SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   FaT torps (https://www.subsim.com/radioroom/showthread.php?t=154926)

tracker 08-15-09 02:01 PM

FaT torps
 
Hi i have played us side tmo have changed to german side with om on training manuel targeting, no trouble with normal torps except duds and ship speed as normal .trying with FaT torps any tips or links will help :hmmm:

Frederf 08-15-09 03:43 PM

You know I really don't know them inside and out but there's a few things I do know. There's basically two types: circular and ladder. The circular are primarily anti-escort, aft tube, gotta escape! types. The ladder torps are generally anti-convoy, fore tube, get lucky types.

The little mouseover tooltips give better details but the best way to see what everything does is to use the solid green line on the attack map and fuss with the settings.

The circulars are pretty simple, they go out for a straight leg on the primary gyro angle just like a normal shot until they either right or left and run in circles until exhausted. I can't remember if the straight leg distance is settable or not.

The ladder type go out on the primary gyro for the initial leg and then do "switchbacks" of 180 degree turns (again left or right depending on setting) every time the secondary leg length is reached. I believe the early ladder types had 2 secondary leg length settings while later ones could be adjusted to anything but that's easily wrong.

I usually set the ladder type to turn in the direction the convoy is moving and set to a low speed so the torpedo covers a lot of ground. There's also no reason to shoot one blindly, go ahead and aim at a real target and maybe the ladder pattern won't even be necessary!

tracker 08-15-09 04:06 PM

thank`s frederf ,I will keep trying diffrent setting i have been luck and hit the same ship twice .but have to work out the distance of the strait run part as i cannot do check the range on the attack map as (no ruler) to judge the time for the torps to reach the correct area for the closing speed of the boats :salute:


All times are GMT -5. The time now is 10:04 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.