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-   -   Hsie Night Vision Fix versus EnvSim.act (https://www.subsim.com/radioroom/showthread.php?t=247678)

Fifi 12-13-20 02:42 AM

Hsie Night Vision Fix versus EnvSim.act
 
For those playing with Hsie options patch, specially concerning Night Vision Fix & Bad Weather Fix…there are some incompatibilities with EnvSim.act

- first case: you have EnvSim.act dated 2016 (from Stiebler)
It is incompatible with Hsie Bad Weather Fix & Night Vision Fix, breaking the Night Vision Fix. You don’t need to activate Bad Weather Fix because it is already included in the EnvSim.act (an other way of coding)
Without activating Bad weather Fix, the Night Vision Fix will work! (This last one has to be activated of course)
If you activate BWF & NVF with this EnvSim.act, NVF will not work...
In others words, do not activate BWF with this EnvSim.act!

- second case: you have EnvSim.act dated 2012 or lower
You can activate Bad Weather Fix & Night Vision without any bad side. It is fully compatible.

PS: stock GWX and Vanilla game are using EnvSim.act dated 2005, so no issues at all reported.

:Kaleun_Salute:

FUBAR295 12-13-20 08:07 AM

Thanks for the tips! :Kaleun_Salute:
Goodhunting,
FUBAR295

John Pancoast 12-13-20 09:37 AM

Quote:

Originally Posted by Fifi (Post 2713368)
For those playing with Hsie options patch, specially concerning Night Vision Fix & Bad Weather Fix…there are some incompatibilities with EnvSim.act

- first case: you have EnvSim.act dated 2016 (from Stiebler)
It is incompatible with Hsie Bad Weather Fix & Night Vision Fix, breaking the Night Vision Fix. You don’t need to activate Bad Weather Fix because it is already included in the EnvSim.act (an other way of coding)
Without activating Bad weather Fix, the Night Vision Fix will work! (This last one has to be activated of course)
If you activate BWF & NVF with this EnvSim.act, NVF will not work...
In others words, do not activate BWF with this EnvSim.act!

- second case: you have EnvSim.act dated 2012 or lower
You can activate Bad Weather Fix & Night Vision without any bad side. It is fully compatible.

PS: stock GWX and Vanilla game are using EnvSim.act dated 2005, so no issues at all reported.

:Kaleun_Salute:


:up: Also, the only envsim.act files that will allow the NV fix to work are H.sie's and Stiebler's. Of course, one has to choose the NV fix in H.sie's patch also. The fix is part of the .act files code.
Any other envsim.act will have the NV issue even if one chooses the fix in H.sie's patch. Looked into this the other day, here.

Fifi 12-13-20 10:36 AM

Quote:

Originally Posted by John Pancoast (Post 2713398)
:up: Also, the only envsim.act files that will allow the NV fix to work are H.sie's and Stiebler's. Of course, one has to choose the NV fix in H.sie's patch also. The fix is part of the .act files code.
Any other envsim.act will have the NV issue even if one chooses the fix in H.sie's patch. Looked into this the other day, here.

Haha...didn’t remember of my post your thread!... not good to getting old...not good at all :roll:

John Pancoast 12-13-20 10:55 AM

Quote:

Originally Posted by Fifi (Post 2713411)
Haha...didn’t remember of my post your thread!... not good to getting old...not good at all :roll:

Believe me, I completely understand; I'm in the same boat !! :haha:

ericlea 12-13-20 12:11 PM

Thanks for this reminder Fifi :Kaleun_Thumbs_Up:




what you write is also in the read me from Stiebler EnvSim.act version 10. (date 2016)




"This is the latest fix to provide more realistic weather for SH3. Since H.sie's hard-code fix also uses his own envsim.act to reduce visibility at night, it is necessary to provide two files.

Method of use:
Unzip the EnvsimAct10.7z into your MODS folder for SH3.
Observe that there two files:
1. EnvSim.act
2. Envsim_HsieFix.acx

1. If you are NOT using H.sie's famous hardware fix for SH3.
You can the mod at once. Just activate the package with J Scones' JSGME mod-installer. Alternatively, after unzipping, just copy the EnvSim.act file (only) enclosed within the mod to your folder \Ubisoft\SilentHunterIII\, where it will replace the original version. (Do NOT place the file within the \DATA folder - it won't be recognised.) This can be used to replace ANY other envsim.act file that is out there.

2. If you ARE using H.sie's hardware fix.
You will need to activate the correct EnvSim file as follows:
a) Use the Options Selector provided with the H.sie V16B1 package to switch OFF H.sie's Bad Weather Fix in your SH3.exe file. Place your newly created SH3.exe file in this folder (EnvSimAct_10), where you can see the two envsim files mentioned above.
b) Rename EnvSim.act to EnvSim.acx (this means it will not be recognised by Silent Hunter III.).
c) Rename EnvSim_HsieFix.acx to EnvSim.act
d) Activate the package with JSGME as mentioned in (1). Alternatively, copy across both the new EnvSim.act file and your new SH3.exe into your folder \Ubisoft\SilentHunterIII\, where it will replace the original version.

The mod that copies last is the one that is used.
This EnvSim_10 mod folder should always be the LAST mod installed with JSGME.
For example if you have Stiebler_4C_Revised hard-code package installed on top of the H.sie patch (it must always be installed after the H.sie patch), then the EnvSim_10 mod MUST follow after the Stiebler_4C_Revised mod."




:Kaleun_Cheers:

Fifi 12-13-20 12:36 PM

Quote:

Originally Posted by ericlea (Post 2713439)
Thanks for this reminder Fifi :Kaleun_Thumbs_Up:




what you write is also in the read me from Stiebler EnvSim.act version 10. (date 2016)




"This is the latest fix to provide more realistic weather for SH3. Since H.sie's hard-code fix also uses his own envsim.act to reduce visibility at night, it is necessary to provide two files.

Method of use:
Unzip the EnvsimAct10.7z into your MODS folder for SH3.
Observe that there two files:
1. EnvSim.act
2. Envsim_HsieFix.acx

1. If you are NOT using H.sie's famous hardware fix for SH3.
You can the mod at once. Just activate the package with J Scones' JSGME mod-installer. Alternatively, after unzipping, just copy the EnvSim.act file (only) enclosed within the mod to your folder \Ubisoft\SilentHunterIII\, where it will replace the original version. (Do NOT place the file within the \DATA folder - it won't be recognised.) This can be used to replace ANY other envsim.act file that is out there.

2. If you ARE using H.sie's hardware fix.
You will need to activate the correct EnvSim file as follows:
a) Use the Options Selector provided with the H.sie V16B1 package to switch OFF H.sie's Bad Weather Fix in your SH3.exe file. Place your newly created SH3.exe file in this folder (EnvSimAct_10), where you can see the two envsim files mentioned above.
b) Rename EnvSim.act to EnvSim.acx (this means it will not be recognised by Silent Hunter III.).
c) Rename EnvSim_HsieFix.acx to EnvSim.act
d) Activate the package with JSGME as mentioned in (1). Alternatively, copy across both the new EnvSim.act file and your new SH3.exe into your folder \Ubisoft\SilentHunterIII\, where it will replace the original version.

The mod that copies last is the one that is used.
This EnvSim_10 mod folder should always be the LAST mod installed with JSGME.
For example if you have Stiebler_4C_Revised hard-code package installed on top of the H.sie patch (it must always be installed after the H.sie patch), then the EnvSim_10 mod MUST follow after the Stiebler_4C_Revised mod."




:Kaleun_Cheers:

Hey salut a toi Ericlea! Stay safe par ces temps troublés!

:Kaleun_Cheers:


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