Quote:
GRMA |
Unfortunately, my damage from torpedoes is not displayed, how can I deal with this?
|
Quote:
there is no damage bar. if the ships sinks then the torpedo did enough damage if not send another. |
Quote:
|
Quote:
|
Quote:
|
Thanks! I will try that.
On another note, has anyone tried to make ANY modifications to the h.sie Steibler files? What I mean is if I want to change just ONE thing from the hsie selections (maybe turn off WO inaccuracy etc.) .. No matter what I do, when I try use it, my game crashes when launching into the sea. I'm not sure if I'm doing this correctly, but I've tried several ways.. 1) Copy the sh3.exe into the support folder, run the hie options and make the changes. 2) copy this new sh3.exe into the Steibler folder, moving this folder into the MODS folder of the game, and enabling this mod. result is a CTD on launch into the sea (game runs until I spawn in). I've also tried directly overwriting the sh3.exe.. same thing. I've also tried running that batch file on the sh3.exe first.. same thing. My backup is that I kept a copy of the original sh3.exe so it's not a big deal but I am wondering what I'm doing wrong, as I've used the h.sie mods in previous versions of (GWX with vanilla game etc.) Anyone have ideas or if you've successfully changed something in the hsie selector options can you tell me step by step how you did it? Jeff |
This is a general observation for Onealex users who experience long loading times. This is not a critique, Onealex himself notes the issue of long loading times in his English language manual for his Mod.
Typically it took some 22-minutes to load Onealex version 1.53, which was a bit better than the 26-minutes to load the last edition of Fifi's Steel Coffins Mod. Both are spectacular Mods but the long loading times cause great inconvenience and so tend to limit their use in my world. Tweaking the settings on my NVidia card did nothing and then on a whim I tried compressing the entire Onealex SH-III folder using the space-saving compression utility that ships with Win-7 (and presumably later versions of the OS). Compressing the folder took about 40-minutes but now loading is accomplished in slightly under 16-minutes, a reduction of more than 25%. Moreover, everything seems to work as intended and I even resumed a saved career that had not been compressed. So, if excessive loading times are keeping you from trying either of these awesome SH-III mods, try compressing the entire game folder, including all files and sub-folders and see if there is any improvement in the time spent waiting for that damn status bar to complete its damnably slow crawl to the right. Good Hunting. -C |
Quote:
Never try that "compression", never think it admits the compressed program could work....:hmmm: Regards. Fitzcarraldo :Kaleun_Salute: |
Quote:
I’m using a dedicated machine very clean only for my mod, almost empty and not connected to internet, with an SSD memory. It takes me up to 8mn in the worst cases to load career game. Can save everywhere even underwater close to convoys! … :Kaleun_Salute: |
I can concur with Fifi, as my load times for NYGM currently is about 6 minutes to load it up on a SSD. It takes a tad longer for GWX with CCoM taken the longest at 8 minutes. WAC 5.0 loads about the same time as NYGM.
My frame rates run about 60 to 80 fps on average. Good hunting, FUBAR295 |
Loading times are very much depending on the hardware. Like Fubar and Fifi explained. I recently upgraded my PC as I was fed up with long loading times in sh3 and other games. A campaign in Fifi's mod now reloads in 1m 45 sec........ I get around 290 FPS in outside view. Which is of course overkill. Like Fubar pointed out SSD is important.
|
great mod.
i find it frustrating to flip through the recognition manual. in another mod there were images of vessels with data that popped up on the left side of the screen. is it possible to download this mod somewhere? also. how do you move the recognition and the text window around? the text overlays the recognition manual. i seem to recall that this was possible in other versions of the game. thanks |
For some reason, I can load the Tutorials just fine, but whenever I start a career, it crashes after the loading screen. Any ideas?
|
Welcome back!
Kapitan_Phillips!:Kaleun_Salute::Kaleun_Salute:... after a six-year silent run!:up:
|
Quote:
|
Hi. I installed Onealex v1.53 and when I click on Museum it loads the status loading bar to 100%, hangs for several minutes, then crashes to desktop. Is there a fix? I'm on default settings with no mods installed. A vanilla installation of SH3 (non-Onealex) loads the museum fine. All installation procedures were followed including Win7 compatibility settings. I'm on an OLED 4K 65" TV with gsync/VRR. Thanks for any help.
|
Quote:
In my PC, the museum loads well with OneAlex, but If I add the Kyle´s Merchant Fleet mode (lite or full), the Museum crashes. You need a powerful machine. Good luck. Fitzcarraldo :Kaleun_Salute: |
Quote:
The bad news: it takes 7-8 minutes to load the museum lol and I'm on a 10-core 5GHz Intel. GWX 3.0 Gold "vanilla" loads the museum in about a minute. A question: I think I'm biting off more than I can chew with the hardcore aspects of this mod so I'd like to get up to speed with the vanilla game first. Is is possible to transfer One Alex's excellent 1920 X 1080 widescreen gui into vanilla or is it hardcoded into onealex? |
welcome aboard!
JosefLaser!:Kaleun_Salute:
|
All times are GMT -5. The time now is 07:56 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.