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-   -   [REL] Animated Fans (interior) (https://www.subsim.com/radioroom/showthread.php?t=140707)

ReallyDedPoet 09-29-08 03:35 PM

Nice work on the new version :up:


RDP

runningdeer 10-07-08 01:48 PM

Thanx for this MOD. I use it with my TMO/RSRDC. Works great! :up:

Bulkhead 10-08-08 02:27 AM

Cool:up: Is it possible to make all fan spin?

skwasjer 10-08-08 02:36 AM

Sure it's possible, but I'm not going to. As posted earlier, since fans can't be turned off I decided to animate only some of them. Also, there's the trade off of performance (each animation takes up some cpu/gpu time) versus looks. So, I'm done with the mod...

But I'm not stopping anyone else willing to do so.

silent killer 10-09-08 06:54 PM

annimated fans
 
:up: thank you sir for the fan mod very nicely done

TopcatWA 10-18-08 09:18 AM

Cool Man Cool.:up: :up: A great little mod to make things a little more realistic.:D

Kruger 10-18-08 04:39 PM

I have encountered a problem with it, maybe it's something that happened only to me. You can find it here.

skwasjer 01-18-09 01:13 AM

Quote:

Originally Posted by elanaiba
Great work!

We aimed to put something like this in the game, but wanted to stop them when silent running. No time :(

Hey Dan, I finally managed to tie it to silent running... :yep:
Additionally, the animation also stops when you are hunted by the enemy.

http://sh4.skwas.net/media/fan_on_off.wmv

Will take some time to work it all together for all interiors, but it's coming... :up:

Stary Wuj 01-23-09 04:59 AM

Quote:

Originally Posted by skwasjer
Quote:

Originally Posted by elanaiba
Great work!

We aimed to put something like this in the game, but wanted to stop them when silent running. No time :(

Hey Dan, I finally managed to tie it to silent running... :yep:
Additionally, the animation also stops when you are hunted by the enemy.

http://sh4.skwas.net/media/fan_on_off.wmv

Will take some time to work it all together for all interiors, but it's coming... :up:

Nice idea, I don't like animated fans very much, but I have no choice, this is part of newest TMO patch.

Stary Wuj

ReallyDedPoet 01-23-09 07:48 AM

Quote:

Originally Posted by skwasjer
Quote:

Originally Posted by elanaiba
Great work!

We aimed to put something like this in the game, but wanted to stop them when silent running. No time :(

Hey Dan, I finally managed to tie it to silent running... :yep:
Additionally, the animation also stops when you are hunted by the enemy.

http://sh4.skwas.net/media/fan_on_off.wmv

Will take some time to work it all together for all interiors, but it's coming... :up:

Wow, very nice work :yep::up:


RDP

Stary Wuj 01-23-09 02:53 PM

Mayby strange, but....
 
It looks, that I have some stuttering with animated fans :cry:
Very unstable framerate, from +- 25 to +- 70 fps.

But.......mayby some environment mod added to TMO is reason, not sure.
It is possible to disable this fans? Animation is embedded in latest TMO patch,
too many files affected, I don't know how to remove animated fans without problems
with rest of Trigger_Maru.

What a pity :cry:

Stary Wuj

skwasjer 01-23-09 04:18 PM

The animations are not so heavy weight that they would cause a drop of 50 FPS. In fact, it should be barely noticable, so I suspect something else is the cause (but I can't know for sure).

I am not responsible for embedding the animations in the TMO interiors, this was Ducimus' choice. You can use S3D to replace the new fan stuff with stock yourself (if you search for the label 'FanBlades', you will find the relevant chunks). If you look a bit back into this thread you will find some more details on what needs to be done to include the mod in other mods. You just have to reverse the process.

I am not going to publish patches for other mods to remove the animations myself.

Stary Wuj 01-23-09 05:43 PM

Quote:

Originally Posted by skwasjer

I am not going to publish patches for other mods to remove the animations myself.

I understand, and thank You for the answer, I try different solutions now.
Thank You!

Stary Wuj

skwasjer 01-23-09 07:13 PM

I forgot to say, it is not so hard to remove the animation, Just open the modded interior files and then remove all child controllers and properties of all the fanblade nodes. Animations are then disabled...

ConvoyFromTheDeep 01-24-09 07:09 PM

Quote:

Originally Posted by skwasjer
Animated Fans (version 1.0)

© 2007-2008 skwas. All rights reserved.
------------------------------------------------------------------------------
Disclaimer: Use at your own risk. Distribution, commercial use and or
(re)selling of this package are prohibited. Developed in 2007-2008 by skwas,
a game enthusiast and ubergeek :o)


DESCRIPTION

This mod adds animated fans to the interiors of all US submarines. Note that some control rooms have 2/3 fans, and some conning towers have up to 2. I therefor made a selection and didn't animate all of them, to avoid too much CPU load and also because I liked to keep some fans static (turned off).

PREVIEW

http://www.youtube.com/watch?v=HkHbYBrfsDE

DOWNLOAD

Stock SH4 1.5 (UBM) release - http://files.filefront.com/Animated+.../fileinfo.html
TMO compatible release - http://files.filefront.com/Animated+.../fileinfo.html
RFB 1.5x has this mod included.

INSTALLATION INSTRUCTIONS

1. Extract to MODS folder.
2. Install with JSGME. With the TMO version, install after TMO.
3. Run game.

COMPATIBILITY

The title of this mod tells you which game version/other mods (if any) it is compatible with. Since I modified the interior files of all US submarines and also the SH.SDL file, conflicts may and will occur when other interior mods are installed on top. This may result in the animations being disabled again. In essense you should not install any mod that also modifies the interiors over this mod as this will disable the animations. Also, sound mods that modify the SH.SDL may cause CTD's if the fan sound entry is removed or vice versa.

Do not install an incorrect version of this mod either on other interior mods. This may lead to yet more CTD's. If in doubt, drop me a line.

If you play the stock SH4 v1.5/UBM game, get that version. If you play with TMO, use the TMO version. An RFB release will not be provided as it will be included in a future RFB patch directly.

MERGING THE ANIMATIONS WITH OTHER INTERIOR/SOUND MODS

See further down the thread.

CHANGELOG

Version 1.1 - 29-09-2008:
  • Some fans had an incorrect material assignment. This didn't cause any
    critical problems, but the affected fans weren't accurately rendered.
  • TMO-version: The Gato CR fan was assigned a material that did not exist.
  • TMO-version: The map on the table in the Salmon CR had incorrect UV-data, causing incorrect rendering of the map. (note: this was the original object from which the static fan was removed)
SPECIAL THANKS

vickers03 = for making the TMO version of this mod.

CREDITS

Ubi = for the original model that I split in two
jrex53 = for the idea.
LukeFF = fan sound file / testing

PERMISSIONS

Apart from the disclaimer in the header (which is directed at commercial use), anyone can use, modify and redistribute this mod, as long as it's free, non-commercial and the original readme is included. Have fun!


Wow this is a really great mod, i like it alot, i hear you mentioned something about keeping the fans off? So would there be a swich to turn them on or will they be on all the time?


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