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-   -   [REL] Unit damage from smoke and/or fires (https://www.subsim.com/radioroom/showthread.php?t=180921)

Mad Mardigan 01-21-2019 01:24 PM

Re: Ship/Plane fire damage...
 
Will see of adding this in, after I get my sub docked at its new home port of Lorient... before I set sail to once again, terrorize merchies on the 7 seas... *insert diabolical mad scientist laugh sound here* Muah hawww hawww hawwwwwww....

:Kaleun_Salute: :Kaleun_Cheers:

von Zelda 01-21-2019 04:25 PM

regarding your download
 
I've unzipped your downloaded file, to find a DAT file in this path: data/Library/TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat

Is this correct. Most mods I've seen replace files by other files to work while yours just adds a file under Library. Just curious to know before I try it.

With all due respect, how does this file trigger or work to add damage by fire, enough to sink a ship, as you've described?

I hope I'm not off-base somehow by asking; just curious.

Mad Mardigan 01-21-2019 06:05 PM

Re: Ship/Plane fire damage...
 
Quote:

Originally Posted by von Zelda (Post 2587806)
I've unzipped your downloaded file, to find a DAT file in this path: data/Library/TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat

Is this correct. Most mods I've seen replace files by other files to work while yours just adds a file under Library. Just curious to know before I try it.

With all due respect, how does this file trigger or work to add damage by fire, enough to sink a ship, as you've described?

I hope I'm not off-base somehow by asking; just curious.

IIRC, with dropping the unzipped file, into your mods folder (in the main folder for SH3) then added into SH3, through jsgme... jsgme, will then drop it where it needs to go & will replace the appropriate .dat file... Others can cross verify, if I remembered all of that correctly... but I believe I did... hope this helps.

:Kaleun_Cheers:

von Zelda 01-22-2019 03:36 AM

Qustion about the DAT file, not installation procedure
 
M-M, you're 100% correct on the installation procedure with JSGME. Generally it will replace existing files with new files from the mod.

My question is more specific to the "TDW ship plane fire" dat file which is in the Library sub-directory of this mod. It doesn't (as far as I can tell) replace an existing file of that same name, JSGME would just add this file under data/Library/*****.

So then, how does SH3 know how and when to use this new file (or data) during the game? I'm just curious to know.

Jeff-Groves 01-22-2019 06:33 AM

SH reads all dat files regardless of it's name.
That allows Modders to create all kinds of stuff.
:D

Mad Mardigan 01-26-2019 09:20 PM

Re: Ship/Plane fire damage...
 
Downloaded, installed & have to say.... am loooovvvviiinnngggg this mod. Major kudos to TDW... :Kaleun_Salute:

Left port, got a couple of days out & came across a small convoy, unescorted... was like... yeee hawww.... let slip the dawggggssss of war.!!! Sank 2 of the 4 out right.. 3rd, just hung there, not sinking yet dead in the water, little small fires here & there across the length of it, small cargo ship... 4th, I popped with a torp, yet looked like it needed a bit more coaxing to give up the ghost, so I surfaced & went to deck gun. Had the crew pump a couple of shells into her, an boom, up she went in a fire ball... sweeett... turned my attention to the last ship afloat & before I could get the crew on it with the deck gun she began blazing like a viking funeral barge... so I had the deck gun crew stand down and just watched... as with the 3rd.. that one went up in a massive boom & slid beneath the waves... was soooo satisfying watching them go down like that...
:Kaleun_Thumbs_Up:

:Kaleun_Cheers:

:Kaleun_Applaud:

:Kaleun_Salute:

Rhodes 07-01-2019 01:08 PM

Quote:

Originally Posted by Jeff-Groves (Post 2587743)


Is this still working? And the mod is just under 2kb? I download it but when opening, winrar gives an error and the file that appears is 0kb of size.

Anvar1061 07-02-2019 06:03 AM

Quote:

Originally Posted by Rhodes (Post 2616470)
Is this still working? And the mod is just under 2kb? I download it but when opening, winrar gives an error and the file that appears is 0kb of size.

This is not true.

Rhodes 07-02-2019 08:47 AM

Quote:

Originally Posted by Anvar1061 (Post 2616567)
This is not true.

What is? The size of the mod? Or my question about the link?




Edit: I download it again and unpacked it and had no error message and the total size of the dat file is 9KB. Appears to be the correct size. Anvar1061, is it right?

Anvar1061 07-04-2019 08:21 AM

Quote:

Originally Posted by Rhodes (Post 2616596)
What is? The size of the mod? Or my question about the link?




Edit: I download it again and unpacked it and had no error message and the total size of the dat file is 9KB. Appears to be the correct size. Anvar1061, is it right?

https://www.subsim.com/radioroom/ima...humbs_Up-1.gif

Rhodes 07-04-2019 09:45 AM

:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:

blackfalcon 07-19-2019 10:46 PM

Does anyone know where the original sh5 version of this is?

John Pancoast 07-30-2019 07:49 PM

Reviving old thread..............I have 1.4 of this mod. I know he said just use JSGME to apply it, but the .dat file included is labled the same as the mod "Dark Wraith Ship fire......dat"
Obviously there is no .dat file in the game named that, that this file replaces, so how does using JSGME to apply it enable it ? I know it's already in NYGM, but for other mod use, i.e.

Hebe Vollmaus 07-31-2019 12:29 PM

Quote:

Originally Posted by John Pancoast (Post 2620904)
Reviving old thread..............I have 1.4 of this mod. I know he said just use JSGME to apply it, but the .dat file included is labled the same as the mod "Dark Wraith Ship fire......dat"
Obviously there is no .dat file in the game named that, that this file replaces, so how does using JSGME to apply it enable it ? I know it's already in NYGM, but for other mod use, i.e.

In this case it is irrelevant how the *.dat is named. You can evan rename it as you like, this would not change its behavier. This is elementary SH3-Game-mechanic. All what is needed are the internals, with its IDs. These will be loaded automatically if this *.dat is in Library. So it is not needed to Replace something. Here are things added, not replaced. Greetings.

John Pancoast 07-31-2019 12:42 PM

Quote:

Originally Posted by Hebe Vollmaus (Post 2620985)
In this case it is irrelevant how the *.dat is named. You can evan rename it as you like, this would not change its behavier. This is elementary SH3-Game-mechanic. All what is needed are the internals, with its IDs. These will be loaded automatically if this *.dat is in Library. So it is not needed to Replace something. Here are things added, not replaced. Greetings.

I see. Thanks for the info. and reply !


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