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-   Mods Workshop for Cold Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=285)
-   -   Cold Waters retro UI released (https://www.subsim.com/radioroom/showthread.php?t=232156)

MekStark 06-27-17 11:10 AM

Cold Waters retro UI released
 
as the title says, if you want bit different, heavier feel to ingame UI grab it here:

http://www.subsim.com/radioroom/down...o=file&id=5256

this modification changes the appearance of ingame panels, icons, supplies new periscope graphics (both monocular and binocular) new plotting-table styled TACMAP and some other minor things like colours of ingame text on some panels, position of icons, bearing indicator, zoom scale readouts etc

tested in 1.04b

some screens:

http://www.subsim.com/radioroom/pict...pictureid=9488

http://www.subsim.com/radioroom/pict...pictureid=9489

http://www.subsim.com/radioroom/pict...pictureid=9490

http://www.subsim.com/radioroom/pict...pictureid=9491

have fun!

Onkel Neal 06-27-17 11:27 AM

This is great! The stock UI is very good, but it is fun to have choices and change things up.

Long live Cold Waters!

FPSchazly 06-27-17 11:57 AM

This is very nice! :D

max-peck 06-27-17 02:10 PM

Very nice work :up:

MekStark 06-27-17 03:39 PM

one of things I would very much like would be different panels for different subs, but that at the moment isn't possible AFAIK

Berserker 06-27-17 04:53 PM

I would like to see the environment tab that shows depth to floor and thermal layers so all you have to do is left click on a depth and your sub dives to that depth..:D..I am tired of kissing the floor..:mad:

Killerfish Games 06-27-17 08:44 PM

Quote:

Originally Posted by MekStark (Post 2495526)
one of things I would very much like would be different panels for different subs, but that at the moment isn't possible AFAIK

Yes it is. Each sub references its own HUD as specified in the
default/vessels/vessel.txt file:
PlayerHUD=hud/default

You can make multiple HUDs and they should swap out depending on the sub being played at run time.

Topo65 06-27-17 09:38 PM

Fantastic! :up:

But my resolution is 1366 x 768 and missing data on my screen. :wah:

MekStark 06-28-17 07:31 AM

which tabs or panels are missing? Could you post screenshot?

Jace11 06-28-17 08:14 AM

Its a scaling issue. I'm running it at 1600x1200, I've fixed some bits myself, but the problem with different screen resolutions will require a different default.txt for each I think.

For example:

UpperRightPeriscopeZoomReadoutPos=-790,-1018

Works well for me at my res, but the one in the mod makes the "mag scale" way off to the left.

Topo65 06-28-17 08:20 AM

I'm at work right now. But the panels look perfect. What is missing is some data such as the scale of bearings in the top of periscope view and the level zoom of the tactical map. I will post a screenshot when I back home.

MekStark 06-28-17 10:00 AM

Quote:

Originally Posted by Jace11 (Post 2495679)
Its a scaling issue. I'm running it at 1600x1200, I've fixed some bits myself, but the problem with different screen resolutions will require a different default.txt for each I think.

For example:

UpperRightPeriscopeZoomReadoutPos=-790,-1018

Works well for me at my res, but the one in the mod makes the "mag scale" way off to the left.

that's what I was affraid, that this might heavily depend on custom resolutions, hence why it is kept in top right corner in stock UI layout

Topo65 06-28-17 01:03 PM

http://i65.tinypic.com/23rv9fl.jpg

http://i65.tinypic.com/2yl45qs.jpg

Can you tell me what numbers to change in default.txt?

MekStark 06-29-17 08:19 AM

open your override/hud/default.txt

and near the bottom of the file adjust line below "//ICONS PLACEMENT":

//ICONS PLACEMENT
UpperRightStatusIcons=-520,-1044

to
UpperRightStatusIcons=0,-3

now the icons should be in original unmodded position

as for the zoom on the tacmap, try reverting those to default values:
from:
UpperRightTacMapZoomReadoutPos=-1544,-868
change to
UpperRightTacMapZoomReadoutPos=0,-45

if you'd like to have the tacmap zoom in the new position try adjusting this line

again, the mod was developed with 1920x1080 in mind so sadly some things might be off on other resolutions.

hope this helps

Daldryk 06-29-17 11:00 AM

Really good, congratulations ! Just a small remark regarding the small 2D card where one sees the data, I would remove the horizontal bars.

:yeah:


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