I like the new end Results Screen and the news on the Mission Editor is the Icing on the Cake for sure
https://www.subsim.com/radioroom/pic...ictureid=10866 |
Weekly update
Hello everyone!
After a lot of work the new patch is finally up and running. This patch changes the way that the clients connect to the host. Before this patch, clients connected to a Steam lobby, and used that lobby to exchange data. If the player’s connection to the lobby (the Steam server) was severed, they got disconnected from the game. If this player was the host, everyone got disconnected. The new system only uses Steam’s servers to announce the game, everything else happens peer to peer. This should solve most connection issues. This patch has taken a lot longer to make than we anticipated, and we are sorry that you had to wait longer than expected. But why haven’t we finished making the Scapa flow mission yet? What’s taking so long? Instead of just making a single mission, we have decided to build a general purpose mission editor. This mission editor will be made available to players, and missions will be shareable via Steam workshop. To that end, we are making a global world map (2D and height map), so that we can make missions everywhere in the world. This is what’s taking so long. We are aware that it's been a while since the last patch, and that you are eager to see new content in the game. We understand this, and we try to make decisions that will enhance the game's development in the long run even if it seems tedious at times. To facilitate more frequent patches, we will be releasing some of the other items on our roadmap before the scapa flow level (and level editor) is completed. Best regards, Oscar & Einar Patch 0.21 Reworked netcode. Fixed Navigator bot plotting bug when reversing. Calibrated papenberg meter. |
Quote:
Thanks God... I told you about this feature years ago... :yeah: Quote:
and this will be game we're waited for. :up: |
Quote:
|
Quote:
|
Mission editor and steam workshop , thankyou .
|
v 0.21a
Fixed player name synch bug Fixed player image synch bug Fixed ping sound bug v 0.21b Fixed lobby visibility (friends only lobbies were visible to everyone, but rejected all non friends without error message). |
Thank you for the quick fixes!
|
Weekly update
Hello everyone!
We have spent this week fixing bugs that showed up with the latest patch, as well as some previously reported. |
Weekly update
Hello everyone!
We've spent this week updating and improving the radio. The patch will be released shortly. |
Weekly update
Hello everyone!
This week we have finished work on the new radio system. The new system has two modes: Simplified and advanced. The mode is set in the lobby settings before starting the game. In simplified mode, players type in messages using the keyboard, but unlike before, the message can be typed out in full, without having to pause between each letter while it is being sent. In advanced mode, the morse key functions like it does in real life. Players will have to learn morse code in order to use this system. The new system uses fixed receive channels for each U-boat. Channel 1 is used to broadcast to all U-boats. Other changes: The diesel engine now stops working at 8 meters. Increased underwater friction when running diesel engines. Enemy ships are now more prone to ramming u-boats. Periscopes can now be damaged by collisions. https://www.youtube.com/watch?v=7lhtIujKHbI |
Amazing!
|
Weekly update
Hello everyone!
This week we've added a few more features to the radio as well as fixing some of the recent bugs. A new patch will be released shortly. |
Weekly update
Hello everyone!
This week we have worked on the radio, and fixed some bugs. The new patch adds rebindable hotkeys for sending morse, and in game notepads for plain and cipher text. The patch also adds four rebindable iambic hotkeys. These will allow the player to send perfectly spaced dots and dashes. This patch also addresses some AI bugs that were present in the last patch. Patch notes: Added rebindable morse send key. Added plain and cipher text input fields in morse key and Enigma use states. Added iambic morse buttons with custom keybindings (thanks Folko). Added ability to raise and lower direction finder antenna. Added toggle for morse alphabet in send view. Fixed escort not pursuing bug (thanks gurudennis). All sunk ships now count towards objective completion, even if the responsible u-boat gets destroyed while the ships are sinking. It is now possible to use the chat while looking at the map. Fixed UI interaction bugs. Reduced maximum compressor depth. Reduced compressed air cost for torpedo firing . Reduced compressed air cost for starting the diesel engines. U-boats can no longer receive radio messages below send depth. |
Big new feature for Wolfpack coming soon :shucks:
|
Quote:
|
Quote:
|
Quote:
|
Naval Academy?
|
Scapa Flow?
|
All times are GMT -5. The time now is 09:58 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.