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Minoslas 04-30-2015 01:21 PM

New 1.2.16 Update 2 Open Beta available:

http://forums.eagle.ru/showpost.php?...55&postcount=7
Quote:

Open Beta update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.

Minoslas 05-28-2015 09:02 AM

Eagle Dynamics Facebook, new objects and some improvement on the object dinamic

https://www.facebook.com/eagle.dynamics
Quote:

The mark flags and tyres. Could be use for landing site markings.
----
Yes. Flags work as weathercock and fluttering.
https://scontent.xx.fbcdn.net/hphoto...00307112_o.jpg

Minoslas 05-28-2015 03:49 PM

DCS: World Sumer Sales

http://forums.eagle.ru/showthread.php?t=143705
Quote:

DCS World Summer Sale!

Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules.

http://www.digitalcombatsimulator.com/en/shop/

DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)

Minoslas 06-17-2015 07:27 AM

Eagle Dinamics June Newsletter. Bad news has DCS: World 2 delayed. Good nes, progres on NTTR, Spitfire mk IX, Mig-29 FC-3, L-39 Albatros and F/A-18C.

Quote:

http://www.digitalcombatsimulator.co...7/Cover720.jpg

DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly. We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status

http://www.digitalcombatsimulator.co...0617/NTTR2.jpg

While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII

http://www.digitalcombatsimulator.co...617/SpitIX.jpg

The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3

http://www.digitalcombatsimulator.co...-06-2015-4.jpg

To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.

http://www.digitalcombatsimulator.co...29-Cockpit.jpg

DCS: L-39 Albatros

http://www.digitalcombatsimulator.co...7/L-39C_01.jpg

The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).

http://www.digitalcombatsimulator.co...9C_betails.jpg

DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.

http://www.digitalcombatsimulator.co...18-cockpit.jpg

Minoslas 06-22-2015 05:58 PM

The week newsletters return on Stream format, that can be uploaded to youtube after end to the community review.

http://forums.eagle.ru/showthread.ph...09#post2419909
Quote:

Weekly DCS World Stream

Dear all,

After the success of the Twitch Stream yesterday, we are going to attempt to do a weekly Twitch stream (when the software is cooperating and I am not traveling). Currently, I am thinking that it will be on Sundays at 1800 UTC time. With the kinks worked out, the streams will be archived for later viewing and users are free to re-broadcast.

It’s my hope that the first weekly stream will be this Sunday, 28 June.

I will also be doing an open Q&A on the channel chat the half hour prior to the stream starting.

More details to follow…

Thanks,
Matt
Aditionaly to the week review, the ED team answerd questions, half hour previous the Stream. The community can pur your questions here: http://forums.eagle.ru/showthread.php?t=144519

Minoslas 06-26-2015 04:05 PM

MudSpike publish a revies to the user campaing "THE ENEMY WITHIN", a campaing flying by BEACHAV8R on DCS: W 2.0
http://www.mudspike.com/dcs-world2-the-enemy-within/

http://www.mudspike.com/wp-content/u.../06/EW-001.jpg
http://www.mudspike.com/wp-content/u.../06/EW-002.jpg
http://www.mudspike.com/wp-content/u.../06/EW-007.jpg
http://www.mudspike.com/wp-content/u.../06/EW-025.jpg
http://www.mudspike.com/wp-content/u.../06/EW-070.jpg
http://www.mudspike.com/wp-content/u.../06/EW-080.jpg
http://www.mudspike.com/wp-content/u.../06/EW-085.jpg

Minoslas 06-27-2015 06:00 PM

Next Wags Stream on DCS: W 2.0 Sunday June 28 / 18:00 UTC

http://forums.eagle.ru/showpost.php?...53&postcount=2
Quote:

The next stream will be a on Sunday, June 28th at 1800 UTC. Although there will probably be some new elements, this stream will for the most part duplicate the previous test stream now that we worked out some kinks. This time should also work better for most viewers.

http://www.twitch.tv/wagmatt

This stream will also be archived for later viewing for those that cannot make it.

Thanks,
Matt

Minoslas 06-28-2015 02:24 PM

Wags upload Stream 28 june DCS: W 2 / NTTR:

http://www.twitch.tv/wagmatt/b/673478911

Minoslas 06-28-2015 03:57 PM

Some detaill extracted to June 28.

1º Module manager and options boton has moved to the upper position of the main menu. The rigth menu has been reordened.
https://scontent.xx.fbcdn.net/hphoto...79097362_o.jpg

2º Wags have "installede" a Belsimtek F-5E and a F-15C. (and Flamming Clifft 3). New modules?
https://scontent.xx.fbcdn.net/hphoto...84917339_o.jpg

3º New options view.
https://scontent.xx.fbcdn.net/hphoto...52471307_o.jpg

4º New radionavgation beacons added to the caucassus map.
https://scontent.xx.fbcdn.net/hphoto...27207935_o.jpg

5º Great quantity of new countries and first show on the editor theater selector pannel of the Straigh of Hormuz Theater.
https://scontent.xx.fbcdn.net/hphoto...35963725_o.jpg

6º NTTR nevada theater has been extendes to all directios with respecto to the 21 Stream map dimensions. I suppouse 100-200 km or more, but Wags tell the california size can be extended to reach the pacific. wags tell NTTR map can be 64 Gbs size. :shock:
https://scontent.xx.fbcdn.net/hphoto...63256120_o.jpg

Comparative pic of the NTTR map on the 21 June Stream. The Death valley mountains (I suppouse) has gained on definition and detaill.
https://scontent.xx.fbcdn.net/hphoto...45923807_o.jpg

Minoslas 06-28-2015 06:09 PM

I review otherwise the Stream and on 11:14 minute, Wags tell after NTTR release, the theater map will gain more updates with mew textures, resolution mesh and airbases (Tonopa Airbase has planned), other will be the south part of the map with the National training centre (Fort Irwin) to use them with a Combined arms area to make training / mission and Campaign (vs Opposing Force / 11th Blackhorse Cavalry Regiment?). Other parts can will be update has the Saint George country, with Airport and better detail zone on east NTTR map.

Minoslas 07-01-2015 01:39 PM

Next DCS: W Stream, now helos

http://forums.eagle.ru/showthread.php?t=144516
Quote:

The next live Stream will be on Saturday, July 4th at 1800 UTC. The Q&A will start at 1730 UTC.

Helos, helos, helos!

http://www.twitch.tv/wagmatt

After the Stream concludes, I will post a copy to Youtube

Thanks

Minoslas 07-19-2015 02:00 PM

Wags interview of thedevildoggamer on DCS: W 2 (first 45 min)

http://www.twitch.tv/thedevildoggamer/v/7943279

In summary (by mwd2):
- Open Alpha will have DCS World 2.0 + NTTR (payware or free for A-10C Beta User) + Caucasus + Su-25T + TF-51D (no split to bring DCS World 2.0 earlier!)
- Dedicatet Server after the OpenAlpha (no date)
- All Aircrafts in DCS World 1.0 will work in DCS World 2.0
- each client in a Multicrew-Aircraft need a Licence for this aircraft
- tree blocking of sights and weapon impact later (dependent on the performance!)
- Low Detail Area on NTTR: No Objects
- NTTR should get an overhaul (hopefully) after release Strait of Hormuz
- Spitfire (external model) fly in DCS World 2.0
- the Team is working at MP issue, fix crashes and optimization - if these done, they will release it just the next day.

Minoslas 07-22-2015 06:00 PM

Next Streaming info:

http://forums.eagle.ru/showpost.php?...74&postcount=9
Quote:

The next live Stream will be on Sunday, July 26th at 1800 UTC. The News and Q&A will start at 1730 UTC. Channel chat opens at 1700 UTC.
Time conversion: http://www.worldtimebuddy.com/

This stream will focus on DCS: L-39 Albatros.

http://www.twitch.tv/wagmatt

Thanks

Minoslas 07-26-2015 02:22 PM

Wags 26 July Stream.

DCS: W 1.5 has DCS: W 2.0 engine minus NTTR and new maps. All others new features, DX11 engine, new effects, new GUI, unified exe, 3D engine on map editor en encyclopaedia, New IA, etc, coming on September with the L-39C (L-39ZA coming later free).

Q&A
http://www.twitch.tv/wagmatt/v/8631641

L-39 Flight
http://www.twitch.tv/wagmatt/v/8634072

Minoslas 07-27-2015 07:18 AM

New Open beta version 1.2.16 on DCS: World

http://forums.eagle.ru/showpost.php?...49&postcount=8
Quote:

In the Open Beta today!

Changelog of 1.2.16.42215


DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME

Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery
DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign

DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission

DCS Bf 109 K-4
Reversed keyboard adjustment for gunsight brightness

DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version

DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)

DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated

DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added

DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
A few minor bugs fixed.

Minoslas 07-28-2015 05:11 PM

Small stream by Wags over Las vegas during night on the L-39C (interesting look some improvements on the training aircraft)
Edit: Stream was deleted :(

Minoslas 09-20-2015 08:01 AM

ClanOfAces russian squadron put a stream of a L-39 over caucasus map on DCS: World 1.5

the FPS counter has active, maintaing 60 Frames per second.

The testing computer configuration:
Intel Core i7 3820 3.6 GHz
8 GB RAM 1333 MHz
Nvidia 780 GTX

and show DCS: W internal configuration (all full?).

https://youtu.be/zZYB4I7gyoc

Minoslas 09-28-2015 03:00 PM

Preliminary Changelog DCS: World 1.5

http://forums.eagle.ru/showpost.php?...86&postcount=1
Quote:

Dear all,

What follows is a preliminary changelog of DCS World 1.5. Because 1.5 is being built from a new branch of our code, we cannot account for changes made in earlier branches. As such, we had to create much of this changelog based on memory and older bug tracking reports.

Because of this and that we will probably be adding or modifying items, this changelog is very preliminary and subject to change during the Open Beta period. Also please note that we are still awaiting changelog items for most of the BST modules.

As items are added or modified, they will be highlighted in red.

As for the status of releasing the 1.5 Open Beta, we have good news: we created the 1.5 branch (release version) today. Just as soon as we complete smoke testing, we will release it.

Sincerely,
The Eagle Dynamics Team


DCS World 1.5.0 Changelog

General
New unified executable. Separate executables are no longer used for the front end and simulation.
New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water
Improved VR support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions
Corrected track synchronization errors

Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes

Main Menu
Moved Options to icon at top of Main Menu.
Moved Module Manager to icon at top of Main Menu
Created Log-in / Log-out dialog at top of Main Menu
New Login dialog with the possibility to stay logged in
Options
Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings.
Added “Ultra” setting to Visib Range. This is for high-end systems only.
Added separate Low and High settings for Heat Blur.
HDR now simply has On or Off settings.
Depth of Field settings added.
Lens Effects settings added.
Clouds settings added (no affect until new clouds are implemented).
Anisotropic Filtering settings added.
Model Visibility settings added.
Flat Terrain Shadows settings added.
Tree Shadows setting removed.
TSAA setting removed.
Cockpit Shadows setting removed.
Search option added to Controls
F2 view camera effects settings added to Misc.

Instant Action
New Instant Action missions selection dialog.

Campaigns
New Campaign selection dialog.

Multiplayer
New dialog interface
Favorites
Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time.
Added server descriptions.
Added mission lists with shuffle option
Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting
Added option to allow object export
Added option to Pause on mission load
Added option to Pause a server with no client.
Client can now enter any nickname (up to 5) and select one of them
Ships are now synced correctly

Log Book
Log book now accounts for individual aircraft statistics and not just as a whole

Encyclopedia
3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons

Training
New Training missions selection dialog

Mission Editor
Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)
Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock
Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.
USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.
Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.
Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.
Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.
Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.
Added "Clearview" variable to triggered messages to use the old method of displaying messages.
Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)
Fixed Bombs not producing a "shot" event.
Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.
Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.
Sound files triggered to play over a radio frequency now works correctly.
Static ships will no longer only face east. They will respect the direction specified in the mission editor.

Artificial Intelligence (AI)
Aircraft use smarter holding point logic for landings
AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.
AI using cranks after BVR shots to extend F and A poles
Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.
Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed
Added antiship task to Su-17, Su-25 and MiG-27
4 v 2 ACM tactics have been improved. Both elements will now take part in the fight
AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation
Cruise missiles have much better terrain following guidance now
Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.
Fixed Patriot so it now re-arms if near a warehouse
Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.

Models
New F-5E
New L-39C
AIS pod added to payload of Western aircraft (no special function at this time)
LANTIRN pods on F-16 corrected for older missions
New Model for TPZ
New model for Roland ADS
Added APC Tigr 233036 (Available to Russia)
Added APC Cobra (Available to Georgia)
Building fires are now local to the weapon impact location
http://forums.eagle.ru/showpost.php?...87&postcount=2
Quote:

Weapons
Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8
Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets
Increased maximum structural G limit of AIM-9M from 35 to 40 G
Gun Smoke effect tuned

Black Sea Map
Added higher-resolution texture created by Mustang
Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.
Ground units falling through bridges has been largely eliminated

F-15C
Infinite fuel after aerial refueling has been fixed
Transonic Roll-off eliminated
Wing rock effects implemented
Rudders have more authority
PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.
High altitude, medium and high AoA behavior is corrected (related to TRO above)
Slow speed, high AoA behavior is corrected
Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)
Two wing tanks now have less drag than the belly tank
Selectable bingo bug is implemented
Afterburner stages lighting off are now subtly audible
Conditions of oscillatory and flat spin are corrected

MiG-29
New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.

Su-27
Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.
Corrected speed indication on HUD when below 80 KPH.
P-51D
Gunsight cable added to cockpit 3d model
The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label
In-game manual fixed
Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees
AN 5825 Vertical Speed Indicator errors
Smoke Generator Typo fixed
Mi-8MTV2
Virtual flight engineer has been implemented
SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel
Fully implemented model of KO-50 kerosene powered defroster
(P-503B) cockpit voice recorder is now animated
Activated all circuit breakers
Signal flare system is now made fully operational
Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional
Siren is implemented
«АВТОМАТ. СБРОС» (automatic release) switch is now functional
The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel
The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented

Details of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573

F-86F
Rudder authority increased
In-game manual added
Fixed incorrect tank jettison button hint in russian localization
Emergency ignition switch is now normal two-position switch instead of spring-loaded
Gun Selector now OFF instead of ALL GUNS at cold or runway start
When guarded, rocket release selector now is always in OFF position
New cockpit lights added

Bf-109K-4
New skins
New normal map
Minor 3D issues
Flap warning buzzer sound level tuned
Control stiffening for Rudders
Campaign fixes
Gaps between fuselage and cockpit (when viewed in cockpit) fixed
Loading screen and wallpaper renders fixed
General FM improvements

Fw-190D-9
Fuel system warning light errors
Normal full oxygen pressure
SZKK4 texture errors
Corrected skins
New normal map

Hawk
HUD clipping fixed - HUD no longer shows outside HUD glass
Training Mission cold start - Updated to have voice over by instructor and typos fixed
Small graphical artifact on canopy model - this was a remnant of the canopy handle
Kneeboard has been implemented
Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
Code optimization for DCS 1.5.0
Graphical optimization for DCS 1.5.0
Night lighting updated for 1.5.0

Combined Arms
Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)
Added Arcade (isometric) View
Uragan MRLS can now be controlled by player
Added Sights for Challenger 2 and LAV-25
Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)
Synchronization issues in Multiplayer is fixed
Fixed sight visibility limitation while zooming in fog conditions
Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth
Added Sights for T-72 and T-90 MBT (from T-80)
Corrected SAM launch for Oliver Perry and Normandy
Added second reverse gear for M1A2 MBT
Added initial voice communications for Red and Blue tank crews. More to come.
Adjusted M1A2 engagement range

C-101
Mirror image orientation corrected
Mirror image is now hidden when retracted
External textures improved
New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional
Several liveries corrections
Solved issue with GPU missing when there is wind
Fixed issue with both ailerons deflecting in same direction for AI
Collision model improved (now damage affects SFM aerodynamics)
Default payloads added to Mission Editor
Surfaces and controls are now animated when using keyboard
Several inputs added
Kneeboard added
Ejection Seat adjusting added
Sounds for GPU and ejection seat fixed and added
Input options issues fixed
GUI image in payload section corrected
LoD optimization improved
It's now possible to open the canopy with keyboard/joystick assignment
Ejection sequence corrected
Theme music added
Pilot 3D model added in cockpit view
PSD C-101 Template 2048 added

MiG-21bis
Implemented RU Game Localization
Replaced multiple existing inputs with toggle inputs.
Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
Fixed various instances of the Radio not working.
Fixed the Radar operating without electrical power
Increased missile smoke visibility
Fixed the “SPRD Appears on F6 View after use” bug
Introduced special option for ASP pipper gameplay features.
Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
Corrected Rudder Authority (“Rudder overpowering ailerons”)
Added UUA Sensor animation
Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
Improved regulated Afterburner throttle control
Partially fixed visible weapons remaining on destroyed/missing wings
Fixed A-A missile lock tone bug
Corrected wing thickness & angle
Various corrections on all weapon pylons
Rebuilt frontal canopy for smooth fuselage transition
Re-Drew rivet and panel lines on rear fuselage
Added red floodlights in cockpit
Dozens of minor 3D/2D issues
Fixed various Cockpit graphics issues
Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
Added 8-10 new default liveries
New specular maps
Sculpted rear fuselage into a new normal map
Added new SPRD Rocket booster model and texture
Corrected placement of SPRD Rocket booster on aircraft
Further optimized external model and textures
Revised gear door textures
Corrected AoA vane animation
Temporarily removed 'Canopy Icing' checkbox pending visual implementation

Localization
Mi-8MTV2. Russian Training Missions added.
Bf 109. Russian Single Missions added.
German Bf-109 K-4 manual added.

Minoslas 09-29-2015 01:55 PM

New additions to the 1.5 changelog

http://forums.eagle.ru/showthread.ph...86#post2487386
Quote:

DCS World 1.5.0 Changelog

General

- 0.7.0.0 Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions

Bf-109K-4

-New Options for setting rudder and aileron trim tabs in options menu

C-101

- Several cockpit textures issues fixed
- Parking brake implemented
- Startup training mission with English voice overs included

a couple of notes about 1.5:

- We won't build 32-bit binaries anymore. The users of 32-bit systems will stop getting the updates. Steam users will have to switch to a special 'beta' to keep using 32-bit DCS (locked at 1.2.16).
- Netcode improvements will come later
- ServMan support is currently broken but will be restored. This will require some minor work on ServMan part. ServMan maintainters are welcome to PM me.
- The infamous network 'integrity check' was removed and will be replaced with a different tech.

While release build creation and final testing are underway, here are a few images of the new MiG-29 cockpit.

https://scontent-mad1-1.xx.fbcdn.net...94859119_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...99515908_o.jpg
https://scontent-mad1-1.xx.fbcdn.net...89331175_o.jpg


Minoslas 09-29-2015 02:49 PM

More updates:

http://forums.eagle.ru/showthread.php?p=2489002
Quote:

Mi-8MTV2
Added sling load system - tactical, emergency and auto unhooking
Added cargo indicator
Added dust effect appearing upon contact of cargo with ground
Added possibility to change rope length in mission editor (7-30m)
Added snap view for cargo

F-86F
Reduced the maximum possible G at an altitude above 5 km (made it closer to the official documents), this allows it to maintain airspeed and provide the “feeling” of stall entry
All electrical bus consumers now have a minimum voltage at which the consumer continues function

MiG-15bis
Available load factor was reduced for some altitude bands, this has made closer to official documents
Fixed logic of the ARC-5 NDB switches
Fixed stick shake during takeoff
View adjustment speed was increased
Increased performance reduction with damaged stabilizer
Added step throttle control



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