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-   -   [WIP] Royal Navy Mod (https://www.subsim.com/radioroom/showthread.php?t=141631)

ivank 09-02-08 04:13 PM

[WIP] Royal Navy Mod
 
The Royal Navy Mod



The Royal Navy Mod is meant to add the Royal Navy and its allies the Royal Australian Navy as a playable nationality. It will do everything my Kriegsmarine Mod will do but for the Royal Navy instead.




More info to come as I get started

Ships That will be in this mod(as of now):
HMS King George V
HMS Duke of York
HMS Prince of Wales
HMS Kent
HMS Fiji
HMS Dido
HMS Devonshire
HMS Revenge
HMS Warspite
HMS Repulse
HMS Hood









Raptor1 09-02-08 04:30 PM

Will you include the Lion class?

If so, I'll be able to avange my precious HMS Temeraire...

ivank 09-02-08 04:51 PM

Is there one in SH3/OM/or any of the GWX's? If not I need pictures of it, I would really love a Vanguard Class too.

Pablo 09-02-08 05:09 PM

Hi!

The battleships HMS Lion and Temeraire were never built. Britain started building them in 1939, but they never finished them and scrapped them in mid-construction in 1942-43. Something about needing steel for ASW escort vessels....

They are not in GWX V2.1.

Pablo

Madox58 09-02-08 05:27 PM

You Sir, have a PM.

ubootcomrade 09-03-08 01:41 AM

Honestly ivank, your spoiling us now :D, so much to look forward to :arrgh!:

ivank 09-03-08 11:52 AM

Thank you, Im just loving the playable ships, and not the u-boots anymore

j_o_nn_y 09-04-08 04:40 PM

Can the HMS Rodney be included?. thx

ivank 09-04-08 04:52 PM

I just need a model! If I get a model Nelson then it will be playable.

ivank 09-07-08 03:03 PM

This mods ETA has been pushed back in favor of making it a Total Conversion Mod. I and my team (if I can get a 3D modeler and a skinner) will be changing everything from the start screen to the start up movie!

Again I will post this:

If anyone wants to become a skinner for my Team please PM ASAP!!!!!
I also could use someone good at making warships playable to speed things up!!!!

ivank 09-21-08 06:07 PM

UPDATE!
 
For all you Surface Warfare Mod Team fans: we will start the Royal Navy, Hilfskreuzer mods after the Kriegsmarine mod! Then we are debabting doing a IJN, and USN mod!

tonibamestre 09-27-08 06:05 PM

Great job!!, so,can we assume that will have several stations and full functionality aboard the ships? What can you tell us concerning the Carriers?

Thanks in advance.

ivank 09-28-08 02:52 AM

Quote:

Originally Posted by tonibamestre
Great job!!, so,can we assume that will have several stations and full functionality aboard the ships? What can you tell us concerning the Carriers?

Thanks in advance.

Thanks! As of now, a member of the team is redoing the bridges of the ships and editing them to be fully functional! Were going to edit the crew management page to be more BB-CA-CL-DD style and adding more crew to the decks of the ships. What do you mean about the carriers?

tonibamestre 09-28-08 02:56 PM

Well,I want to mean that would be nice to be in command of an Illustrious class for the Royal Navy and a Yorktown class if the USN mod arrives.What you think about?

Sledgehammer427 09-28-08 04:50 PM

well, being part of these mods...

i would comment that it would be very unlikely to make a CV work on the royal navy, and possibly USN mod... here are my reasons.
A.it looks fun, but in reality there wasnt much to do on a carrier. reason being
(subpart a.) you cant program planes to take off from the decks of carriers, you dont see it happen in sh3, 4 or UBM, its just not programmed into the game.
B. even if you did get the planes to take off...all you have left to do is wait until they all got shot down or came back....
C.leaving the only fun part to be if you got all that working...the management of bombs, shooting down enemy planes, and other little things that carriers have to manage...

just my thoughts on the subject, i can be (and usually am) proven wrong


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