Med mod
How does one jump to the Med mod?? Do we select it and toggel it across?
can we do this while ship is at sea or must ship be in port??? |
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https://b.radikal.ru/b21/2103/22/f7292e6556e3.jpg https://c.radikal.ru/c26/2103/6e/1c14becc2717.jpg https://d.radikal.ru/d12/2103/d2/5ee2acf551ee.jpg https://c.radikal.ru/c28/2103/65/d9ac9275175d.jpg We can do this only when U-boat is in base. Also you need at least 1 finished patrol in your current flotilla to make a transfer. After transfer you should exit the game and activate GWX - Mediterranean Campaign mod. |
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Hi,
I don't know of any free camera mod that forces us to stay at the same height. it's better the way it is in onealex : total free camera. you can bend down, go down/up the ladder, go to the bridge, to the cannon, sitting in the bed etc... |
Campaign corrections + AI subs fix. The main link has been updated...
https://drive.google.com/file/d/13da...ew?usp=sharing |
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Merchant fleet mod will be imported into the modpack?
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re
MFM !!! This keeps getting better every day. Thanx again
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A new version has been uploaded...
GWX Onealex Edition v1.43 - changelog: 1. Added and adapted 5 new merchant ships (authors of the original 3D models iambecomelife and ccazan). 2. Fixed a bug with the attack periscope on a type IIA U-boat. 3. Fixed bugs in AI boats. 4. Increased the search time for a U-boat by escort ships after losing contact. 5. Increased the radius of action of depth charges. 6. Increased damage to the U-boat by ramming. 7. Correction of radiograms. 8. The campaign in the Atlantic Ocean has been updated. 9. Updated recognition book for some ships. 10. Correction of flags position on all warships. 11. Minor fixes. |
:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud::K aleun_Applaud:
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Year/U-boat type/Flotilla/pc/laptop/Сonfiguration/SH3 Commander?/Do you have other SH3 versions installed?/Any mods (not included) installed? |
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Namely, where do you have it installed.? If you have it in either C:\Program files OR... C:\Program files (x86) then you need to set it up to where it is NOT in either of those 2 areas. Can make a Games folder on C:\ then make a new folder & name it SH3 then drop 1Alex's SH3 version into that folder. Secondly, are you running more than 1 copy of SH3 modded & have 1Alex's SH3 version in the folder, & perhaps, sharing a a game save folder with 1 of the other SH3's you are running modded with other megas or mods added to them.? That can cause conflicts. If you are runnig other SH3's modded out in any way, it is important to have a separate game save folder for each copy... period. Best way to do so, is drop into each copy 'MultiSH3', run it & then give each a 3 letter designated code name, which will then create for each copy, a separate game save folder. Can't stress that process, enough. :yep: 3rd that comes to mind, is... pertains to RAM, or lack thereof. Don't know if 1Alex, patched the SH3 with 4GB patch or not.. if it isn't, then would be advisable to do so, or use Large Address Aware on the SH3.exe, which with LAA as I refer to it, assigns the .exe, with more than 2 GB's of RAM to use.. when playing any game. Up to & including SH3, modded out or not. :yep: Hope this info helps... :up: :yep: M. M. :Kaleun_Salute: |
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