Original post revoked by Nsomnia.
|
|
From yesterday :up:
|
Single player ideas
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start. The game should save on the captain's PC so an ongoing mission is possible. There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup. If the captain gets disconnected, game is saved on Exec machine. A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening. The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects. |
Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Video Artwork |
Onward and upward :up:
|
Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again :yep:
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again . |
Quote:
|
|
Looking very cleaned up
|
Quote:
|
|
Quote:
Good work, devs! :Kaleun_Salute: |
Looking good so far. :sunny:
|
Quote:
|
All times are GMT -5. The time now is 07:54 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.