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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

Stiebler 07-10-08 12:52 PM

NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015)
 
NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015)

This new patch replaces patch 3.5/3.5A, see here:
http://www.subsim.com/radioroom/show...&postcount=582
Download the new version from my signature, at the bottom of this post. The SubSim web-page contains full details of which downloads you need to make, depending on how much of NYGM you have installed already.

Details of the original version 3.0 are given below:

New Features (for NYGM 3.0):

1. The new Type XXIII boat.
2. The Real Weather Fix.
3. Racerboy's exhaust smoke for all U-boats. (Used with permission.)
4. Iambecomelife's new merchant fleet, incorporated into convoys.
5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now.
6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.)
7. 'Bold' asdic decoy made much more realistic with new, unpublished, research.
8. More realistic battery ranges underwater.
9. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.)
10. New updates for NYGM for those who use SH3Commander.
11. The east-coast minefield mod included, marks the giant British east-coast minefields on your map.

There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar.

Stiebler.

NYGM pictures (Thanks to LemonA)

Start
http://img.xrmb2.net/images/222805.jpeg


Menu
http://img.xrmb2.net/images/127928.jpeg


SingleMission start:
http://img.xrmb2.net/images/167747.jpeg


Loading screen Single mission
http://img.xrmb2.net/images/147236.jpeg


Ingame with FM's NI
http://img.xrmb2.net/images/770541.jpeg

Hitman 07-10-08 12:57 PM

Wow great job and just in time for the weekend patrols :D :up:

If time permits, I hope you can somewhen upload a full 3.0 version, as for those who are like me using 2.2 as basis and updating with all succesive patches it becomes a bit of a mess sometimes :doh:

ReallyDedPoet 07-10-08 01:02 PM

Nice work :yep::up:


RDP

bigboywooly 07-10-08 01:06 PM

Nice work Steibler and all who mod with him

Great to see the mod still being updated and supported

Quote:

Iambecomelife's new merchant fleet, incorporated into convoys
Single released units OR the whole fleet :hmm:

Stiebler 07-10-08 01:08 PM

@Hitman:
Quote:

If time permits, I hope you can somewhen upload a full 3.0 version, as for those who are like me using 2.2 as basis and updating with all succesive patches it becomes a bit of a mess sometimes
Good point, but it takes a long time both to upload a complete stand-alone package, and to download it.

I'll make a complete package if there is sufficent demand.
In the meantime, you can start again with NYGM 2.5 (stand-alone) + NYGM 3.0.

The IABL ships really have to be supplied separately, so that updates can be provided at some later date, without need for a complete re-installation.

Stiebler.

Onkel Neal 07-10-08 01:09 PM

Nice, stickied.

Stiebler 07-10-08 01:11 PM

@BBW:

IABL ships are released as a selection of his merchant fleet (not single releases from IABL, although some of these are included too).

Some are completely re-zoned, and also given NYGM's 'phase-2' slow-sinking mod.
Others have not been re-zoned (yet), but also have our 'phase-2' slow-sinking mod.

Stiebler.

Stiebler 07-10-08 01:12 PM

@Neal Stevens:

Thanks Neal, 'sticky' is appreciated.

Stiebler.

bigboywooly 07-10-08 01:13 PM

Thanx for you answer
Look forward to having a sail over the weend somtime :up:

coronas 07-10-08 01:28 PM

Thanks, NYGM Team! It's time to begin another campaign! :up:

Subtype Zero 07-10-08 02:21 PM

Congratulations, Stiebler, and the entire NYGM team! :up: :up:

melnibonian 07-10-08 02:34 PM

That's great news. I am sure loads of people were waiting for this :up:

I will download the latest version and give it a shot over the week end.

Wilcke 07-10-08 03:56 PM

Well done NYGM Team! Looking forward to going back to SH3.

Thank you!

MONOLITH 07-10-08 04:02 PM

Finally...A reason to re-install SH3. :up:

Gorshkov 07-10-08 04:22 PM

Hi!

Do limitations on minimum torpedo launching depth and lack of contact fuse are still present in NYGM 3.0?

Letum 07-10-08 05:00 PM

I suppose the important question, and perhaps a taboo, is:
How does it compare to GWX?

Mast 07-10-08 05:13 PM

Excellent...downloading now. :up:

Mast

Jimbuna 07-11-08 06:18 AM

Quote:

Originally Posted by bigboywooly
Nice work Steibler and all who mod with him

Great to see the mod still being updated and supported

100% in agreement http://www.psionguild.org/forums/ima...s/thumbsup.gif

rascal101 07-11-08 06:51 AM

Some questions re the latest NYGM3
 
HI great to See NYGM is still going strong, I used to play the original and it was fantastic but then I wnet to GWX when that mod was updated.

However I saw this new version and thought to give it a try. I hope I dont cause any upset, I always hoped GWX and NYGM would be merged, but as they are not I guess we have to see which suits our tastes. Both are great mods and their respective teams deserve full praise for their time and effort in producing these amasing mods.

Having said that, I am assuming the latest NYGM is not compatable with the latest GWX, and I am assuming that those of us who are coming at NYGM3.0 for the first imte need to update first with NYGM2.5FULON, then update to 3.0 and that we shoud remove any GWX mods can you confirm?

Also will OLCE2 work with the latest NYGM, please excuse me if my questions appear a bit dumb or lame, I have been away from the forums for quite a while with serious and ongoing computer issues so ham not enirely up to date with whats what and whose who

Quote:

Originally Posted by Stiebler
NYGM version 3.0 Released!

Because many people who use NYGM have slower computers, or slow internet connections, NYGM 3.0 has been released as an *overlay* for the existing full version NYGM 2.5 'FULON' stand-alone version.

If you have already installed NYGM 2.6B onto NYGM 2.5, then you can un-install it with JSGME, but it doesn't matter if you forget (NYGM 3.0 contains the 2.6B additions).

Download NYGM3_0.7z from my signature, unzip it with 7-Zip or WinRAR, and copy it into your folder silenthunteriii\mods. Then install the mod with JSGME.

*In addition*, you can download those ships from Iambecomelife's New Merchant Fleet that we have re-zoned and/or given the special sinking NYGM slow-sinking model. The package is also available by clicking on my signature, and the file is named IABLShipsforNYGM3.7z. Install it in the same way as NYGM 3.0 (you *must* install it AFTER NYGM 3.0). This package contaisn a good selection of IABL's ships, and a new campaign file.

Don't forget to read the manual!

New users.
You should install NYGM 2.5 stand-alone version onto a clean install of Silent Hunter III patched with Ubisoft's 1.4b patch. You will also need to read the NYGM 2 and NYGM 2.4/2.5 manuals supplied with NYGM 2.5.

New Features (just a reminder of what I copied earlier):

1. The new Type XXIII boat.
2. The Real Weather Fix.
3. Racerboy's exhaust smoke for all U-boats. (Used with permission.)
4. Iambecomelife's new merchant fleet, incorporated into convoys.
5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now.
6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.)
7. 'Bold' asdic decoy made much more realistic with new, unpublished, research.
8. More realistic battery ranges underwater.
9. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.)
10. New updates for NYGM for those who use SH3Commander.
11. The east-coast minefield mod included, marks the giant British east-coast minefields on your map.

There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar.

Stiebler.


Jimbuna 07-11-08 09:16 AM

I haven't tried NYGM yet, but hope to in the near future.

I should imagine GWX and NYGM are not compatable....they certainly haven't been in the past.


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