Weekly update
Hello everyone! This week Oscar has worked on materials for the new ship system. Most of the week has been spent optimizing draw calls and managing LOD for the new ships. Axel has fixed the double-connection issue, and has done some work on station components and character state machines.
https://cdn.discordapp.com/attachmen...922/ship_2.png |
Weekly update
Hello everyone!
This week Oscar has been wrapping up the new ship damage system with guns, spotlights and masts. Guns and spotlights will be fully destructible in the new system. Axel has worked on station network structure and some anti-cheat measures in that regards - and has done some minor research regarding a bug tracker. |
Weekly update
Hello everyone!
This week Oscar added flags and simulated wires to the new ship system. The new system can dynamically change flags to send messages to other ships. Wires are fully simulated and will break under stress. Axel has done some more networked station work and is currently investigating connectivity issues in build versions. https://cdn.discordapp.com/attachmen...esAndFlags.png |
thats some great work guys :Kaleun_Thumbs_Up:
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Weekly update
Hello everyone!
The new ship system is almost finished. We'll hopefully wrap it up next week. We'll start implementing the new U-boat interior as soon as the ship system is ready and has all the features required for Koji to be able to build the new merchants. https://cdn.discordapp.com/attachmen...82/damage3.png |
Weekly update
Hello everyone!
This week Oscar has been working on fire and explosions for the new ship destruction system. This video shows work in progress. We want all basic features working before Koji starts using the new system with his ships. The effects will be improved come version 0.27. https://www.youtube.com/watch?v=xWFSd37t0Ps |
Weekly update
Hello everyone!
This week Oscar has been working on a fire shader for the damage system. The new shader causes the burning area of the ship to glow and get charred. https://www.youtube.com/watch?v=9hEHSsy1yM4 |
Weekly update
Hello everyone!
This week Oscar has been adding the final touches to the new damage system. Some cleanup of the project is needed, but after that it will be handed over to Koji, so he can start implementing it using his new ship models. Axel has successfully completed a true-to-life test of the netcode and is rectifying issues caused by players disconnecting from the server. Next week we will begin working on implementing the new interior, as well as addressing some of the feedback we have been getting since the last update. https://www.youtube.com/watch?v=XfexRWzeI3E |
Weekly update
Hello everyone!
This week we have finished work with the damage system (for now) and have started working on implementing the new interior. The next week will be spent handling basics such as occlusion, collision and voice attenuation for the new compartments. Axel has continued to work with JIT and disconnection-related issues - as well as some optimization in regards to message packing. |
Weekly update
Hello everyone!
This week Oscar has imported the complete interior to the main project. Collision and occlusion works, so you can walk around everywhere without falling through the floor. We are still working on the look of the lighting. We have also started splitting up the old radio/hydrophone compartment into two rooms. Next week we will add animations to the engines and work on voice tubes across the sub. Axel has mostly wrapped up work on JIT and disconnection-related issues, optimized away a couple of nasty bottlenecks in hot loops and is looking into a reconnection issue. https://www.youtube.com/watch?v=8NYyrv1qJos |
The full interior is looking great. Does this mean there may be more crewable positions in time? i was really pleased to see playable escorts on the dev list, wish they were further UP the list though! ;-)
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Hello everyone! This week we have moved the relevant equipment to the hydrophone room. We have added voice tubes and correct voice attenuation across the sub, and spent the rest of the week doing optimization. We are working towards a stable patch where the new parts of the interior will be static/non interactive. This will be released on the beta branch as soon as it is playable. After this we will add interactive diesels and electric engines, and manual torpedo reloading.
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Thanks for the update Usurpator.
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weekly update
Hello everyone!
This week Oscar has been doing more VOIP related work, adding closable doors (that interfere with player voices if you close them), and the intercom system to the sub. The doors do not yet have animations for the handles and locking mechanism, but this will be added later. Axel has worked on voice communication and a couple of related issues. https://www.youtube.com/watch?v=gGxtCQpgZig |
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