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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

Levyathan89 05-04-20 02:58 AM

Quote:

Originally Posted by Fifi (Post 2667410)
Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM :yep:

It's always the goddamn sensors, isn't it? -.-

Anyway, i'd be really grateful if someone could explain what exact adaptations are to be made in order to get this to work with NYGM.

Fifi 05-04-20 04:39 AM

Quote:

Originally Posted by Levyathan89 (Post 2668029)
It's always the goddamn sensors, isn't it? -.-

Anyway, i'd be really grateful if someone could explain what exact adaptations are to be made in order to get this to work with NYGM.

Quite easy: with S3D you open sensor.dat of last German U-Boat Compilation activated in your list, then via this opened sensor.dat you open the sensor.dat of NYGM and you have both sensor.dat opened on your desktop.
Just change the values of GUBC to match the ones you find in the NYGM one.
Save and reactivate. Done.
All sensors have to be matched (not only visuals, but FUMO etc)

What i do to be sure to open the right sensor.dat:
When all your mods are Still activated, go to Data/Library/sensor.dat and open it (it has to be the last one activated)
Then deactivate all mods until German U-Boat Compilation (included), then via the opened sensor.dat open the one you find in you data/library/sensor.dat —-> it has to be the remaining one of NYGM :yep:

Note: some values may be the same...but not all. Up to you to find them.

Hope that helps :salute:

Anvar1061 05-04-20 04:42 AM

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://www.subsim.com/radioroom/sho...3&postcount=21

https://www.subsim.com/radioroom//sh...postcount=1520

If Stiebler really included this in the mod, then you need to delete the Objects folder from the GUC.

John Pancoast 05-04-20 07:10 AM

Without looking at the mod myself, why does it even have a sensors.dat file in it ?

Niume 05-04-20 07:27 AM

Quote:

Originally Posted by John Pancoast (Post 2668056)
Without looking at the mod myself, why does it even have a sensors.dat file in it ?

Good question

Fifi 05-04-20 07:54 AM

Quote:

Originally Posted by John Pancoast (Post 2668056)
Without looking at the mod myself, why does it even have a sensors.dat file in it ?

In what mod?

John Pancoast 05-04-20 07:58 AM

Quote:

Originally Posted by Fifi (Post 2668068)
In what mod?


GUBC

Fifi 05-04-20 08:06 AM

Quote:

Originally Posted by John Pancoast (Post 2668069)
GUBC

Mine has one!
I have the German U-Boat Compilation no eagle.
But even in the TKSS18 German U-Boat Compilation, it has to be a sensor.dat at least in one of the 2 parts.

John Pancoast 05-04-20 08:11 AM

Quote:

Originally Posted by Fifi (Post 2668072)
Mine has one!
I have the German U-Boat Compilation no eagle.
But even in the TKSS18 German U-Boat Compilation, it has to be a sensor.dat at least in one of the 2 parts.

Yeah, but why ? What purpose does the sensors.dat file serve in the mod ?

FUBAR295 05-04-20 08:18 AM

John,

GUC does have a sensor.dat file. It is different from the one in NYGM. I changed mine back in November when it the sensor file was talked about around that time frame. I made the changes in NYGM to the sensor.dat file to what NYGM has.

Good hunting,
FUBAR295

FUBAR295 05-04-20 08:21 AM

Quote:

Originally Posted by John Pancoast (Post 2668073)
Yeah, but why ? What purpose does the sensors.dat file serve in the mod ?

Someone's own personal tweak I would suspect that got copied over and around. :doh:

Fifi 05-04-20 08:31 AM

Never tried the GUC on top of NYGM...

- Did you encountered any issue? (Other than sensor.dat values)
- Did you had to activate the FixAllSubsGWX? :o
- Does the U-Boats kept the slowly sinking feature when static, with GUC?

John Pancoast 05-04-20 08:32 AM

Quote:

Originally Posted by FUBAR295 (Post 2668077)
Someone's own personal tweak I would suspect that got copied over and around. :doh:

Makes one wonder if it's even necessary then. :salute:

John Pancoast 05-04-20 08:34 AM

Quote:

Originally Posted by Fifi (Post 2668080)
Never tried the GUC on top of NYGM...

- Did you encountered any issue? (Other than sensor.dat values)
- Did you had to activate the FixAllSubsGWX? :o
- Does the U-Boats kept the slowly sinking feature when static, with GUC?

It works fine, but if you want to use the uzo commands with the Stiebler patch it hardcode applies his very useful tc patch, so you have to change either the uzo or the tc function's commands as they both use the same keys.
Not hard to do. Of course, this would apply to any install using his patch and the GUBC mod, not just NYGM.

Fifi 05-04-20 09:26 AM

Quote:

Originally Posted by John Pancoast (Post 2668084)
It works fine, but if you want to use the uzo commands with the Stiebler patch it hardcode applies his very useful tc patch, so you have to change either the uzo or the tc function's commands as they both use the same keys.
Not hard to do. Of course, this would apply to any install using his patch and the GUBC mod, not just NYGM.

And my 2 last questions please? :D


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