Quote:
|
Quote:
Also, hi: came here from Steam. |
Exactly, we foresee a lot of interesting activities possible, esp. damage control. :up:
|
Quote:
|
Welcome aboard!
esben!:Kaleun_Salute:
|
|
Weekly update
Hello everyone! We're doing a Q&A on Discord February 7:th 17-22 GMT.
If you have questions regarding the project we'll be there to answer them. This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code. Oscar is working on the new water asset. Here are some work in progress screenshots. https://cdn.discordapp.com/attachmen...708/waves7.png https://cdn.discordapp.com/attachmen...993/waves6.png https://cdn.discordapp.com/attachmen...782/waves8.png |
Quote:
No. This is what it looks like on a small vessel on the open sea in fairly moderate swell. :03: At about 7-8 Beaufort scale... Gee. This is going to be awesome... |
My goodness, Einar... I hope no one gets seasick...
:haha: This all looks very, very promising! I'm looking forward to it like a little schoolboy.... :yeah: |
Hehe, in times of old when we bought physical copies, this would have come with a barf bag :)
|
@Usurpator
Can you post an invite to your Discord server please Thanks! |
Quote:
But if fact, this kind of sea may be frustrating (non playable). |
Quote:
|
I want to love it but I don't. We're heading into feature creep, while the core gameplay remains stale and unplayable. I WANT to love it, but I sense the downward spiral from here.
|
Quote:
|
All times are GMT -5. The time now is 10:54 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.