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-   -   [REL] Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=134922)

lurker_hlb3 04-15-08 10:19 PM

OM v100 Patch 1 Readme
 
OBE

swdw 04-16-08 01:31 AM

Great job lurker!!!! Thanks for the hard work.


This next comment is directed at the moderator's, not you ;)
Why is this stickied but RSRD isn't?

AVGWarhawk 04-16-08 07:25 AM

Quote:

Originally Posted by swdw
Great job lurker!!!! Thanks for the hard work.


This next comment is directed at the moderator's, not you ;)
Why is this stickied but RSRD isn't?

I was getting to it:smug:...now stuck! :rotfl:

Gezoes 04-16-08 08:24 AM

I'm confused and can't start up the campaign. It's like nothing changed (just installed OM using JSGME).

Is this an add-on mod to another? I'm missing something here. I read all the docs btw. I can't figure it out. I'm just running SH4+U-boats, and only ROW and smaller speach/uniform mods.

:hmm:

M. Sarsfield 04-16-08 09:08 AM

Is OM the last mod that you installed?

Gezoes 04-16-08 09:11 AM

Yep :hmm:

Wilcke 04-16-08 09:37 AM

Quote:

Originally Posted by Gezoes
Yep :hmm:

Un-JSGME it and try it again! Sometimes I have noticed that it just won't "stick" a redo will fix the problem.

Gezoes 04-16-08 01:30 PM

Will do! Thanks! :up:

lurker_hlb3 04-16-08 05:14 PM

Patch 2
 
OM v100 Patch 2 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have Patch 1 remove it with JSGME as it is no longer required
Install Patch 2 with JSGME.


Patch 1

Corrected Self-Destructing German Tug in Lorient
Data\Campaigns\CampaignGE\CampaignData\Jap_HarborT raffic.mis

Add Revenge Class BB to file
Data\Roster\Names.cfg

Corrected Ships wake for Revenge, Repulse, and Illustrious (fixed by nautilus42)
Data\Sea\NBB_Revenge\NBB_Revenge.val
Data\Sea\NBC_Repulse\NBC_Repulse.val
Data\Sea\NCV_Illustrious\NCV_Illustrious.val

Corrected Air groups for Illustrious
Data\Sea\NCV_Illustrious\NCV_Illustrious.cfg

Corrections to file (fixed by Lukeff)
Data\UPCDataGE\UPCCrewData\CrewMembers.upc


Patch 2

Add with the kind permission of Mikhayl have integrated his Type IIB into OM.
(See Mikhayl readme for credits)

Added four Single Missions so users will be able to go up against the OM Campaign layer. The patrol areas are coastal patrols around the Southern / Western Approaches to England, which is where the Type II D’s patrol during the early phases of the war.

Go to the first post for download link

M. Sarsfield 04-16-08 09:02 PM

Thanks! :p

modisch 04-16-08 11:19 PM

awesome. Look forward to trying this out. I'll save it for the weekend (can't be just updating mods every day... never have time to do a full patrol. :p)

-m

lurker_hlb3 04-17-08 06:48 AM

Quote:

Originally Posted by Mikhayl
That's great Lurker, man you're fast ! I finally did my first "real" SH4 patrol/mission using Op Monsun & type II, it ended up as "damage testing" barely 500km from Lorient :oops:
Cheers !


Glad you are enjoying it

lurker_hlb3 04-17-08 07:05 PM

This is to just let people know where “Operation Monsun” is heading. Currently working on the next phase, “Operation Paukenschlag” (Drumbeat), the BdU’s operations against the United States in late 1941 / mid 1942. You will command a Type IXB / C or Type VIIC for your operations and will go to the same operas as Hardegen ( U123 ) , Topp ( U552 ). It will have the same historical immersion that you have already seen in RSRDC and OM v100.

After “Operation Paukenschlag” will start working on a Black Sea / 30th Flotilla campaign based around the Type IIB created by Mikhayl.

Here is some of the U-boats I ported over from “personal moded” version of SH3.

Credits – all skins by Fubar

Type IXB

http://img.photobucket.com/albums/v5...er_hlb3/9b.jpg



Type IXC



http://img.photobucket.com/albums/v5...er_hlb3/9c.jpg



Type VIIC



http://img.photobucket.com/albums/v5...r_hlb3/7c2.jpg



Working equipment & crew



http://img.photobucket.com/albums/v5.../fixedsubs.jpg










Ducimus 04-17-08 07:13 PM

Lurker, just FYI, the wakes on the uboats are an easy fix. Theres a couple ways to do it, although i did this with a destroyer as opposed to a sub, but off the top of my head i think it was easier to use a SH4 val file as opposed to fixing the one from SH3, and remap the IDs to "plug it in" to an existing model.

As i recall, all i did was Just note in the orginal val file what nodes were being used and in dat file, and then took a similar val file from sh4, renamed it, remapped its ids, and then changed the parent ID's to tie into the proper nodes from the dat. Easy as pie.

Fish40 04-17-08 07:15 PM

It's a beautiful thing!:/\\k:


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