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-   -   [REL] Realistic Torpedo Textures for TWOS (https://www.subsim.com/radioroom/showthread.php?t=248835)

U-190 03-14-21 10:10 AM

Realistic Torpedo Textures for TWOS
 
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Demon777 03-14-21 11:03 AM

thanks for the new version! :up:

gap 03-14-21 11:25 AM

Hey mate, have you tried playing with texture's specular map (stored in the alpha mask) for making their surface more metal-like? As far as I can see from your preview, right now they look like they were covered on an heavy coat of dull paint.

Else, what about the classic black/bronze paint scheme?
I didn't investigate its historical authenticity, but for sure it is damn smart combination of colors :D

gap 03-14-21 12:18 PM

Quote:

Originally Posted by U-190 (Post 2736142)
Torpedoes were always covered with a thick layer of solid oil to protect them from seawater. The shiny torpedoes can only be seen in the museum.

But isn't grease shining under the light, and where are those grease stains on your texture anyway?

Summing up, my suggestions are: making the texture (alpha mask) shinier and adding dark spots/streaks of grease to it :salute:

gap 03-14-21 01:18 PM

Quote:

Originally Posted by U-190 (Post 2736169)
Do not confuse the game with real life. Try to create your own version of the modification of the torpedoes. Everything is in your hands, dear friend!

P.S. In addition, the shiny textures of the torpedo will have an unpleasant light glare.

Never mind, I see we have different definitions of what is "realistic" and what is "positive criticism". I don't want to sound immodest, but believe me I am an expert texturer. Achieving the effect that I was suggesting would take to me lesser than trying to explaining it to you, and having to answer your bitter reply on top of that.

Why don't I create those textures by myself then? Believe it or not, the reason is that I am happier when I help buddies to create their own mods than when I can write my name on a mod of mine. If you took my comment below for a request, you are off track my friend.

Gap off, once and for all :salute:

Oby 03-14-21 10:36 PM

3 Attachment(s)
I agree with Gap and I think he is referring to something similar to this. Files are in dat format and they work in SH5, except there is no underwater view from when you look at torpedo from above the water line. If you want to convert it to SH5 format I can upload files.
Anyway thanks for sharing your work with us.:Kaleun_Cheers:

U-190 03-15-21 03:48 AM

Quote:

Originally Posted by Oby (Post 2736314)
I agree with Gap and I think he is referring to something similar to this. Files are in dat format and they work in SH5, except there is no underwater view from when you look at torpedo from above the water line. If you want to convert it to SH5 format I can upload files.
Anyway thanks for sharing your work with us.:Kaleun_Cheers:

Thank you Oby! Yes, upload them and I'll take a look. what else can I do?

U-190 03-15-21 06:59 AM

https://www.subsim.com/radioroom/sho...d.php?t=185834

I think I need to do something similar with the torpedo.

Macgregor the Hammer 03-15-21 10:52 AM

Quote:

Originally Posted by U-190 (Post 2736117)
Realistic Torpedo Textures v2.0 for TWOS by U-190

Download Mod: https://www.subsim.com/radioroom/dow...o=file&id=5773

Excellent work! Thanks for the mod!

Oby 03-15-21 01:14 PM

Here are the files: https://mega.nz/file/XTwESZqT#I83xG6...09Rl93fgFyZl0g


They are from an old mod called U-BOAT_HAHD for SH3. His author Hans Witteman gave us permission to import his work in SH5. I hope it will inspire you somehow.


Cheers.

U-190 03-15-21 01:48 PM

Quote:

Originally Posted by Oby (Post 2736479)
Here are the files: https://mega.nz/file/XTwESZqT#I83xG6...09Rl93fgFyZl0g


They are from an old mod called U-BOAT_HAHD for SH3. His author Hans Witteman gave us permission to import his work in SH5. I hope it will inspire you somehow.


Cheers.

Thanks Oby! :salute:

U-190 04-02-21 05:14 AM

unfortunately the glitter effect doesn't work for me.

Macgregor the Hammer 04-02-21 09:27 AM

Not to go off topic, what is the preferred modding software for color, texturing, etc? I'm competent with GIMP and Blender. Will they handle the file extensions in Silent Hunter?

Demon777 04-02-21 10:39 AM

Hi U-190,

I guess we will have a new version of torp testures for TWOS? :salute:

U-190 04-02-21 04:35 PM

Quote:

Originally Posted by Demon777 (Post 2739939)
Hi U-190,

I guess we will have a new version of torp testures for TWOS? :salute:

Hi! Yes :D


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