Mr. Turkey's dilema
Jive Turkey had the wire break constantly on the Russian Sub in his last video.
He was playing the Russian sub K-278 Mike, with the USET-80 torpedo So I looked in the weapons text (in the override folder) file and found the torpedo he was using had a x5 chance of breaking the wire then most of the other torpedoes. Most in the default folder were .01 .... The Mike had a .05 chance of breaking. It seems like almost no difference, but it's 5 times the first value. He broke about 12 wires in 15 shots. I played the same Sub and had the same results with constant wire breakage. Anyway I went through and changed the line for the USET-80 torpedo to WireBreakOnLaunchProbability=0.02 to see it it improves and how much. That line is in the override\weapons.txt folder if you have the same problems and want to experiment. |
Quote:
This is probably due (in real life, on some subs) to fire control's ability to watch only a limited number of guided torpedoes. I watched Jive Turkey's recent video where he did have a problem with wire breakage at launch. Each time that a wire broke at launch, he already had two torpedoes running that were wire guided. Each time that he launched without a wire guided running, he never had a wire to break. Just my humble opinion, of course. |
Quote:
Thanks again for the good info!:salute: |
If you're seeing 70& wire breakage, they you are doing something else wrong. I may see one wire break every 2 mission or less.
|
From what I understand here it's a particular torpedo which is coded to have the high break rate when more than two are used. Is this correct understanding? Is this correct IRL?
-Pv- |
All times are GMT -5. The time now is 01:40 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.