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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

álvaro 01-07-15 11:04 PM

Quote:

Originally Posted by BigWalleye (Post 2275820)
It is included in the Documentation folder of NYGM v2.5 and every update to NYGM 2.5. The latest version is in the Documentation folder of NYGM3.6E. AFAIK, it is compatible with NYGM only.

thank you for your quick help. :up:

álvaro 01-11-15 05:26 PM

great great work with your
NYGM3_6F and
Stiebler4C_SubsFlag, thanks a lots for everything you make for our SH3.
Congratulations for your updates in NYGM, Stiebler!!!!

álvaro 01-11-15 10:57 PM

Stiebler and BigWalleye, I need your opinions about a question:

Could you tell me the best list of mods to use in NYGM ??
Very important is the following:
That list would have the best compatible GWX and LSH3 mods to use them in NYGM.
Thanks.

Sittingwolf 01-12-15 01:35 AM

Hey, can someone tell me where I can find this now? 'MSM-interim-beta merchant fleet'. Cheers.:salute:

Plissken_04 01-12-15 02:13 AM

Quote:

Originally Posted by Sittingwolf (Post 2277218)
Hey, can someone tell me where I can find this now? 'MSM-interim-beta merchant fleet'. Cheers.:salute:


ftp://hartmuthaas.no-ip.org/public/S...te-Beta-v4.zip

Username & Password in my Signature!!!


So Long

Maik

álvaro 01-12-15 06:15 AM

Can someone tell me the best list of mods to use in NYGM ??
Very important is the following:
That list would have the best compatible GWX and LSH3 mods to use them in NYGM.
Thanks.
__________________
Hi Aces

Could you put your mod list with the order of the mods like Magui F, youraces turm 7, Sh5 water to sh3 v84 16-20 km...and so on, all the news mods...

Thanks

BigWalleye 01-12-15 07:54 AM

Quote:

Originally Posted by Sittingwolf (Post 2277218)
Hey, can someone tell me where I can find this now? 'MSM-interim-beta merchant fleet'. Cheers.:salute:

Quote:

Originally Posted by Stiebler (Post 2262932)

Quote:

Originally Posted by BigWalleye (Post 2262123)
The NYGM dowload page contains a link to a file called MSM-Interim-Beta_NYGM. The notes on the webpage regarding this file say:

File (8) contains a small patch to improve IABL's large new MSM-interim-beta merchant fleet for use with NYGM. The fleet itself must be downloaded from IABL directly. Then install this mod (8) afterwards.

I am unable to locate MFM-Interim-Beta. I have found MFM-Lite-Beta. I currently am using Merchant_Fleet_Mod_3.2 with NYGM 3.6D and have experienced no problems so far. (Man falls off ten-story building. As he falls past the fifth floor, he calls out: “OK so far!”:D)

Should I be using MSM-Interim-Beta_NYGM with MFM 3.2? Should I be using MFM-Lite-Beta instead? Should MSM-Interim-Beta_NYGM be used with MFM-Lite-Beta? Is MSM-Interim-Beta_NYGM no longer needed?

@BigWalleye:
Good questions.
At the time I produced the NYGM add-on, MSM-Interim-Beta was available widely. However MFM 3.2 seems to have replaced it.

The purpose of the
MSM-Interim-Beta_NYGM fix was that it rezoned these ships in order to make them compatible with the slow-sinking model used by NYGM. I've never produced a similar zone patch for IABL's MFM3.2.

However I can provide you with some reassurance:
1. Installing the
MSM-Interim-Beta_NYGM patch after installing MFM 3.2 will improve the slow-sinking ability of ships found in both mods (which is a lot of them).
2. Ships 'fixed' in the NYGM patch but not actually present in MFM 3.2 will not be recognised by SH3, so there will be no unwanted side-effect.
3. Ships in MFM 3.2 not found in the NYGM patch will sink unexpectedly easily (a very few may even self-sink in strong winds/storms), but there should not be any other difficulties.
4. When, finally, I recognised the problem that some users of NYGM were installing ships not originally rezoned for the NYGM standard, I changed the zones.cfg file and all NYGM ships so that now the zones of non-NYGM ships will be recognised as the creators of these ships intended. Thus these non-NYGM ships will not sink slowly, but should otherwise be completely stable.

All clear?

Stiebler.


- Plissken04, regret contradicting you, but poster is looking for MFM_Interim_Beta, which, judging by Stiebler's post, is not the same as MFM_Lite_Beta. MFM_Lite_Beta is available on your wonderful FTP site (and thank you for the great resource that site provides!) But MFM_Interim_Beta does not appear to be available anywhere at this time. It appears to have been superseded by MFM v3.2. Based on Stiebler's recommendation, I use the full MFM v3.2, followed by MFM_Interim_Beta_NYGM and that combination works for me.

BigWalleye 01-12-15 08:31 AM

Quote:

Originally Posted by álvaro (Post 2277199)
Stiebler and BigWalleye, I need your opinions about a question:

Could you tell me the best list of mods to use in NYGM ??

No, I can't. That's too personal a choice. Do you like briefs or boxers?:D

I will happily post the mod list I use, though - which IMO, is the best for me. But I have very strange, indiosyncratic tastes which you might not share. Do you like kimchi? Or grappa?:D

Quote:

That list would have the best compatible GWX and LSH3 mods to use them in NYGM.
I don't play GWX any more and I've never played LSH, so I can't say which mods would be compatible. I do know that most mods come in several flavors, one compatible with each megamod. Any of those are not likely to be cross-compatible. Generally any mod named "MyMod-GWX3" is probably not compatible with anything but GWX3, and so on. (There are exceptions to that rule of thumb also!)

This is my most current mod list:

Generic Mod Enabler - v2.6.0.157
[C:\SH3-WYGM\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6E
NYGM Tonnage War Minefield Mod
NYGM HiRes Submarines
NYGM 3.6D zigzag campaign layer
Merchant_Fleet_Mod_3.2
MFM-Interim-Beta_NYGM
MFM mass correction - BW
Harbor Traffic Add-In
Scirè-Tikigod- repeated order
BritishAsdicMkIFinal
EAX_Sound_Sim_SH3
DD_OH_V3.09_20091209162038
FM_NewInterior v2.1D
Carotio_SH3_ClothesHatsFacesSkilledCrew
NeuUZO&PeriV.2
Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard)
TorpedoTubesFfireFinal vStock
Spirit of machines
M.E.P v5
Optional - FSF for MEP v5
Optional - ShipVanishingHull for MEP v5
M.E.P v5 - VisualSensors for NYGM 3.6D
New _hydrophone _layers for SH3 v2.0_NYGM
Rbs1_SH4_Effects_GWX_21_204f
Thomsen Param Mod (MFM+Beta+Mass corr+RBs)
Sh3_volumetric_clouds&fog_V2.2
DeckKannon
Red Night Map
Seenot-Leuchtrakete - Do it yourself
Dertien No Rank On Crew
Pascal_Port_People
Hitman_GUI_NYGM3_1.1
Van1920x1080 v1.1
Anvart_Stiebler_TurmsR01R02
Supplement to V16B1 - NYGM
Stiebler4C_Addon_for_V16B1 - NYGM - AnvDF
O2-Gauges v2
BW On-Top Mod WYGM v1.0.8a

In addition, I use the following stand-alone programs: SH3 Commander, SH3 Log, SH3 Gen and, occassionally, SH3 Patrol.

WARNING!: The last mod on my list is a "magic box." In that mod,I include files, modified by me, which allow otherwise incompatible mods to work together. Without it, you will get incompatibilities. And that mod also does a bunch of other quirky stuff that probably no one but me would like, so I don't want to distribute it, even privately. (Would you like a sub with NO digital readouts for the dials?) If you want to use parts of this list, please add mods one at a time and test them for compatibility. This is very important. I don't want to be responsible for breaking someone's game and causing them to have to do a complete reinstallation. Anyone who doesn't feel comfortable experimenting with mods, please don't try to use this list. "Kids, don't try this at home!"

álvaro 01-12-15 12:04 PM

Excuse me BigWalleye, I don´t see your post in this thread. Thanks for your help. I know that I always can with help here, in this forum. there are a good people here. What do you prefer about these two mods? Which is the best to NYGM? and...more easy to learn??

MaGui F or Hitman_GUI_NYGM3_1.1 ??

Sittingwolf 01-12-15 01:32 PM

Quote:

Originally Posted by Plissken_04 (Post 2277220)
ftp://hartmuthaas.no-ip.org/public/S...te-Beta-v4.zip

Username & Password in my Signature!!!


So Long

Maik

@ Plissken_04 and BigWalleye,

Hey, thanks guys! I am indeed looking for this particular one. But since its not available I would go with MFM 3.2 for my NYGM installation. I remember like I never could get normal version to work so I guess I would need light one to avoid CTD's and stuff. Dont know where links are though.


Good hunting

Sittingwolf

Sittingwolf 01-12-15 01:45 PM

@ Plissken_04,

Your link doesnt work!

Sittingwolf

ReallyDedPoet 01-12-15 02:50 PM

What about this one? Just worked for me.

Here

Sittingwolf 01-12-15 05:31 PM

Quote:

Originally Posted by ReallyDedPoet (Post 2277470)
What about this one? Just worked for me.

Here

@ReallyDedPoet,

Perfect!

Many thanks mate. :salute:

Sittingwolf.

BigWalleye 01-12-15 09:47 PM

Quote:

Originally Posted by álvaro (Post 2277374)
Excuse me BigWalleye, I don´t see your post in this thread. Thanks for your help. I know that I always can with help here, in this forum. there are a good people here. What do you prefer about these two mods? Which is the best to NYGM? and...more easy to learn??

MaGui F or Hitman_GUI_NYGM3_1.1 ??

Coke or Pepsi?

Both are well-executed mods. Both accurately model the U-boat scope optics. MaGUI provides useful tools to assist the player in setting up a firing solution. Hitman based his GUI on his examination of surviving U-boat scopes in several European museums. Hitman's GUI provides only the scope graticles. The player must make his measurements by eye, the way the historical U-boat skippers did it.

I use Hitman's GUI. To me, it seems to have the same geist as NYGM. But it does take some training. I'd suggest you try them both and see which one you like best.

Stiebler 01-13-15 03:08 AM

NYGM 3.6F
 
Since the release of NYGM 3.6E, Tycho has adapted Anvart’s latest up/down code for raising and rotating the radars and DF aerial, and also for raising and lowering the Kriegsmarine flag on the back of the conning tower.

Therefore it seems appropriate to release NYGM 3.6F as a *replacement* (not an overlay) for NYGM 3.6E. For the avoidance of doubt, the animation code and the original turms supplied were all created by Anvart in a series of mods. Tycho consolidated these mods and adapted them for use with NYGM. I wish to thank both Anvart and Tycho for these improvements.

In other respects, NYGM 3.6F remains the same as NYGM 3.6E, of which the most important additions were:
- Fsaconi’s XB U-boat (NYGM 3.6E). This wonderfully modelled U-minelayer is adapted in NYGM for use as a north-Atlantic tanker, as in real life.
- Makman’s night vision files (NYGM 3.6E). Primarily for use with H.sie’s ‘Night vision’ code fix, views at night are now much more realistic. A mod by one of SubSim’s most talented specialists in the SH3 environment files.

Players of NYGM who have installed the NYGM 3.6E should un-install it, before adding NYGM 3.6F. These players should also check manually, with Windows Explorer, that the animation files found as silenthunteriii\data\animations\anva_anim.anm and silenthunteriii\data\library\anva_smc.dat are not present. If they remain in place, remove these files manually, in order to avoid confusion with the new Anvart files in NYGM 3.6F that replace them.

IMPORTANT NOTE FOR NYGM USERS: the latest Stiebler hard-code fix, version 4C, provides special Anvart-made turms that mount also both fixed and rotatable radars correctly. Owing to the impossibility of maintaining mod compatibility across NYGM and other super-mods, players of NYGM SHOULD NOT NOW USE the Anvart-Stiebler patch provided with the Stiebler hard-code fix 4C. Instead, download and install from the NYGM website at SubSim this patch: Stiebler4C_SubsFlag (put together by Tycho).

@álvaro (#1053 above):
Hmmm, you seem to be updating NYGM faster than I can report the updates!

Stiebler.

álvaro 01-13-15 05:44 AM

:salute::up::) Stiebler

álvaro 01-13-15 05:47 AM

BigWalleye, thanks for everything you explain to me. :up:

sublynx 01-13-15 07:49 AM

Thanks a lot! I really appreciate all the hard work here!

It's back to the drawing board for me now as I'm currently using NYGM 3.6D and have modified some things to suit my taste. I'm going have to drop the modifications, install 3.6F and then see if my modifications on top of 3.6D still work or if I need to do some editing again.

Or... I could leave it as it is and enjoy playing instead of trying to tweak this and tweak that...

Tycho 01-13-15 08:38 AM

My method is to compare the files from 3.6D/F, and install only the updated files, and completely new of course.
But before that, compare those files, if there have some that repeat the files, that I was edited in my installation.
For such files, search what is changed in the file. Then edit my files in proper way.

Lanzfeld 01-13-15 12:35 PM

My vote for one big download!


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