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-   -   Sub always going slow on the strategic map (https://www.subsim.com/radioroom/showthread.php?t=232396)

LeopardDriver 07-07-17 05:12 AM

Sub always going slow on the strategic map
 
For quite some time my Sub is always going slow on the strategic map, no matter if I use left button or right button on the mouse.

Any idea how to solve that?

Steiger 07-07-17 02:02 PM

What sub are you using and do you have any mods installed?

LeopardDriver 07-07-17 02:38 PM

Seems to happen with the Seawolf mod, the Alpha and pretty much any sub I use. Yes, I have mods installed, do that manually and always check what they do and if they fit together.

Steiger 07-07-17 02:44 PM

When I use the Russian subs mod it appears that the diesel subs always run a little slower than the regular subs. Not sure if that's actual and factual though. Have you tried using a regular (non-mod) sub?

CmdrCollins 07-09-17 03:44 PM

Quote:

[...] it appears that the diesel subs always run a little slower than the regular subs.
Campaign map speed is directly related to the maximum submerged speed of your vessel (as defined in /vessels/<vesselname>.txt; SubmergedSpeed).

Quote:

For quite some time my Sub is always going slow on the strategic map [...]
When loading a save, the game will load the value for SubmergedSpeed from the first ship in /vessels/_vessel_list.txt, rather than from the ship you are currently playing. For the Russian subs mod, this happens to be the Guppy IIa, one of the slowest subs available (17.5kn).

This bug is much less noticable in vanilla as the Los Angeles (fastest playable) occupies the top spot.

Quote:

Any idea how to solve that?
Go to /override/vessels/_vessel_list.txt, find the line mentioning the sub you are playing, and move that line to the top of the file (eg usn_ssn_seawolf for the Seawolf).

LeopardDriver 07-09-17 03:52 PM

Quote:

Originally Posted by CmdrCollins (Post 2498829)
Campaign map speed is directly related to the maximum submerged speed of your vessel (as defined in /vessels/<vesselname>.txt; SubmergedSpeed).



When loading a save, the game will load the value for SubmergedSpeed from the first ship in /vessels/_vessel_list.txt, rather than from the ship you are currently playing. For the Russian subs mod, this happens to be the Guppy IIa, one of the slowest subs available (17.5kn).

This bug is much less noticable in vanilla as the Los Angeles (fastest playable) occupies the top spot.



Go to /override/vessels/_vessel_list.txt, find the line mentioning the sub you are playing, and move that line to the top of the file (eg usn_ssn_seawolf for the Seawolf).

If that is the problem, you solution should solve it. Thank you!

:Kaleun_Salute:

Hopefully they will fix this issue soon.


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