SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Realistic Fatigue values (https://www.subsim.com/radioroom/showthread.php?t=249279)

SnowMann99 04-26-21 02:01 AM

Realistic Fatigue values
 
Hi yall, ive played vanilla SH3 for roughly 3 weeks now and the fatigue system is exhausting me. Ive seen the posts where everyone basically says to turn off fatigue but i personally like the system and i think that if implemented correctly would be great. Ive also seen the SH3 Commander mod and am disappointed by the lack of options as it doesnt feel very realistic either. I was hoping a die-hard sim fan has figured out the coef values enough to help me adjust the fatigue to something more realistic than every 4 hours, 1 hour in bad weather and like 15 minutes in combat underwater. Ideally i would like to have something like 10 hours for standard sailing, a 2/3 modifier for at depth, and 1/2 modifier for in combat. Even just a break-down of what factors are what would be of tremendous help

Aktungbby 04-26-21 02:11 AM

welcome aboard!
 
SnowMann99! :Kaleun_Salute:

Fifi 04-26-21 02:37 AM

If your settings for 3D rendering are x32, everything above x32 time compression will not have any impact on your crew fatigue.
If you play x32 or below, your crew fatigue will decrease again.
In Cmdr you can choose as crew fatigue option the GWX 8 hours for instance.


All times are GMT -5. The time now is 06:34 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.