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great great work with your
NYGM3_6F and Stiebler4C_SubsFlag, thanks a lots for everything you make for our SH3. Congratulations for your updates in NYGM, Stiebler!!!! |
Stiebler and BigWalleye, I need your opinions about a question:
Could you tell me the best list of mods to use in NYGM ?? Very important is the following: That list would have the best compatible GWX and LSH3 mods to use them in NYGM. Thanks. |
Hey, can someone tell me where I can find this now? 'MSM-interim-beta merchant fleet'. Cheers.:salute:
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ftp://hartmuthaas.no-ip.org/public/S...te-Beta-v4.zip Username & Password in my Signature!!! So Long Maik |
Can someone tell me the best list of mods to use in NYGM ??
Very important is the following: That list would have the best compatible GWX and LSH3 mods to use them in NYGM. Thanks. __________________ Hi Aces Could you put your mod list with the order of the mods like Magui F, youraces turm 7, Sh5 water to sh3 v84 16-20 km...and so on, all the news mods... Thanks |
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I will happily post the mod list I use, though - which IMO, is the best for me. But I have very strange, indiosyncratic tastes which you might not share. Do you like kimchi? Or grappa?:D Quote:
This is my most current mod list: Generic Mod Enabler - v2.6.0.157 [C:\SH3-WYGM\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6E NYGM Tonnage War Minefield Mod NYGM HiRes Submarines NYGM 3.6D zigzag campaign layer Merchant_Fleet_Mod_3.2 MFM-Interim-Beta_NYGM MFM mass correction - BW Harbor Traffic Add-In Scirè-Tikigod- repeated order BritishAsdicMkIFinal EAX_Sound_Sim_SH3 DD_OH_V3.09_20091209162038 FM_NewInterior v2.1D Carotio_SH3_ClothesHatsFacesSkilledCrew NeuUZO&PeriV.2 Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard) TorpedoTubesFfireFinal vStock Spirit of machines M.E.P v5 Optional - FSF for MEP v5 Optional - ShipVanishingHull for MEP v5 M.E.P v5 - VisualSensors for NYGM 3.6D New _hydrophone _layers for SH3 v2.0_NYGM Rbs1_SH4_Effects_GWX_21_204f Thomsen Param Mod (MFM+Beta+Mass corr+RBs) Sh3_volumetric_clouds&fog_V2.2 DeckKannon Red Night Map Seenot-Leuchtrakete - Do it yourself Dertien No Rank On Crew Pascal_Port_People Hitman_GUI_NYGM3_1.1 Van1920x1080 v1.1 Anvart_Stiebler_TurmsR01R02 Supplement to V16B1 - NYGM Stiebler4C_Addon_for_V16B1 - NYGM - AnvDF O2-Gauges v2 BW On-Top Mod WYGM v1.0.8a In addition, I use the following stand-alone programs: SH3 Commander, SH3 Log, SH3 Gen and, occassionally, SH3 Patrol. WARNING!: The last mod on my list is a "magic box." In that mod,I include files, modified by me, which allow otherwise incompatible mods to work together. Without it, you will get incompatibilities. And that mod also does a bunch of other quirky stuff that probably no one but me would like, so I don't want to distribute it, even privately. (Would you like a sub with NO digital readouts for the dials?) If you want to use parts of this list, please add mods one at a time and test them for compatibility. This is very important. I don't want to be responsible for breaking someone's game and causing them to have to do a complete reinstallation. Anyone who doesn't feel comfortable experimenting with mods, please don't try to use this list. "Kids, don't try this at home!" |
Excuse me BigWalleye, I don´t see your post in this thread. Thanks for your help. I know that I always can with help here, in this forum. there are a good people here. What do you prefer about these two mods? Which is the best to NYGM? and...more easy to learn??
MaGui F or Hitman_GUI_NYGM3_1.1 ?? |
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Hey, thanks guys! I am indeed looking for this particular one. But since its not available I would go with MFM 3.2 for my NYGM installation. I remember like I never could get normal version to work so I guess I would need light one to avoid CTD's and stuff. Dont know where links are though. Good hunting Sittingwolf |
@ Plissken_04,
Your link doesnt work! Sittingwolf |
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Perfect! Many thanks mate. :salute: Sittingwolf. |
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Both are well-executed mods. Both accurately model the U-boat scope optics. MaGUI provides useful tools to assist the player in setting up a firing solution. Hitman based his GUI on his examination of surviving U-boat scopes in several European museums. Hitman's GUI provides only the scope graticles. The player must make his measurements by eye, the way the historical U-boat skippers did it. I use Hitman's GUI. To me, it seems to have the same geist as NYGM. But it does take some training. I'd suggest you try them both and see which one you like best. |
NYGM 3.6F
Since the release of NYGM 3.6E, Tycho has adapted Anvart’s latest up/down code for raising and rotating the radars and DF aerial, and also for raising and lowering the Kriegsmarine flag on the back of the conning tower.
Therefore it seems appropriate to release NYGM 3.6F as a *replacement* (not an overlay) for NYGM 3.6E. For the avoidance of doubt, the animation code and the original turms supplied were all created by Anvart in a series of mods. Tycho consolidated these mods and adapted them for use with NYGM. I wish to thank both Anvart and Tycho for these improvements. In other respects, NYGM 3.6F remains the same as NYGM 3.6E, of which the most important additions were: - Fsaconi’s XB U-boat (NYGM 3.6E). This wonderfully modelled U-minelayer is adapted in NYGM for use as a north-Atlantic tanker, as in real life. - Makman’s night vision files (NYGM 3.6E). Primarily for use with H.sie’s ‘Night vision’ code fix, views at night are now much more realistic. A mod by one of SubSim’s most talented specialists in the SH3 environment files. Players of NYGM who have installed the NYGM 3.6E should un-install it, before adding NYGM 3.6F. These players should also check manually, with Windows Explorer, that the animation files found as silenthunteriii\data\animations\anva_anim.anm and silenthunteriii\data\library\anva_smc.dat are not present. If they remain in place, remove these files manually, in order to avoid confusion with the new Anvart files in NYGM 3.6F that replace them. IMPORTANT NOTE FOR NYGM USERS: the latest Stiebler hard-code fix, version 4C, provides special Anvart-made turms that mount also both fixed and rotatable radars correctly. Owing to the impossibility of maintaining mod compatibility across NYGM and other super-mods, players of NYGM SHOULD NOT NOW USE the Anvart-Stiebler patch provided with the Stiebler hard-code fix 4C. Instead, download and install from the NYGM website at SubSim this patch: Stiebler4C_SubsFlag (put together by Tycho). @álvaro (#1053 above): Hmmm, you seem to be updating NYGM faster than I can report the updates! Stiebler. |
:salute::up::) Stiebler
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BigWalleye, thanks for everything you explain to me. :up:
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Thanks a lot! I really appreciate all the hard work here!
It's back to the drawing board for me now as I'm currently using NYGM 3.6D and have modified some things to suit my taste. I'm going have to drop the modifications, install 3.6F and then see if my modifications on top of 3.6D still work or if I need to do some editing again. Or... I could leave it as it is and enjoy playing instead of trying to tweak this and tweak that... |
My method is to compare the files from 3.6D/F, and install only the updated files, and completely new of course.
But before that, compare those files, if there have some that repeat the files, that I was edited in my installation. For such files, search what is changed in the file. Then edit my files in proper way. |
My vote for one big download!
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