Are someone with NYGM installation will be confirm that, there no bow wake/sprays and ship wave for Type 2D boat?
http://oi62.tinypic.com/2mdsa6g_th.jpg] http://oi58.tinypic.com/2a7t0m8_th.jpg |
welcome aboard!
Pertinax!:Kaleun_Salute:
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Many thanks for your answer. After some time of playing for now everything is fine. In the beginning I was just a little confused because I didn't saw ship at the moment with the binoculars after the message "Ship spotted..." but after some time, not so long, maybe a couple of seconds, not longer then minute, the smoke was on sight. Also tested with WO, nearest visual contact I easily can see smoke at 20000m on clear conditions. So, everything is ok now and I really enjoy with this environment mod and NYGM. Of course I added Thomsen sound pack and turned off that boring original music when playing. Now the atmosphere is realistic as I like. Thanks to NYGM for the great mod and also thank you Hitman for great GUI. Couldn't play without it.
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Thanks for all the answers! I'm coming back to SH3 after quitting for a while, and I'm glad to see that the SH3 community is still thriving.
I followed the instructions on the NYGM 2.0 as poor sailor suggested, and and it works! I was not even aware that a manual existed, and I'm now reading it thoroughly.:salute: |
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http://www.subsim.com/radioroom/showthread.php?t=213527 Quote:
With files that overwrite these specific files, it would be an idea to incorporate the new modifications in a 'structured way' - this will go a long way in not breaking the game - so to speak. :up: |
Do not forget that the mod "Widescreen MaGui v3.4(StandAlone Version)" developed by makman94, has an adaptation for NYGM, this is "WideScreen Magui-SA v3.4 FIX for NYGM v3.6D.rar".
I have used it a couple of patrols and is a very good mod.:up: Best Regards. |
@ Stiebler:
Hello Sir, I was wondering it would be possible increase the time it takes to heal the crew members. Most of the time, the medic is able to perform almost instantaneous healings. :06: Maybe a little bit. In advance thanks for the attention. Best Regards.:salute: |
@Ligne Maginot:
I've looked through all the SH3 game files, but I cannot discover the file(s) in which I can change the time taken by the medics to heal the injured sailors. Does anyone else know the solution to this problem? I don't think I have ever seen it mentioned before. Stiebler. |
In my case, I never let the medic do other tasks. So, his efficiency level remains almost unchanged. I will try to measure the rate of cure. Assuming a base of 100 health points (to put it in some way) and taking the time it takes to perform a complete healing of an injured crew member. Anyway, it's really high.
Best Regards. |
Hello everyone.
I've been extraordinarily frustrated because I recently purchased a new computer to play SH III. (maybe you've seen my posts) Having enjoyed playing this Simulation using GWX Gold and having crashes I am giving this a try. What suggestions do you experienced sailors using this mod have to help a newbie? I am installing a new version of SH III to my D drive. I already have a version there and when I try and install I get an error message- Can not install. Install to a valid drive... What is a valid drive destination? If you can help please PM me or post here..Thanks |
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