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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

Nicolas 10-24-18 06:22 PM

One question about the hard coded fixes if someone knows, my game seems to work fine but, i installed it some time ago and,

where is this 'Supplement to V16B1' available to download or it is not needed anymore?, the addon 4C documentation does not mention it, some people have it on their mod list some don't...

After patching files with hsie v16b1 and then patching it with the addon 4c files you are good to go? well and editing files if neccesary?

Thanks.

FUBAR295 10-24-18 07:45 PM

If you have and loaded a NYGM mod file titled "Supplement to V16B1(JSGME)" then those additional file are in there.

Good Hunting,
FUBAR295

Nicolas 10-24-18 11:20 PM

Quote:

Originally Posted by FUBAR295 (Post 2574012)
If you have and loaded a NYGM mod file titled "Supplement to V16B1(JSGME)" then those additional file are in there.

Good Hunting,
FUBAR295

Yes of course i did not deleted them, but...
i don't know, have doubts if it is neccesary to enable that mod now? also i cannot find it anywhere here to read what was about.

See this recommended mod list from stiebler:

(On top of stock SH3):
NYGM 2.5 Stand-alone
NYGM 3_New
NYGM 3_6F
Hsie V16B1
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubFlag

Recommended optional extras that are added to the end of this set-up:
Hitman Optics NYGM 3.6 (Fixed) [supplied in the Documentation folder of NYGM 3_6F.]
IABLShipsforNYGM_New_Thomsen
NYGM_HiRes_Submarines_3_6F

:S ???

hauangua 10-25-18 12:11 AM

Quote:

Originally Posted by Nicolas (Post 2574028)
Yes of course i did not deleted them, but...
i don't know, have doubts if it is neccesary to enable that mod now? also i cannot find it anywhere here to read what was about.

See this recommended mod list from stiebler:

(On top of stock SH3):
NYGM 2.5 Stand-alone
NYGM 3_New
NYGM 3_6F
Hsie V16B1
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubFlag

Recommended optional extras that are added to the end of this set-up:
Hitman Optics NYGM 3.6 (Fixed) [supplied in the Documentation folder of NYGM 3_6F.]
IABLShipsforNYGM_New_Thomsen
NYGM_HiRes_Submarines_3_6F

:S ???

Supplement file folder is in
HSIE V16b1 ...
http://www.mediafire.com/file/27tcm2yg29gsqqc/

Nicolas 10-25-18 04:27 AM

Quote:

Originally Posted by hauangua (Post 2574032)
Supplement file folder is in
HSIE V16b1 ...
http://www.mediafire.com/file/27tcm2yg29gsqqc/

Thank you for clearing that up!

hauangua 10-25-18 05:26 AM

Quote:

Originally Posted by Nicolas (Post 2574050)
Thank you for clearing that up!

:salute:

ArnoldR 10-27-18 01:29 PM

RADAR FIXES
 
Hello,
I have a question about the radras in NYGM. In the manual of v3.6, I read:

"The latest Stiebler hard-code fix, version 4C, provides special Anvart-made turms that also mount both fixed and rotatable radars correctly. Owing to the impossibility of maintaining mod compatibility across NYGM and other super-mods, players of NYGM SHOULD NOT NOW USE the Anvart-Stiebler patch provided with the Stiebler hard-code fix 4C. Instead, download and install from the NYGM website at SubSim this patch: Stiebler4C_SubsFlag (put together by Tycho)"


It's not clear. With Stiebler patch, you can select an option called "Fix for radar on turms", and then you have to enable the mod "ANVART_STIEBLER_TURMSR01R02" with JSGME. Moreover, there is the mod "HiRes_Submarines_3_6F" coming with NYGM v3.6.

So, what to activate or not in fact???? I'm completly lost!!.....

ThePrody 10-27-18 02:37 PM

Here are some of the mods that i use with NYGM and they work perfect, never had any problem with any of them :



NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
NYGM Tonnage War Minefield Mod
Minefield JPGs
Harbor Traffic Add-In
NYGM_HiRes_Submarines_3_6F
IABLShipsforNYGM_New_Thomsen

TMT mod (NYGM version)
Thomsen Sound mod
More wounded & less dead crew v2 - for V16B1 (JSGME)
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
Single Merchant Contact Mod

FM30_UpDown_NYGM_
DD_OH_V3.09_20091209162038
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
etc.


I also had some issues with that text from the documentation and the FM30 (the radar didnt spawned where it should) until i found the FM30 UpDown NYGM mod ( at some point it was part of the mega mod but afterwards it was not anymore ) . You dont need that "flags" mod .

You can find the mod on my mediafire page, do not click on the link, use copy/paste :


https://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3

ArnoldR 10-27-18 03:21 PM

Quote:

Originally Posted by ThePrody (Post 2574520)
Here are some of the mods that i use with NYGM and they work perfect, never had any problem with any of them :

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
NYGM Tonnage War Minefield Mod
Minefield JPGs
Harbor Traffic Add-In
NYGM_HiRes_Submarines_3_6F
IABLShipsforNYGM_New_Thomsen

TMT mod (NYGM version)
Thomsen Sound mod
More wounded & less dead crew v2 - for V16B1 (JSGME)
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
Single Merchant Contact Mod

FM30_UpDown_NYGM_
DD_OH_V3.09_20091209162038
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
etc.

I also had some issues with that text from the documentation and the FM30 (the radar didnt spawned where it should) until i found the FM30 UpDown NYGM mod ( at some point it was part of the mega mod but afterwards it was not anymore ) . You dont need that "flags" mod .

You can find the mod on my mediafire page, do not click on the link, use copy/paste :

https://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3

Thank you for the help!

Anyway, I can't find the "Stiebler4C_SubsFlag" mod....

Indeed, that FM30 UpDown NYGM mod is no more in NYGM 2017A, there is only the readme txt!!!! :doh:

Else, what is "TMT mod (NYGM version)" ?

I'm also searching where to download the "More wounded & less dead crew v2 - for V16B1 (JSGME)"

ThePrody 10-27-18 05:12 PM

You wont find those mods because later there were were some disagreements between the authors or something, forget about it .



TMT is this :


http://www.subsim.com/radioroom/showthread.php?t=153937


The More wounded... is just what it says, its a small mod, nothing important , you can find it here if you have access :
ftp://hartmuthaas.no-ip.org/Public/S...ITYMODS/H.SIE/

ArnoldR 10-27-18 05:50 PM

Quote:

Originally Posted by ThePrody (Post 2574541)
TMT is this :
http://www.subsim.com/radioroom/showthread.php?t=153937

The More wounded... is just what it says, its a small mod, nothing important , you can find it here if you have access :
ftp://hartmuthaas.no-ip.org/Public/S...ITYMODS/H.SIE/

Thank you for the links!!:up:
The second asks for name and password??....:06:

Anvar1061 10-27-18 11:15 PM

Quote:

Originally Posted by ArnoldR (Post 2574542)
Thank you for the links!!:up:
The second asks for name and password??....:06:

Username: Maik
Password: Woelfe

Nicolas 10-28-18 04:46 PM

Had my first wolfpack attack the other day, after some time sending contact reports they sunk 3 or 4 ships, the rest like 8 of them escaped, very nice feature!

Fifi 11-02-18 11:53 AM

First time ever that i try this NYGM mod, and have to say it’s a very interesting one! :up:

Easy to install, nice graphics (but i enhanced to my taste with MEP V6), very fluent without any stutters or CTDs of any kind.
But most of all, the sub handling/behavior is probably the best i found over there :)
I love the way it’s slowly sinking if nothing is done :yep:
Even stock NYGM sounds doesn’t need Thomsen sound mod to my taste for first time!
Really hat’s off for this mod creator :Kaleun_Thumbs_Up:

A request though.... i know it’s creator wish to not have that much traffic all around, but could it be possible to get some more?
Not as much as GWX, but something so we don’t feel that alone in open seas and in harbors :D
It remains a game for fun IMHO, even if it doesn’t match 100% reality...

ThePrody 11-02-18 12:28 PM

in the main NYGM 2.5 archive, there is a mod called Single Merchant Contact mod, that helps a bit by providing some radio contacts of single merchants in our vicinity


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