SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

RealMadDad 05-10-17 07:36 AM

Hey Neal
 
Now I found the link to follow the development. Looks very good. Grats Mate!

Please, please make it finally look + feel like in SH3 and 5.......just without the bugs!

Then you can take my money!:03::03::03:

RealMadDad 05-12-17 02:38 AM

Release?
 
Of course the development will take its time, especially if a masterpiece is intended but any idea on ta possible release date? In 2017 still?

:Kaleun_Wink:

Usurpator 05-30-17 08:46 AM

Quote:

Originally Posted by RealMadDad (Post 2483639)
Of course the development will take its time, especially if a masterpiece is intended but any idea on ta possible release date? In 2017 still?

:Kaleun_Wink:

The game will be released on Steam Early Access later this year :)

RealMadDad 05-30-17 09:15 AM

Many Thanks!
 
PLease keep us informed about the development. We are exited and would like to take part. I hope so much that you will be able to give us that SH5 feeling (without the bugs of course). The graphics were eyecandy and it was so realistic....

Cheers.

Usurpator 05-30-17 10:09 AM

Quote:

Originally Posted by RealMadDad (Post 2487508)
PLease keep us informed about the development. We are exited and would like to take part. I hope so much that you will be able to give us that SH5 feeling (without the bugs of course). The graphics were eyecandy and it was so realistic....

Cheers.

I will make sure to post the updates we publish on our facebook page in this thread as well, since a lot of people who are interested does not use facebook. I've spent the last weeks preparing the uboats interior for texturing, which is a quite time-consuming process. It does not make for very cool videos or screenshots, but hopefully I'll be able to post some really nice progress shortly :)

Jimbuna 05-30-17 03:16 PM

Looking forward to seeing them :up:

Usurpator 06-13-17 05:11 PM

Texture update
 
Hello everyone! Here is a quick video showing some of the new texture work. Still working on the lighting :)

https://www.youtube.com/watch?v=44lL_tBf5YA

Jimbuna 06-13-17 06:49 PM

Getting there and looking good :up:

Usurpator 06-21-17 01:37 PM

Here is a video showing some new airplanes. The models have rather low polygon counts since they are going to be observed from large distances most of the time.

https://www.youtube.com/watch?v=dcVQew1Ejss

Usurpator 08-31-17 11:07 PM

Update 15
 
New update! Here is a short video showing the dive controls and tilt system. The interior lighting and materials still need some work.
https://www.youtube.com/watch?v=J2Ho3l_puv0

Jimbuna 09-01-17 10:02 AM

Nice one :up:

Thymo 09-01-17 11:22 AM

Amazing work! Can't wait until we see a release (but do take your time).

What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style? :)

iambecomelife 09-05-17 05:19 AM

Quote:

Originally Posted by Thymo (Post 2509975)
Amazing work! Can't wait until we see a release (but do take your time).

What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style? :)

I second that! Also, I hope that repairs at sea are more makeshift than in other subsims - I think it should be extremely hard to restore damaged subsystems back to 100% outside of a dockyard. Great work so far.

Napalm42 09-05-17 12:32 PM

Looking great so far guys! So different from the super early build I played back when it was Marulken, but different in a direction I like!

B_K 09-06-17 01:17 AM

Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.

Usurpator 09-06-17 09:10 PM

Quote:

Originally Posted by Thymo (Post 2509975)
Amazing work! Can't wait until we see a release (but do take your time).

What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style? :)

Currently the only electrical system we simulate is the fact that the uboat can charge and discharge the battery.

We don't have a damage model for the uboat. We might build one in the future, for instance the periscope or rudder might get damaged, but you won't be able to repair damage during the mission.

Replacing broken fuses and doing repair/maintenance work is not really a tactical decition. We want to minimize the ammount of chores the players have to do, and focus more on strategy, tactics and teamplay.

Usurpator 09-06-17 09:13 PM

Quote:

Originally Posted by B_K (Post 2510832)
Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.

Thanks! You are correct, we wasted a lot of compressed air making that video :)

You are right that the boat should have more inertia, and take longer to dive. We are still experimenting with weights and forces.

NightFromTheWest12 09-07-17 06:28 PM

Can't wait to try this baby out!

Pikes 09-10-17 12:09 PM

Ahhh, this is going down the right line. Something with some complexity, forcing people to work together as a team.

As long as it has some difficulty sliders we can keep everyone happy. I'm a 100% realism guy but appreciate the 80% guys wanting to play too.

The detail looked fantastic, keep it up!!!:Kaleun_Applaud:

Catfish 09-12-17 03:09 AM

Yes, this is going towards the right direction!
The attention to detail is breathtaking, so much detailed and working instruments and devices. SkvaderStudios really paid attention to detail on U-995.
A lot of those to-be-used levers and switches add to the atmosphere and to the feeling of really actuating and d(r)iving the boat. Not all can be modelled of course, and it would be too much since you needed a real life training to know all about the innards, but this looks just so right.
Thank you for your work! Looking forward :) :up:


All times are GMT -5. The time now is 04:49 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.