I added some testers today. Send me a PM here or a message in Discord, include a working email. :Kaleun_Salute:
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Many thanks, much obliged. I've spent the evening playing with the diesels. It occurs to me it would be most valuable to have a forum, possibly pass-word protected, where testers can share notes about procedures, hints and tips, rather than having to work out features such as controlling engine-temps/power developed from other's experience, rather than experimenting until solutions are found?
May I say, what a fantastic job this patch is going to be. Breath-taking! |
Weekly update
Hello everyone!
This week has seen the torpedo reloading interface getting fixed properly, post-processing tweaks to improve image quality both inside and outside of the subs (we've also introduced much more granular control over post processing settings, for you to customise), quality of life features such as sea state previews and saved mission settings. We've integrated Steam Rich Presence to better display the game state in the steam client, and have fixed a metric ton of bugs. We're not quite at a point where we are confident enough to provide a fixed date for the update release, but it's getting very close. https://cdn.discordapp.com/attachmen...8517/image.png |
Quote:
Very nice :yep: Slow and steady wins the race :up: |
Weekly update
Hello everyone!
This week has seen more bug fixes in the UI, the entire subpen model has been reworked by Einar, and is now integrated (see attached screenshot). We have also improved the subpen menu with quality of life features such as a mission and crew overview. Oscar has added missing sound effects to the diesels and electric motors, as well as making minor adjustments to the simulation. Hope everyone has a great weekend! https://cdn.discordapp.com/attachmen...9128/image.png |
Nice :yep:
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Weekly update
Hello everyone!
This week has seen Oscar submit a ton of engine fixes, as well as the addition of all the engine sounds. Major fixes to bots have been introduced and some desync issues have also been fixed. The subpen bunker has seen three new iterations with more models and details being added every time by Einar. Axel has continued integration work with the new UI and has been bugfixing in close contact with our testers! |
Thanks :up::yep:
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Weekly update
Hello everyone!
This week Oscar and Axel has been working on finishing the bots for the diesel engines and electric motors, as well as fixing lots of bugs. Several new versions has been released to the testers. Einar has been working on the U-boat bunker. |
Spanish version
Now that it's on Steam. It would be ideal if you considered doing the translation into Spanish.:Kaleun_Wink:
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Weekly update
Hello everyone!
This week Oscar has been working on bugfixes for the radio and engine room bots. Einar has continued work on the U-boat bunker. Axel has mostly been doing some new builds due to absence caused by a stomach flu. We've just released a new version to the testers, and a stable version is on the horizon. |
Weekly update
Hello everyone!
This week Axel has been working on adding the mission editor, which is one of the final parts of the new UI, as well as some minor bugfixes. Oscar has been fixing bugs and is currently updating the radio and enigma station, making it more user-friendly. Einar has finished modeling another section of the U-boat bunker. |
Thanks :up:
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Hello everyone!
This week Axel has mostly wrapped up the new mission editor and corresponding UI, some issues remain and will be fixed early next week before a new test build will be created for the testers. Oscar has been working on bugs in the Enigma station, and Einar has been decorating the interior of the u-boat. |
When is a new update coming?
Hello, I would like to ask when there will be a new update on Steam or a beta on Steam in addition to the progress made so far. I would be very happy to receive an answer.
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