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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 07-21-23 03:08 PM

Weekly update
 
Hello everyone!

This week we have released five new test builds, each with incremental improvements and bug fixes. We will continue to work in close contact with our tester community to discover and correct issues found for the upcoming patch.

ReallyDedPoet 07-21-23 06:49 PM

Quote:

Originally Posted by Usurpator (Post 2877340)
Hello everyone!

This week we have released five new test builds, each with incremental improvements and bug fixes. We will continue to work in close contact with our tester community to discover and correct issues found for the upcoming patch.


:up:

Usurpator 07-28-23 09:35 AM

Weekly update
 
Hello everyone!

This week we have continued bug fixing in close cooperation with the testers. Settings-related issues have been completely fixed as of the latest test build - and large parts of the UI has been successfully integrated.
There are still remaining parts to be integrated as well as plenty of bugs to fix, but we're getting there!

ReallyDedPoet 08-01-23 07:01 PM

Quote:

Originally Posted by Usurpator (Post 2878289)
Hello everyone!

This week we have continued bug fixing in close cooperation with the testers. Settings-related issues have been completely fixed as of the latest test build - and large parts of the UI has been successfully integrated.
There are still remaining parts to be integrated as well as plenty of bugs to fix, but we're getting there!


Nice :up:

Michal788 08-04-23 03:41 AM

When is the new conning tower coming?

Usurpator 08-04-23 03:34 PM

Weekly update
 
Hello everyone!

This week has seen a ton of game-breaking bugs fixed in the testing builds, with issues getting smaller and smaller, and more specific. We want to give our testers a shoutout for their awesome work in reporting a whopping 140 bugs (on this update alone) so far - with slightly more than 70 of them currently fixed.
Einar has also been busy giving the bunker model a much-needed makeover which we are excited to share with you in the coming weeks!

Usurpator 08-04-23 03:35 PM

Quote:

Originally Posted by Michal788 (Post 2879206)
When is the new conning tower coming?

Hi! The new conning tower is currently on hold, but we'll get back to it in the future.

Michal788 08-04-23 03:49 PM

How do I become a tester?

Fidd 08-04-23 07:04 PM

If you find out, let me know!

Flubbo 08-05-23 10:16 AM

Ask Onkel Neal in a discord DM or maybe in a forum PM? Neal handles the tester recruitment as far as I am aware

Fidd 08-05-23 02:59 PM

I've tried in both steam, pm here and on discord, at least 3 times for both Neal and Usurpator. <sp> Never heard back. I imagine they're busy bug-squishing instead!

Sabreliner 08-05-23 05:02 PM

I too, would like to help beta test!

Usurpator 08-11-23 11:07 AM

Hey everyone who wants to become testers, I've directed Neal to this thread.

/Oscar

Usurpator 08-11-23 11:08 AM

Weekly update:

Hello everyone!

This week has been similar to previous week, tons of bugfixes and some polish work, Oscar has been hard at work at fixing issues related to bots and engine government and Axel has been chipping away at UI and network issues.
We've also introduced some quality of life features that includes mission settings being export/importable and better chat.

ReallyDedPoet 08-11-23 12:08 PM

Quote:

Originally Posted by Usurpator (Post 2880312)
Weekly update:

Hello everyone!

This week has been similar to previous week, tons of bugfixes and some polish work, Oscar has been hard at work at fixing issues related to bots and engine government and Axel has been chipping away at UI and network issues.
We've also introduced some quality of life features that includes mission settings being export/importable and better chat.


Nice.

Onkel Neal 08-11-23 03:59 PM

I added some testers today. Send me a PM here or a message in Discord, include a working email. :Kaleun_Salute:

Fidd 08-11-23 08:57 PM

Many thanks, much obliged. I've spent the evening playing with the diesels. It occurs to me it would be most valuable to have a forum, possibly pass-word protected, where testers can share notes about procedures, hints and tips, rather than having to work out features such as controlling engine-temps/power developed from other's experience, rather than experimenting until solutions are found?

May I say, what a fantastic job this patch is going to be. Breath-taking!

Usurpator 08-18-23 05:16 AM

Weekly update
 
Hello everyone!
This week has seen the torpedo reloading interface getting fixed properly, post-processing tweaks to improve image quality both inside and outside of the subs (we've also introduced much more granular control over post processing settings, for you to customise), quality of life features such as sea state previews and saved mission settings.

We've integrated Steam Rich Presence to better display the game state in the steam client, and have fixed a metric ton of bugs. We're not quite at a point where we are confident enough to provide a fixed date for the update release, but it's getting very close.

https://cdn.discordapp.com/attachmen...8517/image.png

ReallyDedPoet 08-18-23 06:45 AM

Quote:

Originally Posted by Usurpator (Post 2881196)
Hello everyone!
This week has seen the torpedo reloading interface getting fixed properly, post-processing tweaks to improve image quality both inside and outside of the subs (we've also introduced much more granular control over post processing settings, for you to customise), quality of life features such as sea state previews and saved mission settings.

We've integrated Steam Rich Presence to better display the game state in the steam client, and have fixed a metric ton of bugs. We're not quite at a point where we are confident enough to provide a fixed date for the update release, but it's getting very close.

https://cdn.discordapp.com/attachmen...8517/image.png


Very nice :yep: Slow and steady wins the race :up:

Usurpator 08-25-23 09:09 AM

Weekly update
 
Hello everyone!

This week has seen more bug fixes in the UI, the entire subpen model has been reworked by Einar, and is now integrated (see attached screenshot). We have also improved the subpen menu with quality of life features such as a mission and crew overview. Oscar has added missing sound effects to the diesels and electric motors, as well as making minor adjustments to the simulation.
Hope everyone has a great weekend!

https://cdn.discordapp.com/attachmen...9128/image.png


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