pennants could fit. All others sensors are stock.
Tested this change, and result is still ok even in rough sea :yep:

On side note, it seems in reality full length of periscope was 5m...just saying.

Anvar1061 04-06-21 01:40 PM

Quote:

Originally Posted by Fifi (Post 2740940)
Could someone tell me why in NYGM you can only clic on those 2 boxes?
We can't clic on all the others to make repairs if needed! :doh:
(not coming from any external mods cause i tried with stock NYGM)

So the 2 only boxes we can access are bow & stern quarters...

NYGM has several interfaces of changing file menu_1024_768.ini
1.NYGM Tonnage War V2.5 – Stand Alone Version
2NYGM3_New
3.NYGM3_6D
Stiebler4C_Addon_for_V16B1
Hitman_GUI_NYGM3_1.1
Hitman Optics NYGM 3.6 (Fixed)
Hitman_GUI_NYGM3_1.2
In this case, look for a block in Menu_1024_768.ini containing
DATA/Menu/Data/damage/Repar7.tga
DATA/Menu/Data/damage/Repar7_1.tga
DATA/Menu/Data/damage/Repar7_2.tga

Fifi 04-06-21 01:45 PM

Quote:

Originally Posted by Anvar1061 (Post 2740964)
NYGM has several interfaces of changing file menu_1024_768.ini
1.NYGM Tonnage War V2.5 – Stand Alone Version
2NYGM3_New
3.NYGM3_6D
Stiebler4C_Addon_for_V16B1
Hitman_GUI_NYGM3_1.1
Hitman Optics NYGM 3.6 (Fixed)
Hitman_GUI_NYGM3_1.2
In this case, look for a block in Menu_1024_768.ini containing
DATA/Menu/Data/damage/Repar7.tga

Tested with ONLY NYGM mods (included NYGM wide gui) and result is the same.
Only 2 boxes clickable.
Must be Stiebler choice :yep:
As JP said, putting dedicated crew in damaged compartments do the job.

Fifi 05-05-21 04:52 AM

NYGM remains best hard U-Boat experience so far (played 100% realism of course)

https://i.goopics.net/YqDpJ.jpg

https://i.goopics.net/Jq1w1.jpg


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