Onward and upward :up:
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again :yep:
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again . |
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Looking very cleaned up
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Good work, devs! :Kaleun_Salute: |
Looking good so far. :sunny:
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Yep, and you can PM them here. But they are very busy, so direct your questions here.
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Dying for an update over here....:salute:
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We should have something coming up later today.
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Help
Hey guys,
just wondering if it's possible for us to contribute to the game in more ways then donations? Such as assets and voices and what not. |
Hi guys,
I just started playing with the demo, and have to say, I'm very impressed ! I have "dabbled" with Unity in the past, but have never produced anything as "slick" as the current demo :) Some q's & comments : 1) It would be helpful if a note was added to the download page for the demo or (better yet a README) briefly summarizing what is working / not in the demo. 2)I.e. is the radio direction finder working ? When I rotate the "bearing indicator" of the "RDF" to match what I'm hearing on the sonar, the radio transmissions are not getting "silenced" 3) Periscope - Are there plans to add bearing indicators "inside" the periscope "view". I.e, a "bearing ring" It's a bit cumbersome now to have to keep RMB "exiting" the periscope view to see what bearing the periscope is aimed at 4) Map A "zoom reset (to max-zoom-out)" key / mouse click-combo would be handy. A "center-on-ship" key (i.e. if map has been panned away from the ship) 5) Speed indicator / direction indicator : I see there is a direction indicator on both the front and back of the ship. It would be useful to add a speed indicator near the back-direction indicator. It would useful to have the speed indicator also visible near the periscope's current bearing indicator Great work !, Keep it up ! Mike |
Detection / destruction realism
I think the A.I. detection abilities in the demo are a bit "off".
On surfacing the ship from periscope depth, it takes ~10 seconds for the sub to be destroyed, presumably from an incoming destroyer shell? |
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loving these updates.. thank you for posting once every week! :yeah:
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