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DivingDuck 01-26-2007 03:48 AM

[REL]OpenHatch_V3.09_RH released
[EDIT 2009-12-10]


OH_V3.09_RH released.

actual: DD_OH_V3.09_20091209162038

check installation instruction / manual online (adobe online reader plugin needed)

Special thanks go to Anvart for inspiring me regarding the use of StateMachineControllers that made the use of key commands possible to trigger the new animations. His knowledge about the non-standard use of the StateMachine System for animation of objects, using crew commands, has made it possible for OH to evolve a step further.

  • open/close hatch >>> SHIFT+H / CTRL+H
  • raise/lower obs scope completely >>>> SHIFT+O / CTRL+O
  • use new 3d clickspots to enter stations from free cam . . .

This mod features:
  • SHIII typeVII + typeIX

    • revolving hatch (by key command)
    • moving obs scope (by key command)
    • engine order telegraph animation
    • corrected interior diving angles
    • free cam movement between CR and RR via open hatch only
      (the free cams movement will be blocked by the bulkhead and closed hatch)
    • reworked cameras (all interior cams free)
    • tick the floor to switch to non stabilized free cam
    • free deck cam
    • vanishing food
    • working x-mas tree
    • animated gramophone
    • darker dials by night (idea by 'evan82')
    • helmsmen aft and fore vanish when surfaced (idea by 'Hitman')
    • newly reworked attack scope well by 'flakmonkey'
    • new 3d clickspots to enter officer´s stations
    • fix for OLC´s GOLD MkII GUI mod
    • fix for WAC
    • fix for Anvart´s 'DFa_UpDnRot_Flags_final' +'FM30_UpDownSMC' mods
    • fix for nvdrifter´s 'DC Shake v2.01'
    • detailed installation instructions / manual

This mod will work with all installations of SHIII. However all mods that have altered:
- cameras.dat
- typeVII interior *.dat / *.sim / *.cam files
- typeIX interior *.dat / *.sim / *.cam files
- commands_en/_fr/_de.cfg

will break / not work as expected.

For those using a customized commands_**.cfg file I have included detailed information on what to do to make OH compatible with their version. Do not forget to make a save copy of the file in question before altering.


Failure to enable the fix for OLC GOLD will result in the following problems: . .

ATTN: users of nvdrifter´s 'DC Shake v2.01' !

'DC Shake' will not work with OH when OLC´s MkII GOLD GUI is enabled. Both mods alter the 'cameras.dat'. Therefore both fixes contain adjusted versions of this file. To make them work together the files would have to be merged.

The same applies for WAC users. If OH is enabled on top of WAC, 'DC Shake' will not work. If you apply the fix for 'DC Shake' all alterations to the cameras.dat introduced by WAC will fail.

New 3d clickspots:

Use the clickspots to access the respective view from any free cam. TypeIX clickspots are similar . .
clickspots CR .
clickspots RR


Stock users:
-(Fix for NVD´s DC Shake)

GWX users:
-(Fix for OLC or Fix for NVD´s DC Shake)

OLC users:
-Fix for OLC

WAC users:
-Fix for WAC

users of Anvart´s 'FM30_UpDown' mod:
-Fix for Anvart´s FM30_UpDown
-(Fix for NVD´s DC Shake)


fixes for
  • OLC´s GUI
  • WAC
  • Anvart´s FM30_UpDown
  • nvdrifter´s DC Shake
included as separate mods in download


U-48Kriegsmarine has made a compatibility fix for Rubini´s Widescreen Mod. See the repsective thread here:

Rapt0r has created ''Rapt0r's Instruments V3.0' mod. This mod ads even more immersion to OH by introducing new textures. Check out anything about this mod here:

makman94 has created a fix to make OH work with his 'MaGui'. Download the fix from his FF page. See the respective post here:


For those who want to change the triggering depth for the helmsmen vanishing, try these tweak files. Open them with MiniTweaker and change the values for "minimum" and "maximum". I recommend to use a max difference of 0.001 between both values. If you want to "disable" this feature, set both values to 0.


'LGN1' has reported a problem with conning deck cam. When selecting the watch officer the camera winds up and looks at the conning from high above. There´s two ways to solve the problem:
  1. don´t click the watch officer on conning deck
    • in case you do, by mistake, you can move back to "normal" position using the mouse and arrow keys on your keyboard. the cam is free.
  2. use the new fix
    • I´ve uploaded a hotfix for this very problem. Instead of a camera view winding up you´ll now get a report on the nearest visual contact when clicking the watch officer on conning deck. Other mods may be affected. Get the file here: DD_OH_V3.09_ConningDeckCam_Fix_20091210230737.7z (ca 5KB)

Thanks for the report, LGN1!

Credits: (for more details see included installation instructions)
- Urfisch / FliegenderFisch
- Anvart
- Reece
- flakmonkey
- Ref
- Sensal
- TimeTraveller
- Skwasjer
- GWX Team
- OLC (onlifecrisis)
- Alex
- Rapt0r
- nvdrifter
- evan82
- Hitman
- LGN1

Download links:




Have fun,

Read the included Installation Instructions. They contain detailed information about how to install / enable and how to use!

RTFM - Read The F*cking Manual

[/EDIT 2009-12-10]

Fangschuss 01-26-2007 04:10 AM


Unbelievable great jop :up:

can't wait to see some ingame screenshots :)

HunterICX 01-26-2007 04:47 AM

Very nice indeed,

but a question.
what happens if you move into the Radio compartment?
does the screen changes and do you see the control room when ur in it

Ducimus 01-26-2007 04:49 AM

Is this possible? Nobody pinch me, i might wake up!

Phoenix3000 01-26-2007 04:58 AM

One word - WOW!!!! :up:

Superb job - this is excellent news!


JU_88 01-26-2007 05:05 AM

Incredible work, cant wait to see it textured! :D

Myxale 01-26-2007 05:23 AM

Good God this can't be tru!:o

Please don't let this be a :dead:Joke!

Dowly 01-26-2007 05:48 AM


Originally Posted by HunterICX
Very nice indeed,

but a question.
what happens if you move into the Radio compartment?
does the screen changes and do you see the control room when ur in it

Yes, you should see back to the command room. In stock SHIII, the command & radio rooms arent connected. What urfisch made was to connect the two rooms and remove the hatch.

Venatore 01-26-2007 05:48 AM

OH MY.....:o.......I FEEL FAINT......:dead:

Payoff 01-26-2007 06:13 AM

Holy $#%! :o

perdu 01-26-2007 06:25 AM

O_o what a great work!!!

for urfisch:


mr chris 01-26-2007 06:30 AM

:o:oVey nice indeed:up:

Woof1701 01-26-2007 06:36 AM

Good thing that the January 31st AddOn for GWX is deplayed. That might just be what's missing ;)

FIREWALL 01-26-2007 06:46 AM

Holy Moly I stay away for a little bit and look what happens.:rock: :rock: :rock: :yep: :p

ref 01-26-2007 07:27 AM

Those are 3d renderings, have you imported them back to SH3 and made them work?


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