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-   -   [TEC] No more Seagulls (https://www.subsim.com/radioroom/showthread.php?t=241944)

s7rikeback 07-27-19 05:00 AM

No more Seagulls
 
Hi,

Not sure about anyone else, but I have been fed-up with the never ending circle of seagulls above my submarines.

To this end, whilst speaking to propbeanie about this, he gave me the locations of where to look.

Quote:

OK, I knew I could find it!!! Scene.dat, dsd & sim. In the dat file, it's "Dummy", "BirdCtrl". There is nothing to control in either the dat or the sim file...
Open up the Data > Scene.dat with S3D

https://i.ibb.co/ys8qcmy/Capture.png

Open the Dummy node:
==================================================
And you will see the following below:

https://i.ibb.co/n1Q8nS4/Capture1.png

==================================================

I then deleted the Complete dummy node with child nodes to leave this:

https://i.ibb.co/w76v5H4/Capture3.png

=================================================

With Gulls

https://i.ibb.co/MPZyG9G/SH4-Img-201...-48-18-327.png

=================================================

Without Gulls:

https://i.ibb.co/VJNyXFq/SH4-Img-201...-50-19-151.png

The reason I have done this guide, and not a JSGME mod, is that many people run with personalized scene.dat files, this will allow people to just modify the node without effecting other data changes they may have made.

Fifi 07-27-19 05:07 AM

Fine discovery for those who don’t like seagulls :up:

Perso, i don’t care them as far as we don’t have them in middle of Atlantic :03:

If i recall well, we only see them when approaching coasts?

Jeff-Groves 07-28-19 01:55 PM

You can add additional Dummy Nodes set further out with the Bird controller to get seagulls earlier if you want. It's a fun little setting to play with.

Once did animated UFOs to replace the SeaGulls.
:har:

propbeanie 07-28-19 08:25 PM

could we give the watch crew a few 16 gauge shotguns, and let them handle the dummy bird controller?... :har:


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