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-   -   Radar search questions (https://www.subsim.com/radioroom/showthread.php?t=245161)

Toyotagt86 05-20-20 05:32 AM

Radar search questions
 
Hello Captains
I have some questions about the Radar searching in Silent Hunter III
I have mod my game with GWX3.0+ M.E.Pv6+TKSS18 German U-Boats Compilation +Stiebler4C_V16B1 patch and have some questions below:
1.when the Radioman tell me the radar contect for example at bearing 240 long range then I rotate my radar to 240±10° to searching the target,but sometimes I can get nothing ,no Range shows on my radar screen even I Continuously search from bearing 210 to 270, I get nothing both under the different range selector.
2. Sometimes even I have got the range with a big green wave on my radar screen but after few sencons it disappeared and then it appears in few senconds again ,The contect always flash on the radar screen it can not be shown consitantly is this normal? beacuse When I am playing sh4 if I use my radar towards to the target it will be shown on the screen all the time.
3. I use the Silent 3 Ditor to open the Sensor.dat file in the TKSS18 German U-Boats Compilation and found there is a new controller called WaterReflectiom in each radar antenna just under the SensorData.What this controller used for? will this controller influences the radar searching result?

Hope somebody can help me with the questions above Thanks alot!!!
Best regards
Toyotagt86

Fifi 05-20-20 06:13 AM

For your last question, no the water reflection doesn’t influence at all the radar sensor. It’s just for the reflection rendering of antenna above water.

On side note, with SD3 have you set your last sensor.dat values activated to match the GWX original ones?
Wait, you have a MEP environment?...it has others values than GWX also!
So you have a mix of values from MEP, TKSS18 and GWX...you’ll have some editing work mate!

Toyotagt86 05-20-20 07:11 AM

Quote:

Originally Posted by Fifi (Post 2671786)
For your last question, no the water reflection doesn’t influence at all the radar sensor. It’s just for the reflection rendering of antenna above water.

On side note, with SD3 have you set your last sensor.dat values activated to match the GWX original ones?
Wait, you have a MEP environment?...it has others values than GWX also!
So you have a mix of values from MEP, TKSS18 and GWX...you’ll have some editing work mate!

Hi Fifi
Thank you for answering me yes I know the M.E.P has the visualSensors for GWX3 and I have compared the sensor.dat file in both 2 mod and I think the Radar sensordate in KT18SS is much better than which in the MEP visual sensor .In the KT18SS we have longer range so I think it should much stronger effect.
Anyway thanks a lot

John Pancoast 05-20-20 08:36 AM

Don't know, maybe this will help.

Aquelarrefox 05-20-20 12:35 PM

Quote:

Originally Posted by Fifi (Post 2671786)
For your last question, no the water reflection doesn’t influence at all the radar sensor. It’s just for the reflection rendering of antenna above water.

On side note, with SD3 have you set your last sensor.dat values activated to match the GWX original ones?
Wait, you have a MEP environment?...it has others values than GWX also!
So you have a mix of values from MEP, TKSS18 and GWX...you’ll have some editing work mate!

Mep don't alter gwx sensor, but the solution is use the tkss sensors, tkss overwrite gwx sensors., you could set the visual to mep only change in seen sensor.dat
There's a fix from multi spoting, maybe is that. Check johns link

Fifi 05-20-20 12:51 PM

Quote:

Originally Posted by Aquelarrefox (Post 2671860)
Mep don't alter gwx sensor, but the solution is use the tkss sensors, tkss overwrite gwx sensors., you could set the visual to mep only change in seen sensor.dat
There's a fix from multi spoting, maybe is that. Check johns link

Yes, but GWX sensors are set for its own environment, are you sure MEP environment has same Km rendering and/or waves height etc?
I don’t really know, but I’m not sure. What i know is adding other environment mod to any mega mod can alter the sensors original rendering.
Quite complex, everything is tied together...

ÉDIT: i just remember there is a MEP sensors mod for GWX, so maybe it’s not that important.

Aquelarrefox 05-20-20 05:12 PM

Quote:

Originally Posted by Fifi (Post 2671863)
Yes, but GWX sensors are set for its own environment, are you sure MEP environment has same Km rendering and/or waves height etc?
I don’t really know, but I’m not sure. What i know is adding other environment mod to any mega mod can alter the sensors original rendering.
Quite complex, everything is tied together...

ÉDIT: i just remember there is a MEP sensors mod for GWX, so maybe it’s not that important.

No wave, no percentage of pick visual.only render and visual.
The mep, other environment model over a megamod possible changes things because it's for a vanilla installation.
Check witch files are in. Anyway the fine tune in environment only in the case of nygm is quiet fine, and at ever then is no so much different than other mods. The Ai is where you found the the differences and the sensor set in destroyers too
I'm not saying they didn't worked it but sometimes no fine tune is possible. Every one have a better one than stock for sure, but something they stopped to work with since like 7 years. No change to it in any one of them except wac5.

Toyotagt86 05-20-20 07:54 PM

Quote:

Originally Posted by John Pancoast (Post 2671811)
Don't know, maybe this will help.

Yes this help me a lot, Thank you very much

John Pancoast 05-20-20 08:01 PM

Quote:

Originally Posted by Toyotagt86 (Post 2671916)
Yes this help me a lot, Thank you very much

:salute:

Toyotagt86 05-20-20 08:04 PM

Thanks everyone
 
Thanks everyone
I think I have found the problem it is the Radar ELEVATION settings in the Sensor.dat.
According to the Markman94's Radar fix for SH3, I changed the elevation parameters from 0-180 to 0-360° in SensorDate.That is much steadier than before. Because the wave sometimes tilt the U-boat up so the radar can not detect the target .
Anyway I think the bug is fixed thanks

Aquelarrefox 05-20-20 09:44 PM

Quote:

Originally Posted by Toyotagt86 (Post 2671919)
Thanks everyone
I think I have found the problem it is the Radar ELEVATION settings in the Sensor.dat.
According to the Markman94's Radar fix for SH3, I changed the elevation parameters from 0-180 to 0-360° in SensorDate.That is much steadier than before. Because the wave sometimes tilt the U-boat up so the radar can not detect the target .
Anyway I think the bug is fixed thanks

Many people will find interesting this tread as the original for help.


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