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-   -   [REL] RPM Hydrophone -MOD- (https://www.subsim.com/radioroom/showthread.php?t=205625)

Macardigan 07-06-13 05:01 PM

[REL] RPM Hydrophone -MOD-
 
04 - 08 - 2016
MOD IS OBSOLETE
sorry




Mod by fOkstROt/macardigan. updated: august/22/2013
Hilo en español en subsim internacional (enlace): http://www.subsim.com/radioroom/showthread.php?t=204129



SILENT HUNTER 5

http://img96.imageshack.us/img96/6431/8fjg.jpg
By fOkstROt/macardigan







- This mod adds to the game the possibility to calculate the speed of a ship counting the revolutions per minute of the propeller. (using the hydrophone).
- Mod adds 2 charts (merchants & warships) for determining the speed of a vessel relative to its revolutions per minute. (ready to use with "usercharts" by TDW)
- RPM have been modified. Now some merchants and warships reach 99 and 129 RPM respectively. (Heard by hydrophone).

DOWNLOAD

RPM Hydrophone v2.2.1
http://www.mediafire.com/download/csokvk2d027t78b/RPM_Hydrophone_v2.2.1.7z


INSTALLATION

- Install after NewUisTDC_7_x_x and Open Horizons 2.2
- Before install v2.2.1, uninstall previous version.
- Enable in bunker or New Campaign.
- You can enable it on patrol, only if you save the game when there is no contact of vessels by the hydrophone. ~ 30km.
* Incompatible: "mod Ship_inertia"
* Compatible with Real_navigation. No relation.
* I did not find incompatibility with other MODS. for now ..
* This mod works with CSP Magui Interface for SH5.
* recommended: SH5 - No Chornometer Ticking Sound: http://www.subsim.com/radioroom/down...o=file&id=1707
* RPM Hydrophone mod can not be overwritten by any other mod if this overwrites files *.sim *.dsd *.cfg within data \ sea \ (ship name) \ ... Then the table of the "rpm" will be unusable and the calculations will be incorrect. Except that it is compatible.
* Mods compatible that can overwrite my mod: Fifi_NoReflections_compatible_RPM_Hydrophone_2.2.1 <-http://www.subsim.com/radioroom/showthread.php?t=204375
* RPM Hydrophone mod & Fifi_noreflections_compatible_RPM.. must be the same installed versions.

JSGME pattern:
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
NewUis TDC v7_x_x TDW
xxxxxxxxxxxxx
xxxxxxxxxx
OHII full v2.2
xxxxxxxxxxxxx
xxxx
xxxxxxxxxxxxxxxxxxxx
RPM Hydrophone v2.2.1
Fifi_NoReflections_compatible_RPM_Hydrophone_2.2.1
xxxxxxxxx
xx
SH5 - No Chornometer Ticking Sound
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx


VIDEOS & TUTORIALS

Link to video on youtube that explains how to use the RPMcharts in the game:
https://www.youtube.com/watch?v=ahK4YelByDw

New videotutorial for determining if a ship is CARGO, LIBERTY, PASSENGER, OilTanker. (no visual contact. Using hydrophone):
https://www.youtube.com/watch?v=QIQYTCt-3gQ

Tutorial -determine type, speed, RPM, of merchant using hydrophone(no visual contact):
http://www.subsim.com/radioroom/showthread.php?t=204231


Thanks to "Gap", "Fifi", "trevally" for your advice, suggestions and tests to improve my mod. thanks.:salute::up:


Charts included with the mod v2.2.1 (ready to use):

merchants- 40-69 rpm
http://img829.imageshack.us/img829/3251/zv2h.jpg

merchants- 70-99 rpm
http://img5.imageshack.us/img5/8357/sto5.jpg

warships- xxxx rpm
http://img708.imageshack.us/img708/6835/0wb5.jpg



CHANGES

v2.2.1
- \data\Sea\: I've modified all files included in this folder into the mod to make the RPM charts.
- \data\sound\: "propeller_5_hyd" "propeller_4_hyd". I modified these files to increase the RPM of many ships. (heard by the hydrophone).
- sh.sdl: Added 2 entries. 653 and 654.
- I repaired the sound of some coastal vessels. (heard by hydrophone).
- TDW torpedo Patrol boat: Modified NPT.cfg. It has lowered the max-speed of 43 to 30 knots to repair the sound of the hydrophone. The ship now has sound heard by hydrophone. NPT.sim modified.
- Armed Trawler: New max speed=10knots. I've added entries "Label @ Nrtw" and "Shipsound @ Nrtw" within the file Nrtw.dsd to repair the propeller sound heard by the hydrophone. Now the ship has sound. Modified .sim .cfg and .dsd files.
- NSC_SC497 ship: armed trawler clon. modified .cfg file. 10 knots.
- New chart for merchant. V.2.2.1. I have split the chart into 2 parts. Table 1 from 40 to 69 rpm. Table 2 from 70 to 99 rpm. Ready to use with userchartsTDW.
- Merchant charts available in English or French languages. (english default)

volodya61 07-06-13 05:19 PM

Again new thread?
What's new this time?

PS: at the moment I'm using 1280x1024 and I'm able to see only half of your post.. why so large images?

EDIT: rather not large, but poorly edited

Macardigan 07-06-13 06:10 PM

Quote:

Originally Posted by volodya61 (Post 2080393)
Again new thread?
What's new this time?

PS: at the moment I'm using 1280x1024 and I'm able to see only half of your post.. why so large images?

EDIT: rather not large, but poorly edited



hi volodya


New thread because I can not change the title of the old thread.



NEW (july/6/2013): Main Mod modified. new version v2.2. Added RPM Warships chart ...\data\Usercharts\RPM_Warships_English_v2.2.dds
NEW (july/6/2013): Renamed old RPMdarktables. Now: RPM_Merchants_xxxxxx_v2.2.dds
- The mod replaces the sound file "Propeller_hyd_5.wav" by another modified version of this file, does work giving the warships up to 129 rpm. (by hydrophone).
* over 130 rpm makes the sound becomes a loop and come down to 53 rpm so that the stopper is fixed by me to 129.


warships .sim files edited:

...\sea\NDD_A&B\NDD_achates.sim
max_speed: 35
eng_power: 80000
eng_rpm: 70

...\sea\NDD_Keith\NDD_Keith.sim
max_speed: 35
eng_power: 80000
eng_rpm: 70

...\sea\NDD_Rocket\NDD_Rocket.sim
max_speed: 36
eng_power: 90000
eng_rpm: 80

...\sea\NDD_Tribal\NDD_Tribal.sim
max_speed: 36
eng_power: 76000
eng_rpm: 67

...\sea\NDD_V&W\NDD_V&W.sim
max_speed: 34
eng_power: 70000
eng_rpm: 58

...sea\NFF_Black_Swan\NFF_Black_Swan.sim
max_speed: 19
eng_power: 16000
eng_rpm: 42

...\sea\NCO_Flower\NCO_Flower.sim
max_speed: 16
eng_power: 20000
eng_rpm: 52

...sea\NCL_Dido\NCL_Dido.sim
max_speed: 32
eng_power: 62000
eng_rpm: 75

...sea\NDD_Clemson\NDD_Clemson.sim
max_speed: 35
eng_power: 57000
eng_rpm: 73

...\sea\NDD_Fletcher\NDD_Fletcher.sim
max_speed: 36
eng_power: 74000
eng_rpm: 66

...\sea\NDD_Somers\NDD_Somers.sim
max_speed: 39
eng_power: 84000
eng_rpm: 68

...\sea\NDE_Buckley\NDE_Buckley.sim
max_speed: 24
eng_power: 24000
eng_rpm: 55

...\sea\NDE_Evarts\NDE_Evarts.sim
max_speed: 19
eng_power: 30000
eng_rpm: 46

...\sea\NCL_Brooklyn\NCL_Brooklyn.sim
max_speed: 32
eng_power: 100000
eng_rpm: 90

yeeeee eeeah!!!!!:rock:[/QUOTE]

volodya61 07-06-13 06:52 PM

Quote:

Originally Posted by Macardigan (Post 2080406)
New thread because I can not change the title of the old thread.

NEW (july/6/2013):
NEW (july/6/2013):

Ah, OK.. thanks..
Again good big work :up:

Fifi 07-06-13 07:15 PM

Thanks a lot for this work Mac! :yeah:

Adding most common built warships is great addition.

You can precise in your thread this mod works with CSP Magui interface too :up:
I'm using it without trouble.
Using No ticking sound for chrono mod, is VERY usefull too! (you could add the download link)

I'm hoping DrJones will add the chart for warships together with the merchant chart in his UI :06:
I've added merchant chart instead of sinus/cosinus one wich i never use, but warship chart size is too long to fit in any Magui chart, and i'm unable to resize it on screen using his pages tool...

PS: no really need of french RPM warship chart IMO...destroyers names are same anyway.

DrJones 07-07-13 03:34 AM

Just Downloaded the package...but where is the Chart for warships hidden....:hmmm:

Fifi 07-07-13 04:08 AM

In usercharts folder :salute:

Macardigan 07-07-13 04:48 AM

Quote:

Originally Posted by DrJones (Post 2080501)
Just Downloaded the package...but where is the Chart for warships hidden....:hmmm:

hi Dr.


...\data\Usercharts\RPM_Warships_English_v2.2.dds

Macardigan 07-07-13 04:49 AM

Quote:

Originally Posted by Fifi (Post 2080420)
You can precise in your thread this mod works with CSP Magui interface too :up:
I'm using it without trouble.
Using No ticking sound for chrono mod, is VERY usefull too! (you could add the download link)

DONE:up: added to main post

Fifi 07-07-13 05:15 AM

Quote:

Originally Posted by Macardigan (Post 2080518)
RPM Hydrophone 3.0 (work in progress)

:o ??...what else could you add to your mod? Plane RPM? (just kidding :haha:)

gap 07-07-13 05:19 AM

Quote:

Originally Posted by Fifi (Post 2080524)
:o ??...what else could you add to your mod? Plane RPM?

:har:

Macardigan 07-07-13 05:53 AM

http://static.environmentalgraffiti....om-600x389.jpg


:yeah:

Macardigan 08-20-13 05:24 PM

:ping: new version 2.2.1 (see first post)


:ping:NEW (august/20/2013):
- Liberty Ship: Modified max speed=11knots.
- Hog Island type A: Modified .dsd and .sim files. New wav sound for hydro sound.
- N3-S-A1 and Rongel Small: Modified .dsd .sim files. New wav sound for hydro sound.
-SV small modern: Modified .dsd .cfg .sim files. Changed max speed=9 knots. New sound wav for hyd propeller.
- TDW torpedo Patrol boat: Modified NPT.cfg. It has lowered the max-speed of 43-30 knots to repair the sound of the hydrophone. The ship now has sound heard by hydrophone. . NPT.sim modified.
- Armed Trawler: New max speed=10knots. I've added entries "Label @ Nrtw" and "Shipsound @ Nrtw" within the file Nrtw.dsd to repair the propeller sound heard by the hydrophone. Now the ship has sound. Modified .sim .cfg and .dsd files.
- NSC_SC497 ship: armed trawler clon. modified .cfg file. 10 knots.
- New chart for merchants. V.2.2.1. I have split the chart into 2 parts. Table 1 from 40 to 69 rpm. Table 2 from 70 to 99 rpm. Ready to use with userchartsTDW.
- Merchant charts available in English or French languages. (english default)
- data/sound: - Added 3 new files: "x_helice4_hyd_LibertyShip.wav", "x_helice4_hyd_small.wav" and "Sh.sdl"
- Sh.sdl modified ( tested ) with 2 new sound entries: Entry 651: ship.x_libertyship_hyd_helix4 //////// Entry 652: ship.x_small_hyd_helix4
- The ship "Huge European Liner" "has been deleted from the table of RPM.

volodya61 08-20-13 06:00 PM

Quote:

Originally Posted by Macardigan (Post 2103193)
:ping: new version 2.2.1 (see first post)

Thank you :salute:

Quote:

Originally Posted by Macardigan (Post 2103193)
- Sh.sdl modified ( tested ) with 2 new sound entries: Entry 651: ship.x_libertyship_hyd_helix4 //////// Entry 652: ship.x_small_hyd_helix4

What sh.sdl did you use? stock?

EDIT: and where is the link? I can't find it either at the top nor at the bottom of the post #1 :hmmm:

Macardigan 08-20-13 06:10 PM

Quote:

Originally Posted by volodya61 (Post 2103207)
Thank you :salute:



What sh.sdl did you use? stock?

EDIT: and where is the link? I can't find it either at the top nor at the bottom of the post #1 :hmmm:

stock?? no.

I have OHII 2.2full, NewUisTDC 7.5.0 installed.


EDIT: Volodya, how many entries have your sh.sdl ???:hmmm:


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