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-   -   [WIP] Fed up with boring radio messages? Write your own!! (https://www.subsim.com/radioroom/showthread.php?t=242827)

Convoi_PQ17 10-17-19 03:00 PM

Fed up with boring radio messages? Write your own!!
 
FYI: This has been just been leaked on the mailing-list!

https://www.mediafire.com/convkey/ed...rw5lqrce6g.jpg

A bit late after 15 years? But okay...

blackswan40 10-18-19 03:46 AM

Hi Convoi_PQ17 will this Mod work with Nygm WAC5 and LSH15?


regards blackswan40

ArnoldR 10-20-19 06:27 AM

Where can one download this nice tool?

Plissken_04 10-21-19 10:15 AM

Quote:

Originally Posted by ArnoldR (Post 2633249)
Where can one download this nice tool?


It's still Work in Progress.

Fifi 10-21-19 11:50 AM

Should work for SH4 also, in my guess...nice tool :up:

Convoi_PQ17 12-14-19 02:02 PM

Quote:

Originally Posted by ArnoldR (Post 2633249)
Where can one download this nice tool?

I got no d/l of it yet. As I said, it's been leaked on the mailing list. But I will be on the lookout...

https://www.mediafire.com/convkey/0e....jpg?size_id=4

CapZap1970 02-27-21 10:51 AM

This would be very cool indeed! :yep:
Any word about it yet?

John Pancoast 03-01-21 07:45 PM

I'm trying to find the messages in AOD as they're much more "personal"/directed at the player themselves vs. the generic war news messages which no Commander would have received in the SH3 Commander form anyway.
Unfortunately, the AOD messages may need a hex editor to deal with them.

blackswan40 03-01-21 08:47 PM

Hi John I did radio messages in Steel Sharks GWX Campaign when i had 40 plus convoys in Scripted leyer i would run the mission editor and when a convoy reached the rockall banks grid AM1768 I would fill in a printed spreadsheet
with convoy date time then write the message image below from new Steel sharks LSH2020 Campaign ive been a bit busy


Re Radio Messages date time date time (100=% chance of radio message sent message length 20mins so message start time 1809 finish time 1829 @From@^recipient^Message .................................................. .................................................. ......................
the reason you have date and time twice is that if the radio message posted at 2358 would finish at 0018 the next day



https://www.subsim.com/radioroom/pic...ictureid=11826

John Pancoast 03-01-21 10:03 PM

Quote:

Originally Posted by blackswan40 (Post 2733450)
Hi John I did radio messages in Steel Sharks GWX Campaign when i had 40 plus convoys in Scripted leyer i would run the mission editor and when a convoy reached the rockall banks grid AM1768 I would fill in a printed spreadsheet
with convoy date time then write the message image below from new Steel sharks LSH2020 Campaign ive been a bit busy


Re Radio Messages date time date time (100=% chance of radio message sent message length 20mins so message start time 1809 finish time 1829 @From@^recipient^Message .................................................. .................................................. ......................
the reason you have date and time twice is that if the radio message posted at 2358 would finish at 0018 the next day



https://www.subsim.com/radioroom/pic...ictureid=11826

:up: I got your files awhile back. Thanks again for the info. !

John Pancoast 03-03-21 12:42 PM

I was actually meaning the messages in the screen while you're waiting for a patrol to load.
Instead of the worldwide war news as is in Commander now which I don't care for, replacing them with the more relevant AOD messages.
I.e., in late summer 1942 AOD has a pre-patrol message along the lines of "The Americans have become more professional and dangerous in their ASW tactics since Drumbeat. Be alert for this."
Or in the summer of 1942 a message like "If you find yourself low on fuel, contact BdU as there may be assistance available to extend your patrol" when the u-tankers started showing up.
Numerous other examples of course with the point being much more relevance to a skipper actually going on patrol vs. the war news in Commander.
But the AOD messages appear to be hard coded. :wah:


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