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-   -   [REL] SH-5 Water for SH-3 20 Km Atlantic V695 (https://www.subsim.com/radioroom/showthread.php?t=239064)

rik007 11-06-18 02:11 AM

SH-5 Water for SH-3 20 Km Atlantic V851
 
https://i.imgur.com/wZP2M5x.jpg
The Mod
SH5 Water for SH3 is a mod which will elevate the SH3 environment to a level not seen before in SH3. It has been created by a mathematical model which calculates colors, lighting rather than do this handcrafted parameter by parameter which will not give the best results. Compared to the previous version it contains an extensive number of improvements enhancing playability and of course graphics. For many scenaries I used pictures from the real environment.

Usage
  • Unzip the archive and enable this mod using the Generic Mod Enabler (JSGME.exe)
  • Make sure you set your anti aliasing for your graphical card as best as possible.
  • I tested it mainly with GWX but expect it to work for other mega mods as well.
Download updated version v851:
http://www.mediafire.com/file/j0aj8s...antic_V851.zip

Changes from v718 to v851:
- Improved rain scene in evenenings
- Improved nightsky for clear or cloudy evenings

Sensors
We are not intended to create and test all variants for sensors as there are many (mega)-mods. But it is an idea to change the ranges in the sensors.dat as this is a 20 km environment. suggested values:

Precise Range = 17500
Max Range = 19900 (this is one matters)

You can use Silent 3ditor for that

Bigger sun
In case you need a bigger sun then download the archive below and apply it after you activated the SH3 mod. Please note that there are two version in the archive so use the own which you like most:

http://www.mediafire.com/file/s6nc5f...r_Sun.rar/file

Screenshots:
https://i.imgur.com/F3gPBT8.jpg
Evening, cloudy

https://i.imgur.com/gZ53C3h.jpg
Afternoon, near sunset

https://i.imgur.com/SjO0oX3.jpg
Rain, no wind.

https://i.imgur.com/LnNeGgQ.jpg
Evening, calm

https://i.imgur.com/vNr1MEi.jpg
Storm, cloudy

https://i.imgur.com/uDcu41Q.jpg
Sunny, calm

https://i.imgur.com/W6anb5b.jpg
Calm, sunny afternoon

https://i.imgur.com/4c3CztY.jpg
Cloudy and calm

https://i.imgur.com/d96dUqr.jpg
Rain, storm

https://i.imgur.com/QQPSjud.jpg
Torpedo Treffer!

https://i.imgur.com/X96dSN2.jpg
Evening

https://i.imgur.com/4Q7TDLx.jpg
Night attack

https://i.imgur.com/LHopRnZ.jpg
Storm and rain in the evening

https://i.imgur.com/MQm96dY.jpg
Evening, sunny and storm

Enjoy!

ivanov.ruslan 11-06-18 02:39 AM

Nice Rik,will test it soon :up:

Fifi 11-06-18 02:44 AM

Always good to have the choice of water rendering!
Looks nice :up:

ThePrody 11-06-18 06:53 AM

i tested it with both GWX and NYGM and in both cases there is a problem with the sun, it is very small and moving too fast on the sky , i hope we can fix this because i really liked the look of the water and the variance in colors . I also tried some older version, V84 and its the same thing .
I also have this SH5 water mod :
http://brat01.mybb.by/viewtopic.php?id=210 ( you can download it from post no. 17 )
That one doesnt have any sun issues for me .

Fifi 11-06-18 07:34 AM

Tested with WAC 5 and no problem. It’s really nice!

Don’t see this sun issue as it looks as first screen shot above :hmmm:
Looks normal to me.

Will try soon with NYGM...

ThePrody 11-06-18 08:00 AM

First, there is nothing wrong with the sun speed on the sky, i guess its just an illusion due to the fact that its so small .

Second, i tried it with WAC also and the same, i guess it has to do with my hardware, i remember having the "flat sun issue" with Manos environment mods also but the author provided a "Flat Sun Fix " supplement mod that fixed that , maybe if rik007 will check what was fixed in the Manos supplement mod it will solve this one also since its obvious some of graphic cards have this issue .

Kelly621 11-06-18 08:14 AM

Love the look of this mod and want to try it with NYGM. One question though, M.E.P.S, which I use currently with NYGM, includes additional mods to address the visual sensors and vanishing ship hulls. Are additional mods like these unnecessary with this mod?

Kelly621

Fifi 11-06-18 08:41 AM

I regret to say it's not good at all with NYGM...
For some reason, sun is way to small as The Prody said. And Sea is way too pixelized on horizon. Not looking good. Back with MEP V6!

With NYGM:

http://image.noelshack.com/fichiers/...-19-10-658.png

But with WAC 5 it's very good. I will keep it!

http://image.noelshack.com/fichiers/...-31-30-308.png

http://image.noelshack.com/fichiers/...-32-13-279.png

ThePrody 11-06-18 08:55 AM

Quote:

Originally Posted by Kelly621 (Post 2575860)
Love the look of this mod and want to try it with NYGM. One question though, M.E.P.S, which I use currently with NYGM, includes additional mods to address the visual sensors and vanishing ship hulls. Are additional mods like these unnecessary with this mod?

Kelly621


The ship vanishing hull in the MEP mod simply changes the Earth Radius from 9 999 999 ( the Earth is a flat disc in the main mod with ships popping up in and out of the view on the horizon) with 2 500 000 ( a very good value for a 20km env mod , in my opinion ) . You can always alter those values in the scene.dat and see how it affects the hull-down effect and if its on your liking , check this guy's observations for how the ships may look irl:
https://civilwartalk.com/threads/hull-down.83791/


This mod has Earth Radius 1 000 000 which might create quite a pronounced hull-down effect, i always use as a reference the destroyer from the 065' in first naval academy mission, the distance from the sub and that destroyer is around 8.5 - 9 km .


@Fifi, yes , i also have that pixelated sea but i thought i can live with it if i can fix the sun , the colors of the mod are great .

Kelly621 11-06-18 09:33 AM

Fifi and ThePrody,

Thanks for the observations and information guys. Got a good handle on hull down aspect, 20 plus years at sea will do that :D But now I know where to fiddle with the numbers!

Kelly621

ThePrody 11-06-18 09:51 AM

So, installing the Flat sun Fix mod from the MEPv6 mod on top of this mod fixes the flat sun issue but i think it alters the colors also, so i hope rik007 will provide a FSF adapted to his mod .
As for the ultra pixelation, i dont know how that will get fixed, i'm curious if the screenshots provided are done with a nVidia or a ATI video card .

rik007 11-06-18 10:59 AM

The sunhalo has a different effect with different graphical cards. In case you need a bigger sun then download the archive below and apply it after you activated the SH3 mod. Please note that there are two version in the archive so use the own which you like most:

http://www.mediafire.com/file/s6nc5f...r_Sun.rar/file

rik007 11-06-18 11:09 AM

Quote:

Originally Posted by Fifi (Post 2575872)
I regret to say it's not good at all with NYGM...
For some reason, sun is way to small as The Prody said. And Sea is way too pixelized on horizon. Not looking good. Back with MEP V6!

The pixelazion on the horizon you should fix by increasing the anti aliasing in your graphical card. That will make the graphics better anyway. I added two extra suns (see post #1)

Kelly621 11-06-18 11:50 AM

Quote:

The pixelazion on the horizon you should fix by increasing the anti aliasing in your graphical card
After installing your mod I tried anti-aliasing with my Nvidia card and it made a positive difference for me. Thanks for your work on this...never thought I would see NYGM look this good :up:

I am having a problem with your link above, getting a something is missing error.

Kelly621

Fifi 11-06-18 12:16 PM

Quote:

Originally Posted by rik007 (Post 2575902)
The pixelazion on the horizon you should fix by increasing the anti aliasing in your graphical card. That will make the graphics better anyway. I added two extra suns (see post #1)

But if we increase AA more than X4 we loose the nice sun, isn’t it correct in SH3? (As in SH4 BTW)

With your mod, if we increase AA over X4, do we keep the sun halo?


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