Hello everyone!
This week I have been working on integrating the water, and fixing bugs. I have added a torpedo mesh that is visible, and that will leave a trail in the water. I have also updated the lighting and buoyancy model. Einar is texturing the machine room, Axel is tinkering with the new network protocol, and Koji is continuing his work on the new merchant ships. https://cdn.discordapp.com/attachmen...550/water6.png |
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Thanks for another update. I might grab a copy of the game for my friends as well!
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Hello everyone!
This week I've been working on texturing the new interior, mainly the engine room. Work in progress-video and screenshots posted below. Oscar has been reworking the character controller. The new turbulent water was shifting the sub at extreme angles, causing the character to get stuck, and to sometimes glitch through the walls and fall to their death. A number of other smaller character related issues have also been fixed. Axel is testing the new netcode and fixing bugs. Koji is working on the new merchant ships. https://www.youtube.com/watch?v=vJSd4g-aNeY https://cdn.discordapp.com/attachmen...20236328/5.png https://cdn.discordapp.com/attachmen...48978484/3.png https://cdn.discordapp.com/attachmen...89940530/4.png |
Wow, that is some outstanding work :up:
Cheers, Lost |
It looks awesome. But I fear my framerate will be dripping at the rate the bilge fills at.
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Damn! This is awesome work!! :up::up:
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Weekly update
Hello everyone!
This week Oscar has been working on rendering optimization and refactoring the code. Axel is working on netcode bugs and edge cases, as well as laying the groundwork for chat and voice functionality. Koji is modeling new merchant ships. I'm working on textures for the new compartments. |
Weekly update
Hello everyone!
This week I've been working on the new interior. The aft torpedo room is now modeled and basic texturing is finished. I have also made minor adjustments to the other new compartments. Work in progress-video posted below. Koji is working on the new merchant ships as well as detail work on the corvette. Oscar has added curvature to the water and object placement in the world, so that far away objects disappear behind the horizon. Axel finished the developer console, integrated it with the netcode (for stuff such as remote server administration) and is preparing to wrap up initial netcode and to start writing user tests in the coming weeks. https://www.youtube.com/watch?v=BudxSGJCOuU |
Looks fantastic once again !
Can't wait to be standing right next to those roaring diesels and humming (?) electrics :03: Cheers, Lost |
Mother of God...
:o Now it looks like iron coffin... :timeout::salute: |
Nice, Einar.
Good work. But you should move the Junkers compressor forward. The way it looks, you placed it according to photos from U-995. In U-995 this was moved almost a meter back because of the door that was cut into the pressure hull. |
Thanks for that info. :Kaleun_Salute:
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This is why the SubSim community seems to me the best and most unique! |
Weekly update
Hello everyone!
This week I've been working on the new compartments, tweaking textures and lighting. Axel's added message optimization to network messages (such as reliable and unreliable messages) as well as functionality for voice and text communications. Koji is working on the corvette and the new merchants. Oscar has been working on the curved ocean (video below), and optimizing rendering. https://www.youtube.com/watch?v=mmwtbS-vaZQ |
Curved sea, will make "smoke on the horizon" mean a lot more.
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Looking very good, keep it up guys.
Curved sea :D of course...we love curved sea as long as it doesn't spill on the other side. :O: But I prefer eye-sight-narrowing-down-effect...which is the same, just make more sense :03: |
Weekly update
Hello everyone!
This week Oscar has reworked the projectile calculation and deck gun handling to work with the curved ocean. He will spend the next week fixing AI problems related to the new stormy water. The week after that will be spent on skybox integration, and when that is done, we will begin internal testing. I'm updating the textures in the control room in accordance with the brighter paint scheme we'll introduce in version 0.26. Koji is working on the corvette and the new merchants and Axel is focusing on the netcode. He'll soon move on to the global world map for version 0.28. |
Welcome aboard!
readyfire!:Kaleun_Salute:
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Curved ocean is a first to be shown and probably make a live game. That looks fantastic!
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