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-   -   How to correct haircross on periscope & UZO moved to the right position (https://www.subsim.com/radioroom/showthread.php?t=187275)

Yattky 08-28-11 11:12 AM

How to correct haircross on periscope & UZO moved to the right position
 
Hello,

I'm starting SH3 again and reinstall mods into my fresh one,
and then I was doing test run the game to check something wrong in the game
and found crosshairs on attack & abs periscope, also UZO had moved to right.
I was using wide screen mod, fm new interior and extended freecam and others.
Could you kindly advise me how to fix the error?
Is there any mod to make it right?
This might be a kind of old question but I'm looking forward to your reply.

flakmonkey 08-28-11 12:06 PM

Are you using sh3 commander? this sounds like the saboutage/malfunction option.

Wolfstriked 08-28-11 01:02 PM

Post a pic.I think you just have a mod conflict and is showing two sets of crosshairs.Happens on my end sometimes.

Hitman 08-30-11 11:29 AM

Just answered your PM. Wrong camera-dat file is the most likely cause :up:

Sailor Steve 08-30-11 12:02 PM

Quote:

Originally Posted by flakmonkey (Post 1738125)
Are you using sh3 commander? this sounds like the saboutage/malfunction option.

Malfunctions & Sabotage might make the scope not work at all, or be constantly flooded, but it won't move the crosshairs.

Yattky 10-15-11 01:10 AM

Very sorry for my late reply.
I will show a few screen shots below.

http://i1219.photobucket.com/albums/...Hunter/UZO.jpg

http://i1219.photobucket.com/albums/...KPERISCOPE.jpg

http://i1219.photobucket.com/albums/...SPERISCOPE.jpg

hope someone makes new mods for wide screen.

Yattky

leinar_06 08-04-20 04:27 AM

Quote:

Originally Posted by Hitman (Post 1739617)
Just answered your PM. Wrong camera-dat file is the most likely cause :up:

How to fix Wrong camera-dat file :Hmmm:: up:

Anvar1061 08-06-20 03:51 AM

You have a screenshot of your optics. You need to adjust the crosshairs of the commander's periscope and the anti-aircraft periscope to the desired coordinates in any photo editor. These are two files .tga in data / Menu/Gui

leinar_06 08-07-20 08:58 AM

Quote:

Originally Posted by Anvar1061 (Post 2687492)
You have a screenshot of your optics. You need to adjust the crosshairs of the commander's periscope and the anti-aircraft periscope to the desired coordinates in any photo editor. These are two files .tga in data / Menu/Gui

https://imagizer.imageshack.com/img924/5349/XjWvo1.png

Anvar1061 08-07-20 02:28 PM

Quote:

Originally Posted by leinar_06 (Post 2687861)

Check your menu_1024_768.ini file
https://sun1-92.userapi.com/BQwTA7cF...LFJXvNae4c.jpg

leinar_06 08-07-20 11:10 PM

Quote:

Originally Posted by Anvar1061 (Post 2687958)

https://imagizer.imageshack.com/img924/4097/FUxdyZ.png

aaaannnnnddd what?:hmmm:

Anvar1061 08-08-20 05:03 AM

Quote:

Originally Posted by leinar_06 (Post 2688016)
aaaannnnnddd what?

What monitor do you have?
3828 x 1870 - WQUXGA 3840 x 2400 (8:5 – 16:10)
You are trying to shove the ****ing thing.
Full HD 1920 x 1080 (16:9)
https://www.subsim.com/radioroom/ima...n_Confused.gif

leinar_06 08-08-20 08:34 AM

Quote:

Originally Posted by Anvar1061 (Post 2688057)
What monitor do you have?
3828 x 1870 - WQUXGA 3840 x 2400 (8:5 – 16:10)
You are trying to shove the ****ing thing.
Full HD 1920 x 1080 (16:9)
https://www.subsim.com/radioroom/ima...n_Confused.gif

well if you explain the steps how to fix it, i won't be asking that.
SO WHAT'S THE NEXT STEP ON WHAT YOU'VE POSTED EARLIER.:Kaleun_Salute:

P.S: EXPLAIN IT NICELY:Kaleun_Thumbs_Up:

Anvar1061 08-08-20 08:49 AM

Quote:

Originally Posted by leinar_06 (Post 2688016)
well if you explain the steps how to fix it, i won't be asking that.
SO WHAT'S THE NEXT STEP ON WHAT YOU'VE POSTED EARLIER.:Kaleun_Salute:

P.S: EXPLAIN IT NICELY:Kaleun_Thumbs_Up:

As you noted above, I used Paint.NET to match the crosshairs. You do the same with your screenshot on your computer, defining the coordinates needed to make changes in the menu.ini-file. 0 coordinates will be in the lower left corner. The numbers will represent the number of pixels. I can assume that it will be AttackScopeReticule.tga and ObsScopeReticule.tga:
Pos=285,1090,900,900


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