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Weekly update
Hello everyone!
This week we've been improving the under water effects for the new water asset. We've also made a chronograph, it will be added to the game with the next update. |
Only saw it now, thanks for the update! :salute:
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Weekly update
Hello everyone! Here is a short video showing some progress on the new water asset we are working on. The next step will be adding foam and wakes.
https://www.youtube.com/watch?v=vZ0R-vXIXYM |
Hi Usurpator Oscar and Einar Onkel Neal do this mean we are getting a gods eye mode view for Wolfpack or am i jumping the gun a tad
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Haha , no. You will only get a sailor's-eye view from us. But it will be a damned fine view.
What the devs did not mention, Oscar took a lot of time to get a really authentic transparency scheme, where the water is more transparent from a higher angle, such as above, and more translucent from a more acute angle. We've all seen naval games where the water seems clear and transparent around the ship regardless of the viewing angle, right? He's found a way to manage that more realistically. Completing the new water asset, all inhouse so it is designed for the game, is a big step and will clear the road for the next roadmap items. There will be further refinements on the wave crests and contours, as well as the long-awaited foam/spray/wakes. :up: |
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:up: But wait a moment... after few times of watching this video it looks for me like plastic model on heavy waves. :timeout: Have you implemented inertia forces in your model? Inertia is a "resistance" of massive object to change its position. And I'm quite sure the uboat has a mass. :03: Not sure but for uboat on big waves there is momentum of inertia (forcing to rotate uboat of X, Y, Z axis) too and maybe is should be implemented. |
I cannot wait to navigate these waves! (much better in a close night :P)
However take your time! |
Weekly update
Hello everyone! This week we have been working on adding foam and wakes to the new water asset.
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Weekly update
Hello everyone!
This week we've done more work on the wake and foam simulation. This is a debug screenshot of the simulation at it's current state. The green channel is velocity, red is positive wave height, and blue is negative height offsets. https://cdn.discordapp.com/attachmen...962/waves2.png |
Weekly update
Hello everyone!
This week we have continued working on the wake simulation. Here are some work-in-progress screenshots. Next week we will start adding foam, particles and other effects. https://media.discordapp.net/attachm...828&height=407 https://media.discordapp.net/attachm...828&height=384 https://media.discordapp.net/attachm...828&height=405 https://media.discordapp.net/attachm...828&height=404 |
Weekly update
This week we have added water/particle interaction
to the wave deformation system. The particles in the video are placeholders. If you have questions regarding the project, we're doing a Q&A on Discord November 10:th 10-18 GMT. https://discord.gg/ZwEymD5 https://www.youtube.com/watch?v=mIWcywAZMxg |
wow looking awsome have to test it out on this 80 inch tv
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Thanks for really good work on the water asset! Looking forward to seeing it in the game!
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Monitor support
I bought this game a few months ago but found that it doesn't support 3440x1440 widescreen monitors when in the conning tower. Seemed to work just fine elsewhere. So I was wondering if anyone knows if there is any chance of fixing that soon. I am pretty keen on playing this game and it seems like such a small fix.
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